14 nerfs later, Mercy is balanced but BLAND

I think you’re misinterpreting statistics. Being able to heal 6 people at once doesn’t mean you’re healing a bonus 250hp/s. It reduces the context switching between heroes which eliminates the need for reaction time, and you can do so from further away and/or in a safer position. This can result in a negligible difference in overall healing, but may also provide very important healing for just a few seconds. Having a team that knows they’re being boosted by Mercy all as one can move in together without worrying (as much) about taking damage either. You can make more risky plays without worrying that Mercy is going to switch off of you because the roadhog needs healing.

My point is that once you have some time on Mercy (especially if u played her 1.0) you learn how to keep your entire team alive with 1 beam while staying alive. The point of Valk is to make it easier to heal your team/ dmg boost and stay alive but we don’t need that because we already learned how to do it. It’s like getting training wheel after learning how to ride a bike

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Huh, that response seems familiar…

Totally different thread; you said that same thing.

If I had a dollar for every post on the forums…

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“It reduces the context switching between heroes which eliminates the need for reaction time, and you can do so from further away and/or in a safer position.”

THIS, THIS IS THE ISSUE. It takes away any skill she needed to keep her team alive, its so damn boring. Positioning 3miles away and keeping a beam on one target is not ultimate worthy. It feels very braindead and very unimpactful.

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Yes!! It feels so BORING to use her ult. It’s like press Q, LMB, and watch your team die because the enemy does more than the measly 50 hp/s. All jokes aside it puts her into braindead mode, as all the nifty mobility tricks and clutch target switching, the ONLY aspects of her kit that are left to show skill, are gone.

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My creativity goes down the toilet when I’m tired lol

I think shes fine but I have always found her boring to play. I don’t know, I like to “shoot/fight” more in the game. Probably why I always stuck with Zenyatta or Ana, even Moira more often.

I mean that’s great, I respect that opinion, but this is true for other heroes as well.

Do you really think that Tac Visor is a “skillful” ultimate? It literally removes the need to aim at all and even disables your ability to override that skill cap by removing the ability to crit even if you do aim for the head.

Orisa lays down a drum that just damage boosts people nearby. She doesn’t even need to control it.

Dva launches her mech into the fight and then you forget about it. You put in an initial trajectory and then you have zero control over what happens afterwards.

Zarya pressed Q and everyone nearby just clumps together.

Deadeye locks on to all visible targets for you and then you click to kill them. your only just is to not click while genji is deflecting.

I’ll even argue that I think Mass rez was even more braindead of a move. You swoop in and press Q and one or more people get up from off the ground.

The goal of an ultimate is to make whatever you or your team does more effective. For Mercy her healing rate is the same per target but it becomes MULTI target. She also get free flight so her positioning is much better as well. She can heal from much further away and her risk of dying is much lower than normal.

P.S. Let’s not forget Ana, whose ult is literally to give it to someone else and let them do everything. That one is quite exhilarating I’m sure :slight_smile:

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All these people have multiple abilities in their kit to help in the mid fight. Orisas ult may be lack luster but its very powerful, I can actually feel the impact ingame, and how dependent she is on ability management sort of makes the lacklusterish ult not an issue. Same for many of the heroes on the list.

Mercy only had a rez that she can use before, or after the fight. Using it during the fight ends in you, or more allies dying because of that ridiculous cast time.

S76 has to aim and had his helix rockets that require aim too, while providing an aoe healing field for himself and his team. Mercy undeniably takes less skill to look in the direction of an ally and left click. Thats why beam management is such a big deal to her gameplay. I do think S76’s ult is lackluster, but you actually feel and see the impact when you get a kill with it which is sort of Mercys issue. You dont feel impactful and you dont see it, all while your job is made a million times easier.

Mass rez couldve been managed better. Her invulnerability buff was way too much and basically removed alot of the risk from her ult.

I just dont personally think Mercy is in a good spot. Right now shes no longer making every other support unviable which is great, but at kind of a big cost to Mercy. I feel she needs changes, but I dont want her to be unkillable and better then anyone else. Her skill ceiling is right next to her skill floor. It would be nice if they could keep her as a good entry level hero while also having a way to show the skill of a veteran player properly. Its really all Im asking for.

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I mean, honestly… this is how it worked for me.

I grew up playing FPS games on console, but I knew I’d make the switch over to PC eventually. When I finally did, my aim of course sucked, so I stuck with mercy while I learned the maps/med kit locations/hero interactions, etc.

Put a good 20 hours into her, and enjoyed all of them, before I was like "okay now I wanna shoot stuff, and branched off to soldier, bastion, and then finally hog… which is where I settled as a tank-main.

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What absolutely baffles me is that the amount of backlash over the past year about the Mercy rework completely dwarfs the amount of complaints about mass-rezz Mercy many, many times over.

And yet they still try to push this rework. It’s so obnoxious.

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Oh, that’s debatable, all right. I’d say he’s a pretty darn good pick these days, and if I could actually land his hook and get that OHK that other Roadhog players seem to get consistently, I’d probably be maining him right now.

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14 threads later, you guys still talk about the same stuff.

Mercy is fine imo. The support roster is more balanced than ever.

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I don´t like this point of view… “Heroes with support wheels”… Reinhardt is the absolute best example of a hero who is very easy to learn, but hard to master. Words like “game sense” and “ult management” should pop in your mind now. And that WAS a thing with mercy 1.0, they simply messed it up by the invulnerability so you could not counter it anymore

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nah, dva was nerfed in january 17 and got her armor removed. the complains on the forums last from December to February after the dva players completely lost the fight. dva was buffed in September 2017 the same day mercy 2.0 came out.
also from the start of the game until start of season 3 dva got so many buffs/ nerfs which kept changing her style mercy still cant compare.

essentially certain heroes take more time to be balanced in the game, which sadly mercy is part off.

GIVE MERCY A BARREL ROLL!

…that is all

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Well her kit is still 99% the same. If you played mercy for old rez well then you didnt really like mercy in the first place

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Shes boring. She only has one ability that you can master easily, theres no reward for healing, valkyrie is a 15 second spectator mode, people die easy to focus fire, strongest ability in the game is just given to you.

Valk is useless, players die easily, beams split for no reason making her even easier when you can just juggle it between players, infinite ammo is pointless unless you want to battle mercy and let your team go without heals. The entire ult is just terrible in my opinion and every other support ult is stronger.

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Ok so I don’t really understand why people don’t find Mercy fun, I find her far more fun than when the highlight of her kit was watching 5 yellow player models appear on the screen.

But I would like to say though, Valk should rarely be used to keep your team alive. There’s very few scenarios where they will be taking large amounts of damage, and if they are they are most likely dead. (like from a grav or some other ultimate)
I agree with you when you say that a good Mercy will have very good healing management and will know how to juggle healing, all this said, this means valk isnt just a healing ability.

I use valk to

  • Predict dive or focus fire from the enemy towards me and use Valk to avoid it.
  • Wait to be dove or focused to then use valk as a disengage so that I can survive longer.
  • To get a kill, I do this very often, but it’s very hard to accomplish, since you need to find the exact moment when your target won’t expect it, and none of their allies will be able to help them. It’s something I’ve learned to do whole studying that aspect of Mercy.

I say all of this as a 4150 peak Mercy main (formerly one trick) with over 800 hours on Mercy.

Imagine if it was like bastion or sombra then, where they received a minor buff/rework and had to be immediately nerfed into a worse state than they were before in less than a month, the difference is that those heroes don’t have a loud and numerous player base, well, most heroes don’t have, that’s why symmetra sucks as much as before and still a reportable thing to one trick her.