2 hero concepts

The numbers here might not be balanced

Orrin, flying off support

Primary fire: Assault rifle haha gun go brrrrrrrrrr (hitscan)

Secondary fire: Grenade launcher Similar to Junkrat’s grenades, with different gravity, and projectile speed, when shot it deals AOEHOT (Area of effect healing over time), when the grenade explodes it will deal a burst of 35 healing

Ability 1: Flight Orrin’s form of flight is similar to Pharah’s in the way that it consumes fuel however it functions almost completely differently. Orrin uses an ability which sends him flying into the sky. He will then hover at a steady Y level while gradually consuming fuel. After a few seconds Orrin will fall back to the ground. Moving forward, backwards, left, or right will not change how much fuel is consumed while Orrin is in the air, however moving up will make you use more, while moving down he will use less. By the time he drops he will be out of fuel, in order to use the ability again he has to have the ability on cooldown and his fuel tank completely filled. His fuel tank only refills when he is on the ground (that was probably confusing)

Ability 2: Range shortener Orrin shoots a projectile into the enemy team, and whoever he hits with it will receive an effect which messes with their weapon. If they are a melee (Reinhardt) or beam (Symmetra) hero their range will be shortened, if they have a shotgun (Reaper), they will receive random spread pattern, if they are tracking (Tracer), they will get spread in case they don’t already and if they already do then they will have worse spread, if they are flicking (Pharah, Junk, Mccree, Widow), they will get falloff damage if they already don’t, and if they do they will have it worse.

Ability 3: Barrier piercer: Orrin shoots a projectile into his team, and whoever he hits will get all of his attacks to pierce through shields, dealing ½ the damage to whoever he hits.

Ultimate ability: (help with name) *The enemy team now cannot land headshots but everyone on his team has a faster fire rate.

William, flying off tank (350 hp and 50 armor

Primary fire: Revolver

Passive: Flight Functions the exact same as Pharah’s passive just with different numbers maybe for balancing

Ability 1: Transient Barrier If William is at 120 HP or lower then he will throw out a Small barrier that will protect him for a brief second while he heals himself to 300 HP

Ability 2: Explosion Beam *William will use a beam similar to Echo’s Focusing Beam, however after then duration he will deal a burst of damage (50 or so maybe) and will blind the enemy for a second.

Ultimate: Linear Hack Everyone that is in front of William will get hacked (has a range, is not infinite range) however shields to block Linear Hack

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You’ll have better luck posting this in general discussion. This is story discussion, for discussing the story of Overwatch.

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whoops I can’t read lol

That’s obvious and this idea is quite bad

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