1.23 Known Issues List

(Cathy Lee ) #1

Disclaimer: This is not a complete list of all currently tracked issues affecting this build of Overwatch, rather this is a targeted list of some known specific issues with this release.


  • You can see the yellow, spawn area doors during highlight intros.
  • Players can place sprays on the water in one of the spawn rooms.
  • There are no SFX or VFX when you melee the payload.



  • She can proc her healing passive off the Gondola Omnics.


  • The rear hatch on her MEKA is floating during her ‘Peace’ victory pose.


  • Lunge is not affected by General heroes “ability cooldown time” in Custom Games.
  • Storm Arrow’s crosshair uses full bloom and does not shrink.
  • There are no hero info videos for Storm Arrows and Lunge.


  • Emoting with her gun equipped causes her to animate as if she’s holding her staff before correcting herself to her gun pose.


  • There is no sound for the ‘Batter Up’ emote if his hammer is equipped.



  • Players can wedge themselves on a rooftop overlooking a spawn room.

Route 66

  • Projectiles are behaving oddly when attaching to the truck near the end of the map.



  • The “Joining Game” notification can linger for a few seconds when you return to the main menu from any game mode.


  • The camera will flash to an unintended part of the map when going from hero select to set up in custom game with bots.

Hero Gallery

  • Heroes in Hero Gallery exhibit wobbly legs during certain animations.


  • If you have the ESC menu up as the victory lineup transitions into POTG, the hero model will not appear in the POTG highlight intro.

(Cathy Lee ) #2

Patch 1.22

Mission Archives

Uprising (All Heroes)

  • The knock back from Brigitte’s Whip Shot doesn’t affect OR-14 as much as it should.



  • Doomfist’s hand doesn’t animate the first shot when using Primary Fire immediately after Rocket Punch.
  • Uppercut animation won’t play if you hit something while using Rising Uppercut mid Rocket Punch.


  • D.Va has clipping issues when entering MEKA after call down.


  • Unable to obtain the achievement “Simple Geometry” because of Hanzo’s new abilities.
  • Hanzo’s hands don’t rest correctly on his legs during the Meditate emote, while wearing certain skins.
  • Sonic Arrow model disappears when it destroys some breakables.


  • Rip-Tire’s camera can be moved while frozen, and it can be detonated while frozen.


  • The handle on top of Snowball’s head doesn’t react to physics properly in the Hero Gallery.
  • Primary Fire’s visual effect passes through things it shouldn’t.


  • When freezing Torbjorn’s turret with Mei’s ice wall, the frozen visual effect ends too early.


  • Venom Mines are not being destroyed when falling into the death plane.

OWL Skins

  • Team colors with gold accents are appearing too dark in portraits.
  • The frost canister on certain Mei skin doesn’t match the team color.
  • Pilot D.Va’s Away skin has a pink tint.



  • Heroes can be obscured by props during Victory pose lineup.

Black Forest

  • Heroes can be obscured by props during Victory pose lineup.


  • Candelabras lose texture and lighting when hit.


  • The first Attacker spawn room does not deactivate the healing field or safe zone after Point A is captured.


  • Heroes can be obscured by props during Victory pose lineup.


  • There are lighting issues on ceilings on Low settings.

Lijiang Tower

  • Heroes can be obscured by props during Victory pose lineup.


  • Heroes can be obscured by props during Victory pose lineup.


  • There is a visible occluder in the City Center map.



  • Players outside the bounds of a point being contested don’t hear the contested beeping SFX.
  • Spectators hear the incorrect SFX when spectating a point capture.
  • Highlights saved to hard drives are displaying incorrectly.

(Cathy Lee ) #3

Older Known Issues



  • Heroes hit by Sleep Dart may have animation issues when hit by other abilities


  • There are inconsistent results when using Shield Bash against a Charging Reinhardt
  • Allies can fail to receive healing based on line of sight in some situations


  • Using Rocket Punch in the air with high latency can cause the camera to jerk backwards
  • Rocket Punch’s speed and distance are not affected by hero abilities that boost your movement speed
  • If enemies are Rocket Punched into a friendly Mei Cryo-Freeze they will not take the wall impact damage
  • Rocket Punch does not knock back D.va’s mech as it is self-destructing
  • Using Rising Uppercut while the enemy is near collision can cause Doomfist to be knocked back
  • Using Rising Uppercut directly after a Seismic Slam can cause Doomfist and the enemy to be knocked away from each other
  • Meteor Strike does not go under barriers that have a gap available
  • Rocket Punching an enemy into a slanted while might cause the slam damage not to be applied


