Who do you think could benefit from Multi-class?

This is just a food for thought thread. If you had to pick a hero ripe for the Multi-class option, who would you pick?

I think Illidan and Tassadar are the most obvious answers. Illidan could definitely benefit from having a tank specialization and Tassadar could finally act like a ranged assassin with a permanent Archon form.

Uther, Malfurion, Kharazim… and Anduin.

Sadly Multiclass is getting removed when the role update comes out.

Whenever that is…

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Tassadar (he would benefit from almost anything at this point he’s so niche) and Kharazim. As someone else noted multi-class is being phased out, at least the label, it seems to confuse some people.

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there is one obvious answer: Abathur.

Gotta get that tank/bruiser Aba for the games where specialist will not cut it.

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I would say Ragnaros. He plays like a hybrid melee assassin/mage now so why not classify him as multi class?

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Yrel. Give her options to be a disruptive bruiser, or a support/healer.

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It’s a shame too, I think the playerbase reaction was overdone to multiclass. It had real potential, it just needed something better than a one-time test.

I’m almost curious how Merle would make Ragnaros a mage? Perhaps give his Q a range attack instead?

I like the idea of having a choice in sacrificing one power for another.

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Tassadar.
This is the best role for him.

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Rehgar or Thrall, elemental shaman fully ranged with lava burst rng lightning bold everything.

I thought the main problem with multiclass was yet again QM… Varian being placed in games as the ‘tank’ then most players would go Twin Blades or Smash… so they techically have no tank.

I get it, maybe you don’t normally play varian as twin blades or smash and want to try it, and QM is the mode to do that, but then it ‘ruins’ the match for 4 other who needed a tank. Just another QM problem that makes the game not fun for some. QM shouldnt count for anything other than hero experience, but yet it still seeds Ranked so it technically still matters.

I think they should leave multiclass and add to the tab with some of the suggestions above.

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Multiclass was an absolutely terrible idea and should be scrubbed from the game completely. It was a very interesting idea on paper; to be able to adjust your playstyle to what your team needs most, to be flexible in ways other heroes cannot, to be able to adapt to any situation and plug holes wherever they may come up. Sounds good right?

Yeah, but you were so preoccupied with whether or not you could that you didn’t stop to think if you should.

-Dr. Ian Malcolm

Multiclass made matchmaking for QM horrendous. You think it’s bad now? Try Varian’s release QM and you’ll change your mind as to what is worse. Teams of 5 ranged assassins could go up against a tank specced Varian and get absolutely PLOWED. The problem is, without clear definition of what he was as a role, there was no way to balance him out with an equal pick on the enemy team.

The problem goes both ways too. If the enemy has a tank and you have a Varian but your Varian player wants to play DPS and goes C-Smash, you end up in the reverse situation where the enemy has a tank and you don’t, ending with you getting plowed this time.

The idea of Multiclass means that someone is going to get screwed because either:

A) Your team is going to get screwed because your varian went DPS and the enemy has a tank.

B) The enemy team is going to get screwed because your Varian went tank and they don’t have one

C) The Varian player himself gets screwed because he wanted to played a certain spec even before he queued up but his team pressured him to pick a certain choice or they’re going to rage at him.

Multiclass should scrubbed out of the game along with the specialist role. All we need are Tanks, Bruisers, Healers, Supports, Ranged Assassins, and Melee Assassins.

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A simple solution would be to let multiclass heroes pick their role prior to queuing for QM, and it would lock that talent choice for them, much the way Ragnaros is locked to Sulfuras Smash in ARAMs. In draft, they could pick any talent they wish.

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There’s dozens of ways to mitigate a person picking the wrong talent. They could have even revamped multi-class so that it wasn’t a talent, but a specific preset selection. So you could pick Varian, then select which class specialization you were going in as.

I never thought Varian was much a problem since his counter is pretty easy. Slows and silence. For being this “Great multi class that counters everything,” in practice it doen’t look like it. Even in QM, eventually learning how to play around his playstyle no matter what he picks, every talent is pretty straight forward. Taunt, use more ability and kite. Colossus, burst him down because of his pathetic health and sustain. Fury, slow so much his damage and easy targeting isn’t much of an issue. Who deals and can do all three? Arthas.

Multiclass isn’t a bad idea as long they still have direct counters to their kit. Even if it’s multiclass.

That would set a very dangerous precedent. Prepicking talents before you even know what the enemy team has sounds like a recipe for disaster.

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It would only be his level 4 talent, and for QM, it is no worse than picking KTZ and finding yourself up against an Anub’arak/Valeera combo. QM will always be a crapshoot as to whether or not you will be hard countered, so pre-picking your role on a multiclass hero does not set a precedent for that mode by any means.

But do you understanding what you’re asking? You asking for a completely new code and menu option just for ONE HERO. The fact that new rules and coding needs to be implemented for just one hero means there is a problem with the idea.

The coding is already in place for ARAMs, as with Ragnaros’ level 10 talent.

Why? When you pick any other hero you’re already doing the exact same thing. When you queue as Lucio, you’re queueing as Lucio, not as Tyrael.]

Additionally, it doesn’t have to be pre-picked talents. It simply can be how the hero enters the role. From level 1 he’s TB, or CS, or Taunt.