⛑ 1.34.0.0.55785 PTR Update - Amplification Matrix redesign (again) (Thank Linkyop)

0 votes and 11 comments so far on Reddit

Bonus: 🛰 (BTC) Overwatch Dev Update - The Youtube Vid Worth the View Today

40 Likes

Ooh this is definitely less of an eyesore than the second iteration.

24 Likes

ooooh
green electricity field

6 Likes

“Powered by Lucio-oh’s”

27 Likes

BTC is a really good Youtuber covering these topics for sure.

5 Likes

Now THATS an amplification Matrix.

First one was too Shield-Like

Second one was too transparent/cluttery

This one is much nicer, and is also very clear that it isn’t a shield.

23 Likes

Actually hoping this could be cannon

YES! This is definitely the best and I hope it what goes live.

2 Likes

Thigie looks cool, but I’m not looking forward to career Widowmakers queuing with their friend to drop them amps for 240 damage bodying.

Oof, that’s quite a bug.

24 Likes

At least there aren’t much else being changed today just bug fixes

Looks like that will be the next one

I… don’t think I like it to be honest.

I prefer the second iteration TBH.

Guess you’re not a fan of Cereal powered abilities

I just wish the inside wasn’t so empty. That’s what I don’t like.

Sweet Jesus that’s hopefully getting fixed next

Lol, never mind it’s already fixed

Suggestion:
What if Junkrat’s nade splash did more damage that the impact to keep his single target dmg at a reasonable level.

  • Allows him to have a greater effect at damaging groups while staying the same with single targets
  • shields would be taking more damage when junk is hitting nearby enemies over the shield from high ground
  • Missed nades to be a greater threat and zone a small area, denying space for goats to walk

That’s just perfect…hope they don’t touch it abain

It should’ve stay lol, image the chaos it’ll made

that new amplification matrix looks really good!
the first one was a bit confusing.
the second one looked meh.

the current one looks great.

1 Like