"5000 hours on lucio... this made me stop maining him"

So, her main complaints are people are better at the game and wont allow her to easily kill them by pushing them off the map and that somehow makes Lucio a bad hero?

I have personally always seen Lucio as the easiest hero in the game especially for the amount of power he brings and the fact he has never not been meta. Hes still a good pick and will almost always be a good pick.

Is it not possible she may just be experiencing a bit of boredom from playing the same hero with the same playstyle for 5000 hours? I mean saying ive played this 1 hero for thousands of hours and i now feel they are boring just makes sense. Youve played them to much and are bored with them, why should we have to adjust the hero to make them more fun because you played them to much?

Lame argument when on Lucio it was originally intended as peel but it can’t do that against dive tanks, who were typically the main target of the ability.

Same goes for a Zarya, Rammatre Reinhardt pushing your team as a few examples.

Other supports are easier to get more value out of. Of course, the ‘just 2 tap heroes as kiriko’ claim is funny because that is inconsistent even for her, but Mercy legitimately feels super chill to play right now thanks to the healing/selfhealing buffs (I know that it technically nerfs some circumstances, but overall it was a huge buff)

Zen and Ana don’t need mobility to defend themselves; they have ranged damage, healing and utility which is arguably the strongest in the game. (Actually, Ana’s is braindead strong and I’m sick of having to point that out)

As for her main points, I don’t fully agree. But I do think Soundwave(boop) has been hit hard by powercreep on all manner of other things (especially the tank passive applying to a subset of tanks it was intended to deal with) and needs something more to it.

2 Likes

There is a good amount of truth to this, but there is a significantly anti-Lucio design to all the new maps, even those which SHOULD favor him in the limited spots.

New Queen Street: All ledges are so far from the main path that I have gotten a total of one boop since release because there is no reason to go there.

Suckit Royale: The ledge nearish spawn is so far from the cart and so protected that it is mostly just for show. The ones near the end of the path are again, so far from any likelihood of play that no one will ever even accidentally go there.

Paraiso: There are two ledges, both far from where play actually occurs.

Esperanca…none anywhere

Coliseo: This one infuriates me, because the most obvious boop spot of vulnerability has such a bad angle because you have to clear the stupid brick wall that midair recovery is almost guaranteed. I have died more times failingbto get people booped than actually accomplishing it.

This essentially means that booping is literally not supported on any Overwatch 2 map, even Antarctica which has a ledge that … it not in a place that it matters and is easily avoided.

There has been a gradual but severe devaluation of the power of boops, between the tank innate, which I will never accept as good since almost all CC was already removed AND tanks already all have insane CC which is immune to mitigation…by tanks, but the only two heroes that were originally “boop proof” were tracer and Genji. Winston could get out but he was a fair matchup because he had a cooldown on his jump.

Various reworks and new heroes have made it a joke, there is more boop mitigation than any other counter, and because of the short distance of his boop, Lucio is affected most.

All tanks
Junkrat can mine his way out
Cassidy can now…unbelievably…roll in the air to safety
Hanzo can Lunge out of it
Kiriko can step out
Sombra obviously
Echo
Genji
Tracer
Reaper can midair port
Moira can fade out (if she does it before she passes the lip)
Mercy is immune
Pharah obviously
Ashe can coachgun

Basically…Mei, Sym, Torb, Soldier, Brig, Ana and Zen, Bap. 8 of 27 heroes are vulnerable and that is on very limited parts of a limited number of maps.

That doesn’t even count the fact that Lucio’s boop is a really short distance AND is very easily mitigated by in air control…the stupidest thing ever implemented in this game.

Back to the tank innate…boop is Lucio’s sole active defense, and he has been made very vulnerable to tanks, not just with all their upgrades, but he can’t even shoo them away and get away with any consistency. When I play tank, he is one of my favorite targets because hebis so easy to dominate, and THAT is frustrating for a hero whose niche was carved at being a disruptor and displacer, especially to tanks.

