wtf really?! For OW2 or OW?
OW1 is a part of OW2, so⌠both?
And many many more rejoicing considering it was a decision made based on mass player feedback
Rip the only maps Symmetra was even decently useful on Lmao
I hope they donât pull a Paris. If the mode isnât good enough for Comp, itâs not good enough for QP. Have 2CP as an arcade mode or something, sure, but donât continue to give QP sloppy seconds.
Honestly same. I think itâd be pretty weird, especially if they redesign the maps for other modes.
That âpossibly not in quick playâ lookin pretty sus
2CP IS GONE
No more 2cp
Hey⌠thereâs always Lijiang Tower.
I fully expect maps like Hanamura will be reworked into a different type of game mode. There are more areas for expansion and expanding several of these maps works well into something like PvE modes allow for longer missions.
And? doesnât mean you should invalid his/her opinion for being sad about it
I know people who would be hella happy to see KoTH removed⌠meanwhile I would be upset about that lol, does that mean my feelings towards KoTH should be invalidated because itâs something I like? Of course not.
Look at Open Queue it was added into the game after people were upset that it got removed from competitive and we also have QPC in the arcade for the same reason, Oh and Open queue was removed from the Arcade and put as a proper competitive mode much later too.
so yeah, treating people badly over something they enjoy just because you donât enjoy is, isnât very nice.
Thatâs not true. Or, it wouldnât be true in any other community than Overwatch.
âCompetitiveâ modes typically have their own rules, why not their own selection of maps with a competitive focus to them? That might actually HELP the game in the long run.
2CPâs presumably being pulled because itâs not up to snuff and they donât know how to (or simply canât) fix it. I donât see why we should have to put up with an unpopular mode over in QP. As an Arcade mode or available for custom lobbies, sure.
I donât think it was a problem with people disliking defense. Itâs just that you had this predicament on the second point where after a lost fight, the people on defense would always choose the same characters (e.g. Lucio, Hammond, Tracer) and then just come out in droves not to fight, but just run around the point and stall. Also, if the attacking team losses a team member, thatâs a pretty heavy loss compared to the defense losing a team member.
Overall, for me, mistakes felt like they were being heavily punished in 2CP, where if a team member gets picked while youâre on the attack, you have to wait until they come back before pushing and if you lose a single team fight on defense, you get plowed and lose the round.
Huh? Sym is a KotH goddess.
Temple of Anubis is one of my favorite maps D: