The first ever role change in the game’s history and the first question I’m asking is, why does Tassadar HAVE to only be one role?
Was there a rule somewhere that says a hero can only have ONE role and ONE role only?
If there ever is a rule, didn’t HotS say it was going to defy MOBA convention? So why can’t there be two roles Tassadar can choose from in the queueing screen, what’s stopping the game from doing that?
Are they worried about destroying it’s non-existent competitive scene- oh wait, that’s not a problem any more right?
Are they worried it might shake up the meta? If so, then I borrow the words we have heard time and time again with new hero releases, we can observe how the changes affect the gameplay and make the necessary changes.
I see this as an opportunity, by giving a hero two roles, you can add more content to the game without having to spend as much resources. No need to create a model from scratch, save time on animations but just add more content to the game with clever use of existing resources.
And YOU LOT, yes, I’m talking to the community, you guys are so caught up in debating over ingredients in a cake when the cake shop is going out of business. Is it really the time to debate on whether a hero “fits” in the meta when there isn’t a meta to care about to begin with.
We should be thinking of ways to make the game better and more interesting but instead we’re gatekeeping based on a set of rules written by people who aren’t even working on the game anymore. So obsessed with this hero should be in this box and that hero in that box, when maybe we should stop and think, maybe boxes aren’t working anymore.
That’s it for my TED Talk, thank you if you’ve made it this far. Coming from a fan who dropped out of HotS the end of last year and then came back because of the rework.
Also, if it isn’t clear, the case study was on the devs and the community about receiving the changes.