Zeratul's Full AA Build is SO SAD

As a way of dealing damage, Zeratul always relied on his powerful and fast AA throughout the StarCraft campaigns. That’s why I care about his AA Build so much and try to fix it.

In StarCraft 1, Zeratul’s heavy - fast AA and invisiblity were the things that defined him.

In StarCraft BroodWar, again Zeratul’s heavy - fast AA and invisiblity were the things that defined him, no ability damage was put.

But, in HOTS they took out the invisiblity for logical reasons, and disrupted his AA Build mostly for no reason!

In StarCraft 2 WoL, Zeratul relies on heavy and fast AA. He hasn’t got any damage ability.

In StarCraft 2 LoTV, Zeratul still relies of heavy & fast AA + has an ability to deal heavy “single target” damage called “Shadow Strike” with 10 sec of cooldown, which translated into HoTS as multitarget damage dealer “Cleave”.

In StarCraft 2 Coop, Zeratul’s ability to deal damage is called as “Shadow Cleave” with long 12 sec of cooldown. It deals “multitarget damage” with same amount of damage of his AA but it’s damage becomes not as heavy as his AA with protoss weapon upgrade. He still relies on his heavy AA.

While other characters in StarCraft franchise relied more on ability damages instead of AA(like Kerrigan, Alarak, Vorazun) and has multiple ability damage options; Zeratul had only 1 ability to deal damage with long cooldown, which even came to game very late, in LoTV, not WoL.

That’s why I want a proper AA Zeratul. Whenever they fix his AA Build, I will begin to play it more than his other builds.

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