Everything written down below according to my personal playing experience (so far)
Viability of healers isn’t much affected by ranks (I mean obviously is) but the key part/factor you have to understand is the COMPOSITION of your team and/or your opponent’s
That being said here’s a small little “cheat code” of consisting of tips (general experience-based guidelines) for the the role I can provide:
CRITERIA #1
Opponent’s dps main/most-impactful type… Try put an artificial number between 1 and 10 of each healers into the following 5 categories… (5 is a bit of an overkill but should be a good way to emphasize the point somehow)
- How much your healer’s able to cope with burst blowup
- How much your healer’s able to cope multiple bits of dps suffered
- How much your healer’s able to heal out-of-combat or prevent DoT
- How much your healer’s able to cope with defying/denying gank
- How much your healer’s able to cope with self-defense (i.e. survive when the HEALER ITSELF gets dived)
For example (just artificially blunt numbers between 1 and 10, 10 being most-efficient, 0 being totally non-efficient)
Uther numbers would be something like (10, 3, 2, 4, 7)
Tyrande numbers would be something like (7, 10, 1, 4, 2)
Ana numbers could be something like (3, 10, 10, 6, 2)
Malf numbers could be something like (1, 7, 7, 10, 5), and so on
Just basically keep those “charts” roughly in your head to understand WHAT KIND OF HEALING TYPE your team needs to have
CRITERIA #2 => Efficiency-depencency of healer: Does your healer’s efficiency depend on YOUR team’s composition or rather it’s strength is opposing/neutralizing the opponent’s one’s…
Often when your draft is good you can focus on ENHANCING your own team (If you ask me personally I’d prefer option every single time), OR, your team has made a huge mess/mistake drafting so now your focus should be put on NEUTRALIZING opponent’s most deadly weapon/s
Here’s a small “cheatcode” based upon that criteria that kinda “grew up on me” along the playing experience
Healers dependent on YOUR TEAM’s composition:
Healers enhancing your OFFENSIVE capabilities by being co-divers (and enhance dive impact):
Healers dependent on your OPPONENT’S composition:
- Everyone else except Alexstrasza
What does Alexstrasza do you might wonder ?, well => basically 5 across the board on all stats… ON TOP of that small tip there’s a small “cheatcode” regarding the 4 heroes abovementioned and herself, and that is:
- 4 of the abovementioned and Alexstrasza can work in DOUBLE-HEALER compositions
So if your opponent is super deadly and you’re kinda late to “deal with it”, a good way could be to approach a double-heal composition in which the 1st and 2nd or just 2nd healer consists from those 5… OFCOURSE they’re not all the same but basically with playing experience you can kinda realize the way how they operate/function (as each of them has their own “trait” i.e. utility that they bring to the table)
Team-cooperative TOP 5's
Tyrande enhances in-combat performance of everyone during a fight as long as she’s safe but close enough to have a relatively-safe target for autoattacks
Ana = basically she works as a sudo-Tyrande without the effect of enhancing combat performance of others (other than nano-boost a mage on your team) but her downside isn’t as backfireable and is generally less-exploitable than Tyrande in comparison… Ofcourse, Tyrande’s stun is AoE based and Ana can “control combat” in a form of line
Kharazim enhances diving eficiency cause he himself has dash and small burst but ALSO increasing movement speed (and potentially some other stats depending on talents taken) of your dives/ganks
Uther enhances OVERALL PEEL of team by having the ability to act like a sudo-bruiser/off-tank
Alex I mentioned above = well, what SHE BRINGS to the table that other healers don’t is SUPER STRONG CONTROL of objectives in game and the ability if your opponents didn’t take a ranged solo-laner that she can solo-lane herself quite efficiently with her E through the entire wave of minions herself
So yes = as a general cheatcode/guideline I’d strongly advice to FOCUS on playing (and understanding the effect) of those 5
Everyone else’s sort of a “waste of research-effort time” (mainly cause they can do plays, but what they usually do excell at is DENYing OPPONENT’s strengths a one or few potentially-dangerous aspects they might have)… Frankly I dislike this approach cause it basically means => Screw your opponent over something they already screwed up (not much reliable is it ?, especially logically-acceptable to say it also has less chances to work in higher ranks)
Some notable “exploits” of your healer’s choice that can be done:
- Lili SEVERELY punishes opponent teams that don’t have a main tank (i.e. some reliable source that can/would stop Jugs)
- Morales SEVERELY punishes opponent teams that have super-strong focus on outpoking your team rather than flank/dive for the commit-kill themselves
- Brightwing severely punishes opponent teams that have a SINGLE FLANKER that doesn’t go on par (or doesn’t match well) with the rest of team’s composition/s playstyle… Ofc. she’s global so can be used for faster rotations/ganks
- Rehgar severely punishes main tanks and bruisers that engage a tad bit too far (meaning if your opponents have a Muradin or Diablo that overextends, Rehgar would be the one to be their nemesis one way or another)… Simply by placing the totem next to them and denying their escape if (and the role OFTEN lacks a one)
- Lucio SEVERELY punishes opponent teams that don’t have any form of CC/lockdown
And so on…
Sure = it can at the end of days be (and usually IS) at the preference of the player playing the heal themselves whether they’d prefer to counter opponent’s danger or rely on teamwork to overcome… USUALLY when I’m the one playing the healer prefer doing the overcome/oversustain part, but then again = when doing so have to know the potential weaknesses of your team’s ability (or unavailability) to save you yourself from being the first victim and know “how far you can gamble” (Tyrande being the highest gamble bet) in order to achieve what you want
Hope this kinda cleared some things/aspects/tips (and maybe even guidelines potentially) regarding the role
GL HF