2cp Anubis and Hanamura >>> Clash

Honestly, while i agreed with the decision to remove 2cp in the first place (even though i loved it) i kind of don’t understand why they did it anymore. clash and push are both very reminiscent of 2cp, and have had changes made to keep them from ending up being StallerWatch near the final capture point/stretch of pushing. if they’re able to make other, similar modes work with those changes, why just remove 2cp altogether? it made sense to just get rid of them and go another direction, but they went the exact same direction and threw away some great maps in the process.