1.45 Workshop PTR

Is there any place to switch heroes after entering map?

In the future, would it be possible to add more button options? “Equip Weapon X” and “Next/Previous Weapon” would be extremely useful since those are already unused for most characters.

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Are you aware that you can copy workshop code and paste it as plain text?

Yes, but I want to be able to edit that code (in an in game text editor, or a file on my hard drive) and then upload it back into my workshop mode.

Woah overpy looks awesome!

I’m still confused as to how your script would get pushed back up via the overwatch client, though. Is there a way to paste into the workshop?

Edit: ah I found the answer here Help with Code Integration
That’s pretty sweet, thanks for the insight and for making overpy!
I’m gonna start digging into it now :smile:

We’ve identified and fixed several bugs pertaining to variables, flow control, hero abilities, and the editor. Our next step is to test the codes that everyone has been posting to ensure that we’ve fixed them. We hope to push these changes to PTR within a few days. I’ll keep you guys updated.

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Thank you for the response, happy to hear that you guys are making progress :smiley:

can’t we use negative slots for bot?

is it possible for u add way to create objects like bob, ana sleep and other non-player entity? And can u add function to make players in ffa be teammate? and any way to change heroes basic stats? (cd, rearm time etc)

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Yea i would also like to see like a add projectile function that lets u put certain hero projectiles in locations and stuff. I want them to add hero cooldowns too in the workshop idk y we can’t change cds from the workshop

Yes you can but the maximum number of dummy bots is 12

Negative slots still count positively, as you’re unable to double the amount of players on a team using dummy bots.

I really want Workshop to be able to create non-hero entities too, like Bob, Torbjorn Turret, Sym Teleporter and turrets, Winston shield, and basically all deployables.

Will we see some more sound effects added (even basic ones?) just to use for games and hero designs?
Mostly asking because there are only 6 or so as far as I know and they’re very limiting.
Thanks for your hard work!

As Dan posted here: New 1.45 PTR build, we have a new 1.45 build currently up on the PTR. This new update should fix many issues you all have been encountering. Please test your creations here and let us know if you still encounter any issues!

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What is one or more recommendations to fight server load crashing after the update? Should I disable inspector?

This first thing you should do is make sure you don’t have any infinite loops! That is a potential risk along with the new features that have been added (we’ll be making a post regarding that soon). Besides that, if you think there’s an actual issue that’s reproducible, feel free to upload your script and we can look into it!

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When you say “Infinite loop” do you mean long loops in general?

There’s a post coming very soon that should be helpful. Stay tuned!

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The same gamemode as I pasted before (new code in case previous one doesn’t work J2H51) is still not working however the issue is different. The gamemode has 6 independent rules that check whether players are within the radius of the values in the array Global Variable(CorrectSpheres). For whatever reason, these rules no longer activate at all and I cannot find a reason as to why.

The rules are titled as Test Within Radius of Correct (x Solution) (where x is the value in the array tested) and are found ~two thirds down.

Edit: It appears the condition Is Players Within Radius == True no longer works in this version.