Tracer is anti-fun

200 more damage per Q and per target hit with Q mind you, if you don’t need the survival it can be worth it to eek out that extra bit more harass needed to kill or push people of of objectives.

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So here is the real point, after all.

You can’t complain that what you choose to play is countered by Tracer and so ask for a nerf/rework simply because she make you salty. That’s not how it works.

Almost every Hero has at last one counter: if everyone will whine and ask for a nerf on everything that make a bad day for them, we would have all the rooster nerfed.

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Likewise. You consistently deflect and dodge questions that you don’t have a snappy answer to, and consistently attempt to spin the facts in your favor.

You have been quite disingenuous, hypocritical and condescending. You claim that I’m not listening to you, despite the fact that all you ever do is push your own narrative that Tracer needs no changes. You only reply to my arguments if you think you can win them. Otherwise you just say “You’re not listening to me, how dare you make a claim that disagrees with my preconceptions”.

Since you’re not interested in being convinced, I guess I can’t convince you.

I can’t complain? The forum moderators are the only ones who decide what I can and cannot complain about here. I have no interest nor need to adhere to your imaginary forum rules.

Besides, by your logic, if there was a hero that countered most of the cast, if not the entire cast, no one would be allowed to complain about them, because being countered or being salty means your opinions are invalid.

Maybe instead, you should listen closely to the people who are countered and tilted by the hero in question, and consider if some of their arguments have some truth to them. After all, they have the most experience in the matchup, they’re the most likely to speak up, and they’ve spent a lot of time observing the strengths and weaknesses of the hero.

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I, too, play almost only Mages and Healers. Do you think that I don’t know how Tracer can be a pain after over 1300 levels? Of course I know she is.
But when speaking of balancing a Hero you should exit from that narrowed logic you are pointing out just now: each Hero should be balanced considering all the roster, not only a part of it. Counters must always exist because they’re needed for the right equilibrium of the game.

If you can’t (or don’t want) to consider the bigger picture when speaking about Hero’s balancing than you’re just doing it wrong and all your motivations will results as wrong themselves.
Each Hero can be considered totally OP if looked at just from the point of view of those that are countered by it.

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Well, I don’t view Tracer as OP. I know her winrates are below-average and she has many counters that easily shut her down.

No, I view her as a fundamentally flawed character. Her kit, the way it is now, is essentially designed to frustrate Tracer’s opponents.

From my view, it also makes her all but impossible to properly balance with just simple numerical tweaks. She just has too much mobility and too many escapes; because she has so much mobility, if you give her any significant amount of damage, survivability or utility, she becomes overpowered. So now she’s sitting in her current state where she frustrates mages and supports to no end but is useless against a comp that’s prepared for her. I think a rework is preferable to letting her sit on the Ranked bench forever as a fragile, hyper-mobile butterfly with not enough damage or utility. It also would have the pleasant side effect of not having to get murdered by her in Quick Match when I get a comp with no tanks.

And secondly, Tracer (and other heroes like Genji, among others) represents a worrying trend that has now manifested itself fully in League of Legends: mobility creep. As CC, escapes, gap-closers, slows, skillshots and skillshot-based burst damage become more prevalent, it leads to a cyclical effect, causing each of those things to become more and more prevalent as new heroes are released. To compete with hyper-mobile assassins like Genji and Tracer, other melee assassins need gap-closers of their own, or they need better gap-closers. And to stay alive, supports and mages need escapes or CC (preferably escapes, since CC might need to be saved for priority targets), and burst damage to capitalize on that CC. And as burst damage and CC becomes more prevalent, mobility becomes even more important to avoid said damage and CC.

And so on and so forth, until you get what’s happened in League of Legends now: if a character doesn’t have at least one mobility spell, it’s useless. Preferably it should have mobility (and plenty of it) in addition to loads of CC and burst damage. Everyone dies in just a few hits, and getting stunlocked to death is the rule rather than the exception. Slows are everywhere, so you can’t rely on just movespeed and positioning to keep yourself alive; you need to have an escape ready at all times, and a gap-closer if you want to get a kill.

League is now dominated by hyper-mobile characters and CC out the wazoo, and heaven help you if you want to play something that doesn’t dash all over the place, instakill people from half a screen away or stunlock everyone till the end of time.

In short, I think characters like Tracer need to be designed very carefully, or the meta (and the game as a whole) will suffer for it. Left unchecked, characters like Tracer will lead to an endless arms race of CC, gap-closers and escapes.

I think based on her current state in the meta, her extremely polarized matchups (she has a 65% winrate against Junkrat and a 37% winrate against Fenix, looking at HotSlogs), and her overall lack of success on the ranked ladder, her current design is not working and needs to be reevaluated if she’s going to become relevant again.

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She’s annoying, but so are a lot of other heroes.

At least she dies, hideously so, if focused at the right time. Meanwhile Chad’tanis does not give a DAMN.

Use ranged AA heroes like Lunara or Raynor to kill her as your primary damage in your team. then have ppl that can stun her like Muradin or Uther (which btw… uther gets stacks fast with tracer shooting at ppl).

I understand your concern and after Tracer and Genji were introduced I think that also Blizzard’s Devs had learned the lesson about how hypermobility can be an issue into a moba (those two were the first and only Heroes with such an high mobility and damage in the game).

I don’t think others will ever be released with kit even similar to theirs and that is why we don’t have another OW’s Hero for a year (the last was Hanzo, announced at BlizzCon 2017 and he was already crippled if compared to his ninja-brother).

They’re working on what is the right way to implement other Heroes with some mobility but not so disruptive for the gameplay: Orphea is a good one at that. Her waltz is tied to a skillshot and very limited, but also istant in its execution: good but clearly not overtuned like Genji’s dash or Tracer’s multi-blink.

To fix Tracer and Genji, well, I don’t think they will ever rework any Hero completly: they may change an ulti’s effect (like they did to Azmodan or Kerrigan) and the talents’ tree, but the core skills will always be the same.
Will this put Tracer in a very niche spot as pick? Yes, but better that way than a completly overtuned or undertuned alternative.
Genji, imho, deserves some more attention (aka nerf) because he still too powerfull in lots of situation, tons more than Tracer will ever be.

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With your big, meaty claws.

Uh… Ice block? Mana Shield? Teleport? Time out? Shade of Mephisto (armor talent)? Orphea, Kel’Thuzad, and Gul’dan (he could technically do so but you’d have to wait for level 20 for Demonic Circle whereas the other mages have their options at a much more reasonable level) would be the only mages without a counterplay to this heroic the other mages more or less have a way to negate or mitigate it.

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You are absolutely right, hopefully and nerf Azmodan in everything you mention because he is one of the most annoying heroes of the game.

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Why are people still conversing with the OP, he has already stated hat he is not using logic but pure emotion. He can not back up anything in his statement with verifiable valid evidence. This thread should have honestly not been made.

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Mobility creep is outpacing counters…

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Yeah if your team has nothing but skillshot heroes, you’re going to have a bad time against tracer. One AA hero, and someone with a relatively-easy-to-hit CC on her, that’s all you need. Literally right-click her with most of the ranged AA cast and :open_mouth: youre hard countering her :open_mouth:

You want to see a hero actually worth complaining about? Samuro. Mopsio was going off on stream today, saying he actually wanted to report Nande for playing Samuro because he’s “so stupid to play against… he has almost no counterplay”. And when you face a good one you’ll know why (but if you complain about a samuro and they took bladestorm, then, there’s not really room to complain)

So you admitted that your post has no value. Then, you should delete it.

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