Who else HATES Towers of Doom?

I genuinely hate this map. I’m not entirely sure why, but I am entirely sure that this map makes me horribly unhappy when I have to play on it. Anyone else feel this way?
I think it has something to do with the disconnected feeling from not attacking a core. Thats what this game is based on, breaking the other teams core. This map doesn’t feel at all like that. It feels like a forced easter egg hunt between rival kids gangs on halloween.

No fun

6 Likes

Because of exactly that , it is the most balanced map yet.
Ive seen games won by a team who had levels behind , it forces players to be mindful of when to use their ults on team fights outside of objectives.

25 Likes

This is actually one of my favorite maps.

Its weird to me that there is a stark contrast between people who love this map (along with Blackheart and Haunted Mines) and people who hate it.

It almost seems to me it comes down to the people who love and hate the PVE elements of the game.

14 Likes

Hate the most balanced map in the whole game that didn’t even get the really bad exp changes? :thinking:

16 Likes

I feel like Towers of Doom has a love hate relationship with Players

Lots of people either enjoy it a ton of hate it

Kinda reminds me of Warhead in the same way

You either hate or love it

Personally i enjoy that map mostly because it’s probably the least snowbally map in the game

3 Likes

Brawly map, no changes, close quaters, and all the teamfight fun. Yes, I love it.

8 Likes

My only problem with this map is the staggering amount of players who don’t know how the map is played. People don’t push lanes, and waste mercenaries.

I don’t know how many Altar’s I’ve stolen from enemies that were more interested by chasing kills. And many games were won due to the enemy taking the boss instead of destroying our towers. The boss on that map is very often worthless.

5 Likes

Towers of Doom, is ironically, the most siege-oriented of all the maps. Being able to destroy towers in order to gain a lead is a massive boon.

If Hanamura had followed suit, I think it might have been able to survive its original form.

3 Likes

I don’t, because it’s the most balanced map what I know.

16 Likes

Disagree. Towers of Doom has one of the highest comeback potentials of all the maps. One bad teamfight can really change the game. I’ve had the most intense tug-o-wars on ToD. Especially, that last boss fight that wins the game for either side. Good Times.

If we’re talking about hated maps, I 100% nominate BHB for all the hatred.

2 Likes

i hate it too!
you pick a character expecting to be playing Heroes of the Storm, where you push down lanes and destroy forts (and eventually the core) and suddenly you’re thrust into something else that you didn’t queue to play.

perhaps if the shrines were a secondary mechanic, and you could attack the core like normal, but aslong as the core remains unattackable it is not the mode that we queued to play.

1 Like

Probably because it is the least snowbally map, and rewards good decision making. Something most players are bad at.

5 Likes

Towers of doom is one of my favorite maps to play actually. It wasn’t always though, Blizzard made some changes and now it’s one of, if not the most balanced map in the game.

Not being able to attack the core, while as a general rule, I don’t think that this design should be encouraged too much, it works well on this map.

It opens up a lot of different ideas for compositions and is actually what helps make this map so balanced. If there’s one map that exemplifies ‘any team can make a comeback’ - it’s Towers of Doom.

5 Likes

Pushing forts DOES destroy the core…

If you don’t push lanes, you will lose. And I’m fine with playing it. It’s not a mode, it’s a map.

5 Likes

its the sort of map that awards the most kinda of strategies.

long-range can poke and stall objectives
pve heroes can take strutures and trade-up on shrine control
merc-boosting heroes can pressure lanes and damage the core
global heroes can ganj split shrine positions
boss for core damage

solo hero could hold one lane or rotate between two while a team pushes as 4, or teams could wait between lanes and set ambushes — the focus on the core isnt as direct, but the means to control the map are arguably the most varied

5 Likes

It may be the most balanced map, but it’s also the most boring map to play.

The only reason I hate this map is because I usually get paired with people that don’t understand that if you never come to the objective, you cannot win the game on this map. Also for some reason people don’t understand that capturing and holding bot lane can cause enough pressure to snowball a win all on its own. Repeatedly capping the mercs and having 6 shots threatening the core during objectives means that the enemy team has to clear the mercs before coming to the objective, meaning you can wipe the others in a 4v5 at the actual objective and get those shots instead.

Either way you get shots on their core and get closer to winning the game. Its simple strategy yet you’d think its grandmaster exclusive with how many people will capture the bottom side fort, and then immediately abandon it so the enemy team can retake it.

1 Like

Or they take the merc camps at terrible times, so the enemy team just clears them instantly, and they get no value at all.

6 Likes

Pls stop, the ptsd is going to kick in if you keep hitting this close to home.

5 Likes

Lol it takes like 20 seconds to get 4 shots. Do that multiple times and it can be 10+ damage.

The boss is far from worthless.