I really like the idea of recovering shield on her M1, Iâd still like to see her with 100hp and 150 shield though.
Thereâs just so much damage flying around these days that imo not getting instantly blown up is a bit better than more sustain.
Personally, Iâd like to see damage on turrets decreased and the slow increased as well. With a bit more power going into her gun. Whether that be a faster charge or more damage.
I just want Symâs teleporter changes to be reverted almost completely. The range buff was nice and I would like it to stay, but it also has disadvantages when used mid-fight, especially when you try to teleport behind an enemy team, you might actually end up too far away. Would definitely remove infinite duration though, it only encourages the spawn taxi-ing.
Health gain on doing barrier damage sounds nice and I would want that too, but a ~300-400hp Symmetra does sound kinda silly. A negative side effect of that might be people getting distracted by shooting shields and not focusing on actually fighting enemies.
What I would want more (other than tp revert) are closer to quality of life changes:
Reduced head hitbox
Make turret slow effect not stackable with other Sym turrets
â This is to make balancing easier and make them less frustrating to play against. As compensation the slow effect of a single turret could be increased.
Recover ammo on shield hp and not just barrier
â This would be a fun niche in my opinion, might even make a small difference even if it were to rarely come into play.
Additionally, Symâs primary weapon has 3 damage stages, but could be reduced to 2 where the new stage 1 is the average of 1 and 2 and new stage 2 is the average of 2 and 3 (so instead of 60/120/180 it would be 90/150). This would increase her minimal damage and decrease her maximum damage, which helps her have a more instant damage impact (less time to reach max damage stage) and make her easier to balance (since her damage wouldnât fluctate between ignorable and absolutely insane).
But definitely revert to pre-infinite tp. Only because of its infinite duration do I constantly have to fight the idea of âI could make respawn faster permantly and not even think about itâ and when I mis-place tps or donât get the most out of them all I can think about is âI should have spawn taxiâed!â instead of focusing on better tp placement. I donât know about others, but it adds weird mental pressure that I would rather not want to deal with.
My wishlist for Symmetra, in order of decreasing importance:
If the teleporter has not been used or attacked for 12 seconds, Symm has no cooldown penalty when she herself destroys it, similar to Torbjornâs turret. This lets her make good use of the infinite duration, but also allows her to use it for emergencies such as escaping a Graviton Surge or Meteor strike.
The sentry turretsâ behavior is more aligned with Torbjornâs turret. They no longer slow people down, but they do 56 damage per second each, and one regenerates every 4 seconds. Whereas Torbjornâs turret has high HP and range, Symmetraâs sentry turrets focus on quick deployment and disposability. This reduces the amount of CC in the game while preserving Symmâs offensive capabilities with them.
Sentries prioritize the thing that Symm is aiming at in the same way as Torbâs turret. This avoids situations where the sentry is aiming at a Mei in Cryo-freeze while Symmâs attacking the Mercy trying to keep her alive.
Primary fire does a flat 140 dmg/s with no ramp up. The âdamage level indicatorâ on her gun is repurposed to indicate her distance from whatever the gun is currently firing at. This has several useful impacts:
Symmetra doesnât need to worry about having the survivability to hit max dps and she can spend more time attacking enemies instead of shields.
The new âdistance indicatorâ let her measure out optimal turret placements (or outrange opponents) more effectively. Symmetra is an architect after all. Without the ammo requirement, she can do so without consuming resources.
Her maximum combined damage per second is still kept at 320 damage as it is now.
With all of the above changes, Symmetra is given more flexibility based around how she places her constructs. She can be played like a more fragile Reaper that teleports into the backline with a bunch of turrets and starts dishing out tons of damage, she can play in a more supportive role that provides supplemental damage via turrets and emergency escapes with teleporters, or she can play like a zonerâs wet dream and keep a small area under precisely-measured heavy guard. The idea is that the âBuilderâ hero should be bought back and build on themselves than simply build combat constructs.
Weâre not suppose to talk about Symmetraâs golden days before the careeer change disaster.
At this point seeing how healthy toxic this game has gotten with bad balances. Iâd say just give it to her and find other ways to help her besides solely focusing on trying to fix teleporter.
eeeh I somewhat disagree. of course if weâre talking like a ridiculous amount of hp regen like 50hps then yeah youâre right. But before I talk about my concerns, I want to ask OP,
is this any damage dealt to barriers (i.e. from turrets or orbs too?) or is this only from primary?
because if orbs + primary: thatâs great but make sure the regen is something low like maybe 15hps or so and for that to not be a long duration (but refreshable of course).
if orbs + primary + turrets: thatâs way too general and too oppressive imo.
if only primary: I think this wouldnât be all that useful at all unless weâre talking high regen rates.
because if we think about it, outside of unnerfed double shield comps, symâs primary fire is a really situational weapon since itâs low range on a hero with low sustain and low mobility (even with tp improvements; tp opens away in and out of engagements, not to really chase per se and is kite-able). unless weâre talking really high regen rates, this regen wouldnât really change much tbqh because itâs too situational to get value out of.
like we sort of already have a baseline, reaper. if he needs i-frame movement abilities along with his burst damage + lifesteal for him to stay in his effective range with 250hp, how much regen will sym, a 200hp hero, need to do a sustained damage role in 12m of a barrier?
if itâs low, it doesnât really change anything since sym will want to use orbs more from further away most of the match (like now) and you wonât be getting regen value out of that anyways, and if going in close for primary, itâs not really adding all that much to her survivability.
imo if weâre going down this route, I think it should be a low regen that applies for both orbs and primary so there is an actual increase in her survivability overall rather than 1 specific niche situation.
HOWEVER, personally I donât really like the idea of tying a sustain buff to damage shields tbqh. because a good use of tp (assuming made more frequent) would be to simply get a position that bypasses the shield. I would much rather a passive like:
âsym triggers her shield hp regen upon interacting with her tpâ along with a change that increases her tp cast frequency like youâve suggested
sure itâs not necessarily in combat sustain, but you can weave in regen periods in your engagements with good tp usage.
Well Iâm glad that the devs didnât listen to your smelly and insignificant opinion and replace her voice actor, Anjali is a queen and youâre just jealous, stay mad luv
I say make it 0 seconds. What if the teleporter cooldown just starts when she places it?
Were teams with Bastions, Torbjorns and Reinhardts suddenly hypermobile, guerilla nightmares when she had the original 3.0 teleporter? No. Are teams effortlessly taking highground, juking enemies and flipping between two spots with the infinite teleporter? Also a big olâ no.
I wish the devs werenât so scared of TP. Sombra, with her invisibility, I get, but not this.
This dude be posting delusional stuff. Literally just stop before you embarrass your self just because A sym main tea bagged you. And who are you??? I bet you were the same freaking person who went after Matilda Smedius when people started attacking her for the creation of Brigitte. Such a low life. Get the hell outa here
Yes, its called a personality, and Id say it would suit your toxic butt more than a game file names Symmetra being manipulated by a fantasy Vishkar company.