Ok…now, that isn’t to say that there isn’t significant value in general displacement and cornering from boop…because there certainly is, but his impact as something to be feared, even on maps that favor him (Except of course Ilios well which still makes him a big factor), has been reduced greatly.

Eskay’s point is very valid, which is that he feels really bad and has since Overwatch 2 launch.

3 Likes

Lucio is kinda bad right now. I’m a former Lucio one-trick who picked up Brig this season.

i mean…this isnt false but what do you expect?
knowing ur against a boop hero and purposefully fight by an insta death edge?

boop punishes bad placement. It isn’t made to work on ppl who are aware of their situation.

did the hyper mobile support just complain about other hyper mobile a support?

also if u have issue with her healing target…focus her as she has no real healing then.

Lucio still is THE support you want when you hear team wiping ults about to activate.

lucio could get some TLC imho. Ana & Kiriko just eclipse the rest of the supports kits (yes, mercy has amp, but she also basically afks with that playstyle)

if nade wasnt 100% & suzu didnt give immunity im sure you’d see more variety of supports used.

1 Like

people overall have a hard time adjusting their mechanics/game sense to new information when heroes get patched. the best way to deal with mercy USED to be punish her team to limit her mobility, since her healing couldn’t outpace focused fire, and no teammates meant her ability to escape was severely hampered. a lot of people still playing that way against mercy, even though now it’s better to focus her, since it’s harder for her to self-heal if her team isn’t taking a lot of damage.

Watched this yesterday, I’m gm on Lucio with abt 360 hrs or so, and I completely agree, even though I didn’t take ranking seriously till the last year or 2, which is where most of the time is from, I still played him to have fun, and in fact one trick him since he’s the only hero that’s ‘fun’ to me. Unfortunately, he’s becoming more of a liability. I see the most sucess out of one playstyle now, and that is hard sticking with your tank, while simultaneously being a bodyguard for your other support. I have done this so much now, that it’s EXTREMELY repetitive and boring, but it’s the best thing to do, and one of the only playstyles that are still playable.

You’re not allowed to have fun any more.

2 Likes

This guy is criticizing someone thats saying ga is too mobile by saying lucio being hyper mobile…

Yeah, well, you see, you just have to press a button on your end to fly across the map…

2 Likes

If you finished the video you would understand that she vented. In the hopes that maybe devs would notice or someone. And I agree. Lucio does feel less fun. I was having fun with him on the beta. Then they nerfed him a bit too much I would say.

Even on beta playing lucio into cass was really hard. Buffing Cassidy’s range makes it even less so to play close to your enemies. Where you need to be to heal them as lucio has a short healing range.

Eskay is still a good lucio too. You see her in a tournament shed through enemies with lucio. She just expressed he isn’t as enjoyable to play anymore. Which I sort of agree with.

I think he needs more baseline damage, a super boop when using his amp it up. (Maybe this one ignores tank passive if used to be basically a normal boop… boop is supposed to be defensive utility and doesn’t feel very useful against tanks), More range on his healing would also be good. Maybe a whole bunch of range and give him more healing the closer to lucio you are.

2 Likes

It’s less about the hero being viable (because he is extremely viable) and more that his normal playstyle (being a tank speedbot) is boring and how his boop sucks compared to other knockbacks. Even Zen has a better boop than Lucio now.

4 Likes

Tanks do not have a CC reduction, only boop reduction

2 Likes

Imagine if she mained Mei and had to deal with her losing freeze, she would have a mental breakdown.

Idk you’d have to be pretty pathetic to have a breakdown over something like that. Like coming to the forums repeatedly crying about Mei losing their freeze .

1 Like

I will never stop crying about Mei losing her freeze until she gets it back. She was the most fun character I have ever played in any game and they ruined her.

