✅ You know what makes Tanking miserable

Ok… sure that’s fine in theory.

In practice it sucks. I know that Overwatch is a Team Game but no one actually wants to be dependent on their team to actually be able to do their job. It isn’t a tank’s job to deal damage and get kills. It is a tank’s job to defend their team as best they can for as long as they can.

There’s a reason that people frequently call Roadhog a fat DPS. Its because he’s kinda garbage at actually defending his teammates.

To one of your earlier points, sure it sucks if you’re on Reinhardt and you’re defending your team well, you’re occasionally dying but not until a good solid fight has happened… but your opponents aren’t dying. But the thing is… it sucks even worse when you can’t even do your job because you’re dying too fast, or the enemy DF/Ball are hitting you out of position or no one is dealing with the gosh darn Reaper who you simply can’t kill or even force away unless you get lucky with charge.

Tanks are supposed to be and feel tanky. When I quit, there were exactly 2 heroes that actually made me feel like a tank. Wrecking Ball and Brigitte. Sigma hadn’t come out so I have no idea how he feels, but… all the rest of them felt squishy to me and bad to play… then I quit because they made Brigitte feel not even remotely tanky anymore either.

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To me that’s a contradiction.

You say you don’t want barrier tanks to be dependant, (on the rest of the team “doing their job”)

But then say barrier tanks should be dependant, (on the rest of the team “doing their job”) kinda defeats that purpose.

And as for Peel and Utility those are higher level synergy capabilities.

So what exactly makes specifically tanking miserable?

The problem you detailed in your OP isn’t a problem that is secluded to tanking

You have to choose between having a barrier and having firepower.

And if your team isn’t contributing enough firepower
and the other tank doesn’t want to go Rein,
you’re kinda SOL.

DPS can’t do their job if tanks are creating space…

I don’t see a particular reason why DPS, OffTanks, MainHealers, and OffHealers should have decent firepower options.

But it’s somehow forbidden to barrier tanks.

It isn’t a contradiction. People are generally Ok with needing help to do things that are obviously not in their job description.

Like when I used to play Mercy… do I care that I’m gonna get terrible damage/elim scores? Nope. Why? It’s not my job. It’s not part of the power fantasy of playing as Mercy. As long as that inability to deal damage doesn’t prevent me from healing my team… I don’t care.

Similarly, when I’m on most tanks, the fact that I’m probably not going to kill very many people and can’t heal my teammates doesn’t bother me. Why? It isn’t my job. What I do have a problem with is one single edge lord in a cloak walking up to me and easily killing me and me being nearly helpless unless one of my teammates helps me out. I’m a freaking tank, the defensive specialist. No one on the enemy team should be able to solo kill me quickly. As the tank, I need enough damage to make the enemy think twice about either trying to overrun me or ignore me and not a single iota more.

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Barrier tanks do have firepower…

Not enough to be interesting, it would seem.

How about 18% more firepower:
✅ You know what makes Tanking miserable - #19 by GreyFalcon-11737

No more firepower, that’s never been the issue. Tanks can easily contest DPS for damage

What makes it miserable to me is the amount of damage flying around (literally thanks to echo). Even on Rein, my barrier feels like paper, and face tanking equals instant death unless both supports pocket me

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Absolutely more firepower.

Getting more DPS and OffTank players to play Barrier Tanks is perhaps the most important issue in the entire game right now.

As it’s the primary way they can solve queue times. And I don’t think it’s possible to redesign the game in such a way that DoubleOffTank doesn’t become a sniperfest.

And if they don’t fix the queue time issue before OW2, then this entire franchise is dead.

Yeah, Echo is a bit nuts now.

But you gotta admit, if Orisa had more firepower and a decent barrier, you’d at least feel like you could do something against her, instead of angrily holding your barrier in her general direction.

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Making tanks OP is not the way to do it, that might be one of the worst ideas to solve queue times yet.

Making barrier tanks have firepower, like everybody else in the game is just bringing them up to the status quo.

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What do you call “decent firepower”? Orisa has potentially ~130 DPS while Mercy has ~100 DPS, Lucio ~85 DPS. (Numbers off the top of my head so probably not entirely accurate.)

They. Already. Have. Firepower.

They can easily contest DPS more most damage done.

Plus, you fail to realize that making them OP will not work as a solution

Well, the buff I’d suggest is to bump her from 132DPS, to 156DPS.

I’d say Rein doesn’t need buffs.

Orisa could get more fire power (like 12 damage per shot) and her barrier to 700 or 800 HP, even if you increase it’s CD to 12 secs, because her barrier is stationary enough already.

Now Sigma that needs careful changes, his barrier is not stationary, so maybe increase his “fire power”, but reduce his fire rate while barrier is up, but that’s a maybe.

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Why on earth do you think that will work?

Like seriously… people who like off tanks… like off tanks. People who like DPS… like DPS. Why on earth would they swap to picking Barrier Tanks even if the Barrier Tanks become a bit more DPS’y?

Here’s a novel concept… make changes to the Barrier Tanks so that the people who do/did like them cease to hate playing as them. Instead of… y’know giving them buffs that their current mains won’t care about and nerfs that their current mains will hate, which is what you are advocating for.

Alienating any part of your player base sounds like a really bad plan.

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Is it really that complex of a concept that people who like shooting things, would prefer to play Barrier Tank more, if they get to shoot things?

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