What’s the point of playing Hots?

If any group of 3–5 players on Discord can have an 80–90% win rate and only lose when they face a similarly skilled group that’s better than them.

Why allow a scenario where a premades constantly faces completely random players—what’s the point of such games?

Obviously, a coordinated group has a huge advantage due to Hots’ game design—why sacrifice “everyone” just to cater to premades?

Why not create a separate queue for them? There are far more “solo players” anyway—so why are they sacrificing “everyone”—including all solo players—to cater to groups?

Is this fair? Does this make sense? In my opinion, the answer is no.

How could anyone even come up with the idea of letting groups have win rate of nearly 90% with total impunity—absolutely legally—simply by farming solo players like meat? Who is this “genius” who lumped them all together and destroyed the Hots?

This isn’t a competitive game at all if one group of players has such an advantage—it’s cheating.

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The goal is just a hobby to pass time on the game and don t think about nothing else … that s their goal and it works !

Breaking news, MOBA players discover people play FOR FUN. RTS versus mode players are in shock of this discovery.

But you re not supposed to have fun to feed and laugh of others… you are supposed to know your hero and master it, understand the game mechanics and strats and counterplay. And laning freezing mechanics.

Blizzard released ARAM to dumbdown their brain and now they don t know how to play Unrank or StormLeague anymore …

QM are nightmare … everyone for himself .

Welcome in 2026

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average people pay real money to play with friends and win

it’s what they need to feel good, companies understand it and make money off it

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I don’t have as much fun playing Dota 2 these days especially since close games last around an hour.

I prefer the 15-20 min matches in HotS that on very rare occassions stretch to 25 mins. I also prefer the hero roster of HotS and the graphics. Plus you get to play all sorts of maps instead of just the same 3 lane map over and over again.

For someone dialing back from the dozen games a day-era to playing a few matches a week, there is no contest, HotS is the way to go.

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Have you considered reading all those other replies you’ve gotten in all those other topics you’ve made over the years?

  • If 85% of the playerbase is bots, then solo players aren’t the majority of the playerbase.

  • If the game is only populated by lvl 220 accounts playing aram, then they aren’t 3-5 stacks stomping solo players; the distribution of that population would have them facing each other.

  • If the game is only played by forum “modders” on their alts, then they aren’t 3-5 stacks stomping solo players since the ‘modders’ have account levels higher than 220.

  • If “everyone” is sacrificed to cater to premades, then the game isn’t forced 50%.

Far as I can tell, you haven’t ever enjoyed playing this game since you bog yourself down with conspiracy rants. Despite claiming to play other ‘better’ games, you come back around to HotS to complain year after year. You rarely specify any details about your experience, and you also have a tendency to undermine your own claims, as indicated with the list above.

Complaints about ‘stacks’ generally only matters to QM, and it matters to QM because that mode allows the stacks to pre-draft their team. That is especially problematic because the ‘majority’ of QM complaints come from players expecting to solo queue heroes like Nova at odd hours of the day, while also decrying mirror matching.

In years prior, what appeared to be your choice of account was an “ARAM main”, so that deflated your complaints about ‘stacks’ since winrate disparity for stacks in aram is diminished compared to QM stacking. Since you continue your habit of not including details of the problems you’re having, people may default to thinking that you are:

  • playing qm
  • queueing as a popular assassin pick
  • smurfing on another account (since HP doesn’t have recent games for “BBChoho”

The ‘point’ of playing HotS is to “have fun” or muck about in a “sunk cost fallacy”

The devs have indicated that HotS is “most fun” when playing in a group. Because the game was designed to encourage players to group, the game gives direct advantages to groups – bonus xp, gold – and indirect advantages (such as avoiding trolly ‘allies’) that makes the game “unfair” to people that don’t play in a group.

When the game had active development, the devs concluded that the most important factor to the playerbase was “low queue times”'. So they made changes to the game to prioritize getting matches quickly and thus lumped much of the pool together to ‘random’ solo players end up playing with groups.

The constraints of the solo/group dynamic are further strained, for QM, because the game tries really hard to avoiding ‘mirror matches’ despite having a huge disparity in hero picks, and role distribution.

The disparity between ‘solo’ and ‘groups’ is known, so the idea is that players that continue to play the game do so because they are ‘willing’ to accept that “handicap”.
For some players, overcoming a ‘challenge’ is what makes the game “fun”, so they’re ‘willing’ to play with the handicap.

Group players tend to group because:

  • the game incentivizes them to do so
  • avoiding trolls, complainers, afk, etc etc makes the game more enjoyable

The ‘majority’ of players aren’t stacking to specifically abuse QM winrates – which again, operating on the assumption that is your qualm – and coordinate their games on discord. The ‘majority’ of such players are ‘average’ players that have a high winrate because the typical solo-obsessed pug player sabotages their own game.

The game is ‘fun’ for people that avoid specific kinds of players. However, despite all the obvious signs of that disparity, some people still refuse to consider that, and instead make up all sorts of others reasons to repeat themselves instead of learning how to have ‘fun’ themselves.

What’s the point of cycling around the same type of game if you’re not going to bother improving yourself? In a ‘skill-based’ game, people that stagnate are handicapping themselves. So, at some point, if you want to stop doing that, you’re going to have to start using “honest questions” instead of looking to validate your complaints.

