1.29 Known Issues List

(Denis Genest) #1

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.

Patch 1.29

Colorblind Options


  • Not all of the Capture the Flag UI has custom coloring implemented yet
  • On Control maps the coloring of the Objective Score UI will be reversed for team 2
  • The Tab Screen in Deathmatch does not have custom coloring applied to it
  • Voice chat icons that appear in the top left of the screen are not applying custom coloring

Hero Specific

  • Objects like Torbjorn’s Turret and Symmetra’s Teleporter ability do not have custom coloring on their health bars
  • The warning Icon that appears for an incoming explosive blast (Tracer and D.Va’s Ultimates) does not receive custom coloring
  • Widowmaker’s Infra-Sight does not show the enemies when used with custom colorblind colors

Torbjorn Rework


  • When spawning in as torbjorn some keybind UI elements may not load until used
  • The turret build sound can play for enemies if they use certain abilities near the turret, or spawn close to it

Deploy Turret

  • It is possible for Torb to toss his turret and have it deploy in locations it would not normally be able to be built
  • If you throw your turret straight up and let it land on you, it will be built on top of you
  • If the turret is destroyed by cars on Oasis, the turret will explode multiple times
  • If the turret is the only source of damage to an enemy, it does not reveal their health bar
  • The tracking beam which follows the turrets target is jittery
  • The turret can be built in unintended locations on Route 66 and King’s Row

Molton Core

  • There is no controller rumble when Molton Core is used
  • Reinhardt’s shield can still take damage from the molton slag after he has stepped out of its range
  • Molton Core and Overload settings in Custom Game effect each other


  • Torb bot will not place turrets while in skirmish mode
  • Torb bot will still hammer on a newly built turret as if trying to upgrade it to level 2
  • Torb bot’s attacks and ability use can be inconsistent



  • It is possible to be hit by Reinhardt’s Earthshatter while your shield is up if you are strafing


  • Hanzo’s Golden weapon variant is not listed in the Hero Gallery


  • If Junkrat is stunned during his RIP-Tire animation, he goes back to his default idle animation for the remainder of the ultimate


  • The VFX for her barrier being destroyed does not play consistently


  • If Reinhardt charges into a short ledge/wall, SFX for the collision may not play


  • Hook does not destroy breakables when pulling back


Control maps

  • The control waypoint shows a friendly progress bar while it is being captured by the enemy


  • There is a soda can which defies the laws of physics when hit


Team Deathmatch

  • Once one team makes it to 25 kills, the “x kills remaining” VO will play each time the losing team gets a kill to catch up

I have a question (mei related)
Whoever writes the list of known issues is my hero
Can we take a moment?
(Denis Genest) closed #2

(Denis Genest) listed #3

(Denis Genest) pinned #4

(Romain Dijoux) #5

Hey everyone, as my colleague Bill noted in another post, Reinhardt is currently disabled on the PTR due to a server crash that can happen when he’s used.

We have a fix for this issue locally and hope to update the PTR with it on Monday/early next week.

Thanks for your patience!

UPDATE: Reinhardt has been re-enabled as of Wednesday 26th. Happy Earth Shatters!

Rein disabled on PTR?
Why is Reinhardt banned on PTR?
:shield: "What's going on?" - Every Reinhardt Main Ever
No Rein in practice range?
I can not pick rein in swapn room .... its bug
When is rein coming back to ptr
Did Bliz just give up on Rein?
Rein Disabled in ptr practice range?
Reinhardt rework incoming?!
Rein Disabled, Why?
On Reinhardt being removed from PTR
(Denis Genest) unlisted #10