I do think Varian was too strong before the nerfs, but the nerfs hurt waaay too much.
Varian virtually had almost no mana problems before, so some adjust (or finally giving him rage) was something that needed to be addressed; however, now he can barely stay in a fight without being mana tapped.
The nerf to King’s Quest (lvl 01) is too harsh as well, in particular, because the other options at that level just aren’t good in practice and I don’t think this is something that can be adjusted by numbers. I’ve wondered for a long time if King’s Quest shouldn’t just be made a base line quest.
Overpower (lvl 01) is something that might need to find a new place in the talent tree. It really is a sub optimal pick until you’ve decided which spec you are going for. I’m wondering if folding it into Shieldwall (lvl 10) might not be a bad idea. Most times when you should be using shield wall, shouldn’t be when you’re going Twin Blades (lvl 04), but is a strong pickup for Taunt (lvl 04) or Smash (lvl 04).
Folding Lion’s Maw (lvl 01) and Lion’s Heart (lvl 07) together might not be a bad idea either, but some serious adjustments might need to be made to both skills.
Additionally, Varian’s survivability before 7 is still something very problematic. Most games I have 1-3 deaths before 7 and 1-2 deaths after 7; that’s because almost every other hero out there over powers Varian by a large margin before level 4 and by a notable margin until 7. Especially with Objectives being pushed down to starting around level 4, I think this remains a big problem for Varian.
Most of my above suggestions basically kill off the first tier of talents.
Varian would feel a whole bunch better if he had his level 7 talents as his level 1 picks with POSSIBLY some quest additions tossed in on at least Second Wind and whatever a potential combined Lion’s Maw talent might look like.
I think shifting his level 13 talents into level 7 and his level 16 talents into level 13 would make Varian feel much closer in line to other heroes, though some balance tweaks might need to happen.
Considering the abysmal pick rate of Glory to the Alliance (lvl 20) and Demoralizing Shout (lvl 20) but how good they actually are, it might be neat to see these skills nerfed a tad and moved into level 16 with another multi-purpose skill thrown in there too ---- perhaps add Battle Shout at level 16 to give Varian some interesting options.
Keep in mind, while I would advocate for ALL of these changes, I’m not advocating for cut and pasted versions of all the skills. If everything would happen, a good balance pass would also need to happen.