  • D.Va’s mech does not animate when re-entering it
  • Using melee right as you begin Boosting will not cancel the boost


  • Concussion mine will disappear if thrown into an ice-blocked Mei


  • Aiming below a fallen teammate’s soul globe does not easily target the hero for resurrection
  • Swapping weapons during a quick melee can cause your weapon to disappear


  • Switching quickly between healing and damaging beams can cause the animation to play from teh wrong hand
  • The healing spray can reach and heal teammates on the other side of an enemy barrier
  • Attacking barriers with Biotic Grasp will not damage them
  • Moira’s attacking Biotic Grasp beam can visually dissappear while attached to enemy barriers
  • The attacking Biotic Grasp beam will attach to the base of Mei’s Cryo-Freeze iceblock instead of the center
  • Attacking Mei’s Icewall with Biotic Grasp does no damage to it unless there is an enemy standing directly behind it
  • Biotic Grasp can still briefly do damage after Moira is killed
  • Moira’s Biotic Orb will kill itself if it bounces too much in quick, rapid succession
  • Biotic Orb does not correctly bounce off of moving platforms
  • Biotic Orb passes directly through breakable objects
  • Mei’s Ice wall will consume Biotic Orb instead of letting it bounce off
  • Biotic Orb will travel directly through Mei’s Cryo-Freeze instead of bouncing off
  • Healing self-damage back to teammates does not deplete Biotic Orb’s total healing resource pool
  • Biotic Orb will continue attempting to heal D.Va’s mech when it reaches zero health and is animating being destroyed
  • Healing tendrils will attach directly to invisible heroes like stealthed Sombra and a recalling Tracer
  • Moira can take damage as she enters fade, causing her to die and appear invisible in the killcam
  • Players do not get achievement credit for shutting down Moira’s Coalescence ultimate ability


  • Reinhardt does not receive credit for environmental kills when knocking players off the map


  • When using Symmetra in Elimination game modes you are able to use your ultimate to place a teleporter


  • Torb’s turret cannot be upgraded to level 2 if Tracer places a pulse bomb on it just before it upgrades


  • When reloading Widow’s Kiss the ammo clip will drop out of the bottom of the gun instead of popping out of the side


  • Kill credit is not received when using Graviton Surge to pull players off a ledge to their death


All Assault Maps, Junkertown, Route 66, & Watchpoint: Gibraltar

  • After attackers take an objective, their first spawn room will still be active to heal and swap heroes

Blizzard World

  • The vines around Tristram Cathedral are missing proper collision
  • Soldier: 76’s Helix Rocket and Zarya’s Primary Fire do not damage or pop balloons in the park


  • On Hollywood Torbjorn can get stuck in the second defenders spawn room if he junps between the wooden planks leaning against the wall


  • Near the objective point on Ruins, there is a very small hole which some hero projectiles can pass through


  • Reinhardt’s Earthshatter does not effect targets standing on the moving turbine blade near the final point


  • Several health packs on the map are slightly out of place



  • If a player is invited to a game that has all player and spectating slots full, they do not receive an error that they cannot join the game
  • The green arrows indicating you performed above you career average do not display correctly when performing better or worse than your average

Custom Game Browser

  • he Game Browser does not provide any indication that AI Bots will not function in Elimination and CTF game modes
  • Disabling Primary fire for D.Va turns off the mechs Fusion Cannons, and her Pistol
  • The ammo counter displayed on some hero weapons may not function correctly if the Ammunition Clip Size Scalar is modified
  • Ultimates will re-enable weapons that have their primary fire disabled for the duration of the Ultimate


  • If Symmetra is killed just as she places her Shield Generator, a Teleporter may be placed instead


  • If the party leader of a group goes to join a custom game as a spectator, other players in the group get placed in queue for player slots instead


  • When viewing recorded highlights using the in game video player, footage has current video settings applied over video settings at time of recording (causing footage to appear twice as dark or bright


  • If you successfully rejoin a Competitive match and finish it, you will not be able to press the “stay as a team” button during end of round flow

Don't touch this "bug"
You didn’t fix any of anas major problems
(Cathy Lee ) pinned #4

(Cathy Lee ) closed #5

(Cathy Lee ) unlisted #6