True, although I don’t play much Orisa
See, I win WAY more games in LFG. The part of the game I’m best at is shotcalling and strategizing, and, as long as the team isn’t completely bad, it’ll likely be at least a close game. Hell, even games I lose feel better than games I win in solo queue. But in a lot of cases, I can out-strategize the enemy by finding flaws in their comp/setup and exploiting them. Solo queue has effectively NO strategy a lot of the time, because your team won’t all be working as a unit (or even trying to).
I’d GLADLY wait the 5 or so minutes it takes to find a team + 6 or so minute queue instead of instantly finding a game (and I main tank in low diamond, so I can INSTANTLY find a game).
The thing I hate most when playing Tank is knockback. Playing these characters that weigh a lot and they get knocked around like a beach ball at a concert. Sad they reverted Reinhardt’s buff to his passive he feels bad again.
I feel you. I think the solution to this is to just never solo queue again. Role lock has made solo queueing for tank and support the most risky thing ever. If ur playing support, no amount of healing is going to make your dps hit their shots. Likewise with tanks, you could be making space and soaking damagfe really effectively but if ur dps doesnt follow up with damage, the fight will lose its momentum and your team will lose.
No hate towards DPS mains, but it’s just the truth.
But how are they more vulnerable at close range based on what you proposed? They would also be more dangerous at close range because they’d be dealing more damage. Does the whole thing hinge on Zen’s discord orb?