1700SR with a Gold portrait....competitive is trash

I think we found the problem. Look in a mirror and you will see why you keep losing.

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Wow. Youre so good, OP. like, youre border shaming.

How do you average 5.5k damage per 10?

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Dude…. I’ve never played FPS games before Overwatch and I’d only spent 1 month aim training.

Of course I’m inconsistent!! :joy:

(Not ragging on you, I’m agreeing)

More than that, I didn’t understand a lot of the hero interactions that I needed to be aware of.

The game isn’t just “shoot everything that moves.”

Agreed….

I mean…. I don’t think I would have hit masters without learning Tracer/Widow.

My Hanzo was pretty damn cracked and I’d have plenty smurfs raging at me calling me a hacker, but they’d swap widow and I couldn’t do anything because they can out-range me on Hanzo/Ashe.

So learning Tracer/Widow was the right answer.

When I hit Diamond, I joined a scrim team and was coached by a T500 hitscan.

I enjoyed scrims ever so much more. I honestly would only ever do my placements each season (for like 4-5 seasons) because I got more competitive game play out of scrims.

By the time I decided to push for masters, it took me like 60 games (including wins/losses/draws). Looks like I learned something :relieved:

Yes…. Which is why, when I’ve coached silver/gold DPS players I always tell them if you really want to climb, you have to aim train. No way around it.

It’s true, in Overwatch, if you’re positioned correctly, the kills come to you. But not consistently enough to carry team fights. And the only way to do that is to out-perform your enemies.

I sincerely appreciate the offer and I’ve written your discord down in case I stumble across an equally dedicated player.

But I don’t grind anymore. I always had an end goal. 3650 (I like the number ig). I hit 3650 and maintained Masters for 3 seasons without falling. Over 75 games played.

I just vibe in Diamond or ring for scrims. I don’t play to climb anymore because I’ve achieved my competitive aspirations. I don’t have the time to commit to being a Grand Master (in the middle of moving).

Maybe when OW2 comes out, we can have this discussion again :innocent::innocent:

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it’s a see-saw of frustration you’ll be forced to lose a ton of sr then magically one day you’ll gain it back. adding to this salt are throwers/quitters. sounds like a joke contributing to this dying playerbase blizzard adores.

ah, didn’t know about that, I thought it usual “I play a lot, where are my results?” =)
Well, I have a girl friend (my 1st twitch viewer) she was also having her 1st experience in shooters with OW game. It took about a year for me to teach her all stuff, eventually she reached 3100 but then she refuse to play competitively anymore and sit in plat/gold just for fun. But still, goal has been reached.

Yeah, it is more about “what to shoot/kill to follow win condition”

I made it to GM onetricking Ashe into double sniper meta/bunker/goats/double shield (s13-s18), but there were many games that I could’ve won just playing some torb or reapper (consider these two as cheesy/easy heroes). But I was convinced that Ashe can beat any comp if team do not suck hard. So I master her and hit my 1st GM eventually. But the time I’ve spent shooting bots is hillarious. I am not sure that widow can do the same, esp. nowodays, very limited hero, low hp, long TTK (due charge time) unlike Ashe, having strong utility over well practiced aim is much more, but she is gutted too now. Same hero was hanzo, before proj. speed nerf. Today you have to flex more, I am not sure that onetricking one hero is a way anymore, it is still a way, but long way I believe. Considering q time, unable to grind like back in days in openQ, yeah, you need like 3-4 heroes to be mastered : cree, echo,tracer,widow/hanzo/ashe and the rest of heroes are ez to just hop on anyway (in viable roster, we don’t talk about genji or doomfist xD).

There is a very big difference between well coordinated ow vs matchmaker. In competitive mode, you need to figure how to beat matchmaker. As soon you become a difference maker, that matchmaker will consider you as a carry and put you in games against better teamplayers or give you enemy player with same or better solo carry potential. So match would be about who is better between him and you the most, and which team will enable their carry the most (protecting,supporting etc) But for sure it is good way to learn in good team enviroment, but don’t be confused right after getting back into chaotic ow called competitive mode =)

Sure :wink:

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I never understood people blaming high-level portraits in low ranks. Like, they’re the same SR as a bronze portrait silver player. How does it make any difference? Or do you just want smurfs on your team? I don’t get it.

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So what? You say it’s better when a level 25 enemy 1v6 your team? Then why you cry about smurfs? :o

What role? Try playing tanks if you’re not already, they seem to have the most carry potential.

