Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.
Patch 1.26
Wrecking Ball
General
- Aiming the camera straight up while you are in 3rd person view can cause the camera to clip inside of the ball
- Wrecking Ball can pop up into the air a little after being pinned by Reinhardt’s Charge
- Wrecking Ball’s portraits in-game and in the Highlights menu are incorrect when wearing an OWL skin
- Wrecking Ball’s golden guns will not appear properly when wearing an OWL skin
Minefield
- A friendly Mei’s icewall can destroy placed mines
Piledriver
- Wrecking Ball’s Piledriver can move a Mei in Cryostasis
Roll
- Switching to Wrecking Ball’s Ball form can cause your camera to clip through low ceilings
Heroes
Ana
- Sleep Dart sound effect and Biotic Grenade animation can repeat when reloading immediately after performing the actions
D.Va
- D.Va cannot send her Ultimate through a Symmetra teleporter without using Boosters
Junkrat
- There is an extra grenade that appears on the floor at the end of Junkrat’s ‘Juggling’ Emote animation
Mei
- Enemies can use a Cryo-Frozen Mei to block line of sight of Blizzard
Roadhog
- Interrupting Roadhog’s Hook as soon as it attaches will cause it to not retract all the way, making the quick melee animation look incorrect
Sombra
- The “DETECTED” notification can trigger even though she has not been detected by enemies
- The ability videoes for Stealth and Translocate do not reflect their new updated powers
Symmetra
- If you are standing against some protruding walls, casting a Sentry Turret may cause it to attach to that wall
Maps
Hanamura
- The bell does not toll when the first point is captured
Hollywood
- There is a building in the skyline that is not receiving lighting and appears pitch black
Other
- On Xbox, a graphical corruption occurs when backing out of the sprays menu in the Hero Gallery
- Players who are flagged for AFK multiple times in a single match will see an incorrect value in the countdown timer before being kicked
- Announcer VO for taking and losing the lead in Team Deathmatch doesn’t play if the shift happens due to self inflicted deaths
- Deathmatch scoreboard is not sorting player hierarchy correctly when a game begins after Waiting for Players
- Custom Game Elimination games don’t play overtime music if Capture Objective Tiebreaker is disabled and Reveal Heroes is enabled
- When taking damage and healing at the same time, it’s possible to trigger the “near death” gasping sound effect repeatedly
- The “Searching for Game” UI can display for a few moments after leaving a game.
- When you find a “Vs A.I.” match you are briefly shown the difficulty select screen again before entering the match