You don’t need to be a full on reddit Lucio or even a Lucio main to feel this post. I’ve been playing Lucio less and less as well; because often times playing him feels like a liability for your team even if you’re playing him “conventionally” often times it’s much easier to get a larger contribution from other supports.

You either play out of your mind, or you’re throwing and should just swap to something that can pump out more heals/damage using much less risky mechanics.

I don’t “main” anything, I probably have most time on Bap/Ana/Lucio but I’ll pull out Moira/Brig/Kiriko if needed. Good reasons to pull out Lucio are less and less these days. The heroes are nothing but tools to solve problems, I don’t have a particular attachment to any of them.

Lucio and Mercy’s mobility are bound by very different rules and accomplish very different things.

Lucio can be mobile, or heal - he cannot do both, and unless we’re talking brawl - which is almost never played in sniperwatch. His mobility is useless without precision - he has to land his shots or he’s dead. Even in brawl for Lucio to be providing good value he needs to land his shots.

Mercy is the most evasive hero on the roster, at the cost of pressing 2 buttons every second or so and can maintain 100% healing while being exceptionally difficult to pin down and regenerates extremely quickly should you bother trying to shoot her down (unless nothing around her is taking damage, which doesn’t happen). The only thing asked of you is pressing those buttons and LoS management.

Lucio’s ult isn’t in a great spot right now. A fair amount of ults simply out last it at this point. It can be a decent counter to nano blade, if your team actually uses speed to get away from Genji other wise he’ll still get a kill or two. It also takes longer to charge than a lot of the ults it’s “countering”. The amount of times I beat into a DPS ult only to have half my team die anyway is staggering.

Often times his ult is best used either as an engagement tool; or mid fight if you can use it to save someone getting hard focused.

This won’t happen, way too powerful in 5v5, especially with the new maps to just be able to roll up and freeze someone because they didn’t know you were standing around some random corner.

1 Like

and be a free kill becasue hitting a target going in a straight line isn’t difficult when they have no healing to themself w/o a wounded ally and the fact said mobility requires a teammate within range/sight.

meanwhile lucio has speed boost and healing constantly w/oi restriction.

yes, both are different but both are still the 2 hyper mobile supports 1 has a stronger 1 w/ a requirement and other less strong but independent of others.

except he can.
you can wall ride while healing can you not?

kind of same for all mobile heroes.

not lucio specific thing.

funny when cd is 2.5sec on GA :thinking:

beams have range. & if you are dashing around is unlikely.

oh and if ppl are not prioritizing her…thats not mercy’s fault. thats players fault for not knowing how to play against her.
thats like trying to kill a hog with 2 pockets on him…not gonna work out in your favor.

Mercy is extremely easy to kill as she has no way to heal herself w/o an injured ally.

only ults that “outlast it” are

  • Bob (you get enoguh time to LoS)
  • riptire (which can bait out the duration but you can also kill it)
  • primal rage (but i mean…theres many ways to deal with that and not soemthign you’d waste his ult on)
  • minefield (but you can pop em within duration)
  • railgun (i think it can last long enoguh to wait for barrier to lower enough)
  • molten core (but again you can move away from it in time)
  • dragon blade “can” break through but you can also cc him and he cant instaly kill with it (giving you time to get away) and saying nanoblade beats it? 2 ults SHOULD beat 1 ult.
  • blizzard is about only ult that actually is a threat to it (due to cc buildup not being blocked)

could.
increase freeze build up timer and make it blockable (not piercing) and team can juggle the build up forcing her to wall/iceblock or die.
or add build up that needs an alt fire to hit to trigger the freeze.

2 Likes

I remember when they added Zen’s boop kit and my first reaction was “Why is it better than Lucio’s boop”

1 Like

It’s correct that Lucio is much worse funwise in OW2, whether you like this streamer or not. Every single tank is practically immune to boops, and every new hero so far can get out of boops or is a boop-immune tank, on top of Brig and Cass now also having free escapes from boops. Trying to make plays against tanks is throwing and trying to duel DPS is significantly riskier than it was in OW1. Peeling is also much worse compared to other heroes, especially against dive tanks. On top of all of that, almost every other hero in the game has gotten some form of buff since OW1. Lucio is one of the few heroes that has received only significant nerfs, direct and indirect. He just feels largely unfun/unrewarding as a whole, there isn’t anything he can do that other supports can’t do better, no matter how good you are on him.

