1.30 Known Issues List

(Denis Genest) #1

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.

Patch 1.30


Multiple Heroes

  • Friendly weapon SFX are playing quieter than normal for some heroes


  • Biotic Grasp’s leeching beam will briefly animate oddly after destroying an enemy barrier


  • Part of Roadhog’s chain does not render when hooking enemies close to him


  • Torb’s turret can end up placed at a strange angle if build on the edge of some terrain


  • Jump Pack can knockback an enemy without doing any damage
  • If you view the Excuse Me highlight intro in Hero Gallery multiple times, Winston will not display the Coloring of Primal Rage during the animation


Multiple Maps

  • Trimmings across several maps are unintentionally slippery

Volskaya Industries

  • The defender spawn room is much brighter than it used to be


Colorblind Options

  • In FFA Deathmatch your UI will be colored the enemy team color instead of default

Kill Cam Replays

  • If a player is killed by an enemy object (Junkrat Trap, Moira Orb, etc.) the Kill Cam view will still be from the enemy themselves, and not the object associated with the kill

Can someone explain this to me?
About the bug they listed
Can someone shed some light on this?
What is this thing?
(Denis Genest) #2

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