Two off tanks is just as bad. It is a legitimate problem and which is why many people advocated for at least Roadhog’s experimental changes to be mortified for live so he could offer some actual tanking ability.
We don’t need “fat dps” heroes which end up feeding for ult charge. It isn’t healthy for the game and doesn’t offer possible variety in compositions.
Raw buffs to damage to barrier tanks won’t make them more interesting. Tanks already average >10k damage per match, the simple output is not why people prefer damage heroes.
Plus you’re revamping barrier tanks, again. Tank players already had the game flipped on its head, let us play without drastic changes for some time, I’m tired of trying to fix everything by changing tank and supports.
I promise you increasing the damage of tanks is one of the biggest balance mistakes you could make. You’re missing the point of why people play dps. It’s not just the killing part it’s also how the heroes play and interact with other heroes. As an example even if Rein swing would insta one shot I would not enjoy it since it isn’t a mechanically demanding action.
I actually really like where you’re going with this. Reinhardt was really fun on Experimental, and Sigma was way more fun when he had his one-shot. I think increasing Winston’s Jump Pack damage makes a lot of sense too.
I’d personally skip the Firestrike buff, because 90+120 is a practical one-shot, and Rein already has one of those.
I can see that coming back from spawn as Orisa is cumbersome, but it’s the same for Sigma. Where’s his Gallop?
and I think 15-75 makes more sense for Winston. Makes it more of a skillshot.
I don’t like the mindset of trying to turn people to tank. I’d rather people who actually want to defend the team were on that role. 1-3-2 should be tried again, but with Roadhog and Zarya (the tanks with minimal tanking abilities that are mostly about fragging) moved to the Damage role. At the same time, barrier tanks should be buffed like you’ve said.
The main catch for me is Wrecking Ball as a solo tank. I think everyone would hate playing with him since he has no barrier. What if his Adaptive Shield worked like Zarya’s bubbles did on Experimental, and applied to everyone within 8 meters when he used it? Everyone seemed to love that ability, but it felt strange on Zarya, because she had to stand behind her team to use it effectively, which is an odd position for the only tank. On Wrecking Ball, it’d allow for really aggressive dives, and I think everyone would have more fun playing with him. I think his Piledriver nerf should be reverted as well, at least partially.
You’re taking the “damage heroes” name a bit literally.
You think people play Genji and McCree because they get elims? No, it’s because Genji is a cool badass samurai and the other is Clint Eastwood, plus you don’t get CCed to death and you can pick DPS into most comps and be fine, not having to worry about a “off tank” that synergizes with you.
And your idea doesn’t help.
Didn’t say that. No, more independency doesn’t relate just to heals. It relates to tank synergy, mostly. Tanks are too tied to one another.
You mean by rewarding things that are not damage tasks we get people to perform these tasks?
Yes, overall improvements to UI would help the game a lot. This game rewards spam damage more than it does tanking, the solution isn’t to make everyone more damaging but reward non-damaging tasks.
Buffing tanks will not make dps players play them the only reason people don’t play them is because they’re isn’t enough of them buffing their damage is stupid as they’re already able to 1v1 nearly every dps anyway