Sadly, it’s extremely unlikely that Lucio will have his fun-factor looked at. Lucio having his boop restored to it’s former impact level would likely cause a complete meltdown of the playerbase over being punished for bad positioning again.

1 Like

So I’ll also preface here; I’m not an Eskay fan. I am a Lucio fan, and have been maining him since the OW1 closed beta.

That being said, I do think Eskay did sort of say what you mentioned; she did say that Lucio isn’t exactly bad, just not engaging to play anymore. That’s the point.

Lucio mains want Lucio to feel more similar to how he was in OW1; ironically, we got a hero (Kiriko) who actually was given the ability to do what Lucio is unable to do anymore…but Lucio is encouraged to play so much more passively in OW2 compared to OW1. It’s not that Lucio mains want him changed to encourage ‘reddit Lucio play’, it’s that that is how the hero, when you look at his kit (and when you remember the dev team’s reasoning for why he was initially reworked in ~2017) is meant to be played.

Lucio is less of a support and more of a ‘pseudo dps’. His healing is trash. His ranged damage is trash. His ult is passable. What Lucio (on paper) has going for him is his agressive playstyle and his ability to speed boost his teammates. Playing Lucio agressively now is almost a guaranteed ticket to the spawn room though, so all that’s left is his speed for his team…which requires zero skill or imput from the Lucio player to provide. That’s not fun at all, that’s the problem.

And, frankly, even though I just said I don’t care for Eskay, she did make some really valid points on Mercy both before and after the S3 changes. And Mercy is still too strong. She’s saying how it feels to face a Mercy (or the frustration to want to play any support other than Mercy in competitive play and getting yelled at by your team) in high SR. I understand that and respect her for saying it, when giving real-takes on Mercy’s state of balance is like walking across a mine-field.

And as far as

That’s just a bad player. You can get that on any hero. Should a Lucio be engaging in further fights than say, his Ana sitting in the back-line? Well, yeah. Particularly in OW1, that is literally his job. Not necessarilary to be off all the time harassing the backline and feeding at their spawn-door, but he does not (even in OW2) sit back with his backline unless defending from flankers. Frankly, what you are mentioning is also Kiriko’s ideal way of playing, but Kiriko is just so strong of a hero with such a huge amount of healing that you don’t notice it as much as the other healer that she’s off chasing damage or kills or whatever. This is a point for Kiriko being too strong, and for Lucio’s kit sort of having an identity crisis.

I don’t want to say his kit istoo weak, because frankly I think he’s a fairly well balanced and very well designed hero. But when you compare him to some of the heros that are too strong right now, (like Kiriko, Mercy and to a degree Ana), Lucio (even a passive Lucio) is weaker. And why would you take a Lucio to just sit in the back with his team (which is the low-risk, high-reward way to play him now) when you can get much stronger healing from a Kiriko? Without hyper coordinated teams (Ala pro/OWL play), Lucio isn’t really a very good hero anymore (so, in ladder play), because the team can’t synergize with his speed-boost, which is the only value the hero has now. His healing is very low for the current standard of OW2, his damage is very low even as compared to other supports, his ultimate is passable, but there are better options without tradeoffs, and he can’t duel or secure kills like he was able to in OW1 as part of his job. There really is no reason to play him over other supports in OW2 ladder play aside from trying to have fun…and he’s not even fun to play anymore because of the gradual degradation of his kit through other buffs/introductions/gameplay changes.

I still think they overreacted in nerfing Lucio into the ground when OW2 was in Beta, tbh. He’s been extremely underused ever since.