I mean, they’re both supposed to be ninja assassins. Its completely believable for them to be designed with the whole “if they hit you, you will die” thing in mind.
Especially since it takes a great deal of accuracy to play them. Otherwise you’re just throwing.
I actually do think it should count. You need to be generous with the head hitbox in fast past shooters like this, otherwise it would be incredibly hard to land headshots, so no one would bother trying to.
Again, elusive ninja assassin. So far, that seems understandable. Especially when you consider his weakness is anyone who’ll just run at him and force him to either kill them with Storm Arrow, die, or dramatically re position.
What can I say? They buffed almost everyone around Genji. I still remember when OW was first released, everyone wanted to be a Genji main because of how cool he was.
Even me, and I think all of the Tanks are cooler than all of the DPSes and supports. I REALLY wanted to get good at Genji.
He DOES have high kill potential at close range, a heal on hurt mechanic, and an escape tool that reloads his weapons.
and I GUESS we should count his teleportation move, but really I’m just being nice by listing that.
I wouldn’t considering thats where Hanzo started.
I suggest they reduce the amount critical hit damage Storm arrow does, or just remove its headshot damage altogether. Hanzo is deceptively kill able when he’s not being pocketed, but the best divers have critboxes the size of a barn.
Reducing or removing SA’s critical hit damage would still keep it viable as a “get away from me” move without it just being the Diver Deleter that it is now.