Heroes of the Storm is still one of the only games I’m truly passionate about, and the uniqueness of the hero roster really flex my brain creases. Here by Winton Overwatch.
Winston
Title: Scientist
Role: Bruiser
Difficulty: Easy
Franchise: Overwatch
Attack type: Ranged
Health: 2050
Health regen: 4.5
Resource: Energy (100)
Unit radius: 1.0
Attack speed: 4
Attack range: 4.4
Attack damage: 28
Q - Electric Pulse - 6 second cooldown - 25 Energy - After 0.4 seconds, deal 100 damage in a thin straight line up to 6 units or until hitting an enemy, spreading to up to 2 random other enemies within 3 units dealing 50 damage.
W - Shield Dome - 10 seconds - 40 Energy - Summon a shield dome that gives all allies within a 500 point shield, shared between all allies inside where taking damage reduces the shield of all affected allies. Lasts 4 seconds, or until the total shields are destroyed.
E - Jump Boost - 12 second cooldown - 35 Energy - Leap to the target location, dealing 100 damage and knocking enemies back 1 unit. Can leap over terrain.
Trait - Energy Capacitor - Have a maximum 100 Energy. Basic attacks consume 20 Energy per second. Activate to reload, taking 1.5 seconds.
Tesla Cannon - Your basic attack cleaves to enemies in a 45 degree arc in front of you
R1 - Primal Rage - 90 second cooldown - 0 Energy - For 8 seconds, gain 100% more health and reduce the cooldown of Jump Boost to 2 seconds. While not using Jump Boost, automatically swipe in a 70 degree 2.5 range cone in front of you every 0.9 seconds, dealing 110 damage and knocking enemies 1.25 units back. Cannot use Electric Pulse or Shield Dome.
R2 - Primal Punch - 60 second cooldown - 0 Energy - After 1 second, punch a 5 unit by 1.5 unit range in front of you, dealing 900 damage. Enemies in the closer 2 unit range in front of you take 50% increased damage. You are unstoppable during the channel.
Lvl 1
Refreshing Current - Quest: Damage enemy heroes with Electric Pulse. Reward: Each hero hit increases the damage of Electric Pulse by 2. After hitting 20 heroes, increase the chain damage to 3 heroes. After hitting 40 heroes, gain a second charge of Electric Pulse.
Overshield - Increase the range and shield gained by Shield dome by 25%.
Electric Feedback - Regen Globes restore 20 Energy. Quest: Collect Regen Globes. Reward: After collecting 20 Regen Globes, Increase your maximum Energy to 120.
Lvl 4
Thunderbolt - The First enemy hero hit by Electric Pulse is slowed by 30% for 1.5 seconds. Enemies hit by damage spread from Electric Pulse are slowed by 15% for 3 seconds.
Tesla Coil - 25 second cooldown - Throw down a Tesla Coil within 5 units. Firing Electric Pulse at this causes it to deal 48 damage per second around it. Lasts 15 seconds, has 700hp. Passive: Decrease the cost of Electric Pulse by 5.
Jolt - Electric Pulse marks enemies hit. The next instance of damage they take emits a pulse around them dealing additional 40 damage to them and enemies within 1.5 units and restores 3 Energy.
Lvl 7
Hello There - Increase the range of Jump Boost by 15% and damage by 75%.
Quake - Increase the impact area of Jump Boost by 25%, and the knockback to 2 units.
Here to Help - Allies in a 4 unit range of the Jump Boost impact point gain a shield equal to Shield Dome’s total shielding. Passive: Decrease the Energy cost of Jump Boost by 10.
Lvl 13
Plasma Shield - Increase the range and shield from Shield Dome by 20%. Passive: Winston gains 25% more shields from Shield Dome that persist after Shield Dome has expired.
Volt Tackle - Enemy heroes hit within the inner 35% of Jump Boost’s impact area are stunned for 0.75 seconds and take 75% increased damage from Electric Pulse and basic attack for 1.5 seconds.
Overcharge - 60 second cooldown - Activate to cause basic attacks and Electric Pulse to deal 75% more damage for 5 seconds. Passive: Increase basic attack range by 0.5
Lvl 16
Scientific Breakthroughs - Quest - Basic Attack multiple enemy heroes. Reward - Every 40 ticks of basic attacks increases attack speed by 2%, up to 50%.
Static Overflow - Deal 35 damage per second around you. Hitting an enemy hero with Electric Pulse increases this damage by 100%.
Shield Dispenser - Jump Boost cooldown charges 10% faster for every other ally hero affected by Shield Dome. Every enemy hero hit by Jump Boost decreases the Energy cost of your next Shield Dome by 10
Lvl 20
Tempered Mind (R1) - Increase health increase from Primal Rage to 200%. Passive: Gain 30% increased health.
Knuckle Sandwich (R2) - If Primal Punch damages an enemy hero, it casts again.
Conduit of Rage - Your basic attacks deal 2 increased damage for every 1 Energy you have.
Power Up - 60 seconds - Activate to refresh your basic abilities and instantly restore 100 Energy.