Balance Changes: TANKS
Reinhardt:
Barrier Field
- Self-Slowing effect reduced to 30%, down from 50%
Steadfast
- Reduces enemy Slow effects by 30%.
Comments: The goal of these changes are to make it so that Reinhardt has a much easier time gap-closing onto DoubleBarrier compositions. And once in close range, Reinhardt is uniquely suited to do attacks that ignore barriers entirely; While providing the sustained firepower needed to kill a Tank. Overall, a very small portion of the playerbase is good at Dive compositions; When compared to Bunker compositions, Reinhardt compositions involve more movement, and less time waiting for barriers to break before gunplay can begin.
Orisa:
Halt!
- Slow effect reduced to 30%, down from 50%.
Fortify
- Damage reduction reduced to 40%, down from 50%.
- Prevents piercing attacks from hitting teammates behind you
Comments: Makes Orisa more vulnerable to enemies advancing on her. However it removes one of her biggest flaws. Currently she’s powerless to save her team, if an enemy throws and ultimate past a newly placed barrier.
Sigma:
Experimental Barrier
- Cannot travel through enemy barriers.
Accretion
- The rock thrown by Accretion can be does not Stun targets within 6m range distance
Comments: This makes it more difficult for Sigma to throw barriers into enemy backlines, to prevent healing from Ana and other healers. And by making the Accretion rock vulnerable to Defense Matrix. It makes Sigma much more vulnerable to Dive. As well as makes Sigma vulnerable to Reinhardt+Dva.
D.va
Defense Matrix
- Resource regeneration increased by some amount
Comments: Makes Dive a bit stronger, and especially makes it so that Sigma compositions are vulnerable to close range attacks.
Winston:
(OPTIONAL) Leap cooldown reduced by 1
(OPTIONAL) Barrier increased by 100 health
Comments: Not sure if this is needed, if Dva could block Accretion rocks, Tracer pulse bomb is stronger, Lucio speedboost is back, and discord damage is back. But if Dive needs an extra bump up, here’s some ideas.
Balance Changes: HEALERS
Lucio:
Cross Fade
- Speed Boost’s effect increased from 20% to 30%
Amp It Up
- Speed Boost’s amplification increased from 50% to 70%
Comments: The idea here is to bring back some speed that made Deathball and Dive powerful. As well as makes Lucio a lot of fun and value for his team.