Well, you’re also the same rank as them so…

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He is talking about himself in third person ;]

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Incorrect.

You are only in control of your own output in a game. That’s all. And the way the OW SR system works is that it’s vastly more difficult to carry a game than it is to throw one. if someone decides to be the jerk who throws the game? You’re going to lose and there’s really not anything you can do about it.

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Which, in turn, controls the outcome of the overwhelming majority of your games.

The OW SR system has multiple mechanisms designed to insulate the player from a few good or bad games. That includes winning because the enemy team had a leaver or losing because someone on your team threw.

People aren’t hard stuck because of “bad teammates.” People are “hard stuck” because they aren’t as good as the players above them.

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The part you’re missing is that the other five people on your team are also in control of their output.

And if one of them decides that because he’s mad at mercy for not pocketing him, he’s going to swap to hog and feed 600+ HP worth of ult charge to the enemy team every respawn, what can you do about it?

You can’t do anything about it except accept the inevitable loss due to a 5v7 match and hope the next one is better.

Play your best. But don’t delude yourself into thinking you can play hard enough to “solo carry” your team, much less a team suffering sabotage. if you CAN do that, well, you’re not here complaining about it huh?

Carry. You aren’t helpless. The only person stopping you from climbing is you. This has been demonstrating over and over by numerous independent players. GMs don’t get hard stuck in Silver or Gold or Plat or Diamond or Masters even if their teammates are feeding their brains out.

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Well yes, if you are a GM smurfing at bronze, carrying your entire team is a definite possibility. of course this has absolutely no applicability to anything since GMs aren’t playing in bronze, that’s the entire point of a ranking system.

let’s instead talk about a real situation.

You’ve got a guy, let’s call him Bronzo. He placed 1312 but really wants to climb. So he’s working on his positioning and other fundamentals, and is seeing improvement in his own skill. Tonight he’s playing on Dorado. let’s be generous to Bronzo and say that out of all 12 people on the map, he’s the best. Still bronze - maybe silver! - but still the best on the map.

Unfortunately for Bronzo, he’s got ÞÉÞÉÞĚĚÞĚĚ the salty diamond-bordered Torb main on his team who’s decided to go on an all-game hammer-only challenge “FOR TEH LULZ.”

Now, what does his mean for Bronzo?

Well the way the game is set up is that the matchmaker built two teams of as close to equivalent skill as it could out of the current queue. Meaning that, if ÞÉÞÉÞĚĚÞĚĚ played in earnest like a rational human being, there should be a ~50% chance of winning if everyone on both teams just goes through the motions; his would be great for bronzo, since as established, he’s the best player on this map tonight and he could make that swing.

Unfortunately ÞÉÞÉÞĚĚÞĚĚ is not a rational human being and may in fact be a housecat trying to lick dorito crumbs out of a keyboard for all any of us know. So this is not a 50/50 game. 17% of Bronzo’s team value has been at best erased by this person’s decision - and since he’s actively throwing, has actually added some portion of that to the enemy team’s value.

Bronzo might be the best player on the map, but he’s still just Bronzo, trying to become Silvero; even if he busts his nuts and plays to the peak of his current ability, he’s not overcoming this swing in team power.

The game is literally designed against him doing so, in fact. It’s just a fact of how Overwatch is, and what ladder grinding is like.

best he can do is pad his stats and avoid death and hope the next game is actually 50/50 so he can make the swing.

As long as only 1 member is hard throwing, it’s still extremely winnable. If two people throw though D:

As someone who doesn’t come here to complain about my inability to solo-clutch games (from time to time), even if you lose, if you perform well, you still lose less SR in the end :woman_shrugging:t2:

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To be perfectly fair, it can be REALLY hard to get the PBSR bonus when you have an active thrower as your output is going to be sandbagged. It’s extremely difficult to overperform when your entire team is getting spawn camped… and that bonus is only in effect below SR3000 so Diamond+ players are out of luck.

OP is desperately below Diamond though.

For certain, not everyone on the losing team is going to lose 30 SR

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theres no way to polite say it. if youre going 100% and losing you are kind of where you belong +/- maybe 300sr at most

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Simply not true, never ever. Match outcome is dictated roughly by 83% coming from your teammates giving you the power of 17%.

Smurfs and unplaced to GM set aside. For the usual/casual player this is the fact of life.

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