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Hammer>Valeera>Garrosh>Mediv>Thrall, Most OP team strategy ever and its impossible to beat them

Report these groups for cheating whenever you come across them.

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Yeah, Get Good bro !!

I asked a specific question: “Why are the solo queue and the group queue the same queue?” You replied, “So it can find games faster.” But this decision isn’t for the players—it’s for the devs, so their game can “survive.”

They don’t give a damn that this ultimately had a major impact on the matches quality for solo players; in fact, they don’t care about them at all. They did this for themselves first and foremost—they didn’t think about the players at all.

Everything you’ve written here is complete nonsense and only shows your total lack of understanding and how “out of touch” you are with the real situation. Maybe you should try playing Hots at least once, instead of writing endless posts 24/7 on forum—maybe then you’d understand at least something?

The devs did this “for themselves,” not for the players, in order to keep their game “alive,” even though it had exactly the opposite effect and all the players left Hots.

They were extremely incompetent and have no right to speak, since they didn’t listen to anyone but themselves, and as a result, they screwed up big time.

All their recent decisions have been wrong, as evidenced by the game’s demise, and when you defend them, you’re just supporting those wrong decisions—nothing more—which is why everything you usually write is also nonsense.

Em dashes inside all their posts.

Chatgpt stick to seahorse emoji bro.

Change your perspective..

If you’re playing ranked and face premades that are originally higher rank, they’ll just pass by and u wont see them again.

If you’re referring to Quickmatch then that’s good.. facing stronger opponents is always a good teacher. If you wanna have “fun” and losing makes it less “fun”.. then maybe don’t play multiplayer games.

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3 level diff games might not be for everyone, methinks.

Are the opponents not allowed to play good?

Pressing “Ready” is a gamble. It’s the same on most games.

Lacking nuance. Good thing you enjoy your matches, though.

All three of your arguments suggest not solving a simple problem—as is, incidentally, done in other online multiplayer games where queues are separate—but rather “sweeping it under the rug” and “ignoring it.”

In other words, you’re being disingenuous—and doubly so when you generalize about “all” multiplayer games. You should have said, “Then maybe you shouldn’t play the outdated Hots?” That would have been much more accurate.

  1. “If you’re playing ranked and face premades that are originally higher rank, they’ll just pass by and you won’t see them again.”—this is a completely wrong stance that essentially suggests you should just “put up with it.”

  2. “If you’re referring to Quickmatch, then that’s good… facing stronger opponents is always a good teacher.”—same thing. What do strong opponents and premades have to do with this? I’m not against strong opponents; I’m against premades. Again—you’ve been evasive three times.

  3. “If you want to have ‘fun’ and losing makes it less ‘fun’… then maybe don’t play multiplayer games.”—and again, the same thing—surprising. So basically, all you’re suggesting is to shut up and put up with the fact that parties in this game have a win rate as high as 90%, and solo players (who shouldn’t even have to face them at all) are just cannon fodder.

Sorry, but you’re either really weird or you work for Blizzard. There are literally only two possibilities here.

I’ve never known a single game in my entire life with more unbalanced and unfair matchmaking than Hots (which is one of the reasons everyone left it).

I’m not going to “change” anything about my thoughts—they’re perfectly sound and correct. But you’re a strange person.

Again.. with the passive aggressive engagement.

Is it not random? Does the system think “Okay let’s see.. Wildrage and this and that person would be perfect allies against these 5 opponents”??

The problem.. is your mindset on it..

For several years when I was new to the game back when the game got released.. I wasn’t the guy who sat there and got angry that I lost to an opponent.. I was sitting there “DAYUM that was a good move”.

I sit there and observe and try to find openings.. observing.. as healer.. looking at my allies.. watching the top bar which of my allies has their ults ready? Has opponent Thrall used his W wolves? Has anub arak used his 2 stuns?

You observe.. If you’re facing a 5 premade stack.. observe them.. take notes.. What makes them win? What is it that they do that makes them 3 levels ahead?

What’s their offlaner doing while you’re fighting the 4 man next to you? Check the minimap.. Is the offlaner utterly destroying camps and creating massive pressures all the time?

Is the ranged assassin perfectly switching targets to maximize efficiency instead of mindlessly choosing the wrong target to waste EVERY effort hitting an opponent thats not gonna yield anything of the team fight?.

Bro.. observe good opponents.. dont be angry at them or the matchmaker.. the match maker will not magically send out mindreading calculators throu our headsets to analyze what opponents are the best for your team.. It just randomly chooses around a bracket..

Supposedly the game has a matchmaking.. so, it’s not really random.
Also, despite the complaint usually being that the mm is poor (for most players), there’s a lot of strawmen going on on the forum, turning it into “what would the mm have against you, specifically?”. If the game was made just with me in mind, I doubt the game would be as it currently is.

Another silly thing is that people turn this into a winrate topic, when the complaint is about how frustrating the experience is, not about wins and losses. The game is already chasing 50% winrate at all costs. If you play in a 5stack with people that know the basics (not dying 1 vs 5 for example) you’ll see just how often you get matched vs enemies that are much worse than you get when queueing solo. Even if you don’t abuse the rules, like playing with no tank or no healer. The mm ‘rules’ are outdated (if they ever were ‘dated’), and don’t maximize match quality.

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i wish theres some way to que solo vs solo que only, just freaking add the options “Pre made vs Pre made” or “Solo vs Solo” Or “Solo vs Premade” its not that hard