Surrender button for when matched with AFK/Trolls

Maybe you’re right. I just don’t experienced this in casual play, but I can’t tell much about ranked, because I am a casual PU player, not really competitive.

I am not sure tho, because we have real examples in PU, Dota 2 or LoL. Especially PU, which is basically Hots for mobile / switch. Are this game really that problematic? Well my experience tells me it is not, but I agree there is a potencial that will be abuse in Hots, because of the automated reportsystem and only that’s why I don’t like it in Hots. Not because I see it’s problematic, but because the reportsystem makes it problematic.

1 Like

Yeah, a surrender option doesn’t really matter if the game doesn’t have a good report system.

PU games are super short though. So it’s very different.

But I played non-mobas where people would constantly give up, or troll with game restart requests. Like L4D

It’s not really, because I experenced the same in Dota 2 and games length there is doubled compared to Hots. An average game is about 45 min and can go to 1 hour. Surrender option works well enough in Dota 2 and PU, otherwise they would remove this option, but they don’t. Why do you think they keep it?

Imagine treating soaking for your team and for yourself to get levels as a hard work.

1 Like

I can’t say I’ve ever seen a surrender when I plaed PU.

And I never played DotA so I can’t comment.

Okay, well I did saw it and two times I participated pressed surrender, because enemys were obviously way above us and stomped us in the early 2-3 minutes. Probably item differnce.

When I refer to work I simply mean i’m doing a lot. Aba has to do easily 4x as much as other characters to get same level value and even then he’s crippled if he doesn’t have good teammates

What does this even mean? Doing 4 times as much compared to others? I literally don’t understand what you’re trying to say here. You make it sound like you’re “working” 4 times as hard as your allies?

At best you can say that Abathur is more difficult as he requires a different skill set than typical heroes and one of his ultimates requires you to at least have a basic understand of any hero you’d want to use your ulti on, and that he requires more map awareness than any other (aside from TLV).

If you’re doing your job well as Aba, that doesn’t mean that you’re doing more than your team, you’re just doing your job properly.

And you’re doing that job from a way more comfortable and safe position than your team, as well.

This is arguably the same deal for anyone, regardless of hero. While it’s true that worse teammates makes it harder for aba in comparison to others, the reverse is true as well, that good teammates (especially on the right heroes) make aba exceedingly stronger.

He’s the most situational character even if you have a good team. This much isn’t even debateable because of how his ability works. 4x as much means that the amount of work, things i need to manage, etc is far more than an average person. With aba I can’t simply hold one lane and watch for ganks like a bruiser might. Every action I make must be efficient because if its not we lose. If I spend too long in one lane another suffers. If i hat too long a lane suffers. I have to keep vision the entire game to ensure our team doesn’t get ganked, and has vision on top of soaking, on top of hatting for team fights and making the most out of my abilities. You do have to do more work with him because he’s global. Its just a fact.

Also while it is true having bad teammates affects other players, it affects abathur the most. His ability is directly tied to his teammates. You can’t expect him to be able to lane all the time because his hat is limited to whats there and in sight. If he has nothing to hat he’s useless. Hence if your team feeds or is all dead he’s useless. If you play anybody else you can do things while your teams dead, take a camp, clear a lane, maybe get a kill on a solo, but with aba? no. I don’t play aba safely because in order to maximize his effectiveness you have to be on the front lines. While his locust do suck their purpose is stalling minions so your next wave gets there. If you let them move up you lose ground and aba is crippled further.

Even if you have good teammates the 4v5 disadvantage is present and unless you have a god like illidan/zeratul player you can’t win based off one hypercarry. It just doesn’t happen. I’ve had games where I was clearing all 3 lanes, and hatting the team, and using clone, even had good teammates and a good comp. I was doing the most on all stats and our team still lost because aba handicaps the team hard. Thats why pros don’t hardly use him. He needs reworked and the proofs in the pudding. His WR isn’t even 50% despite the fact he’s SO BALANCED. His WR is sitting at 42% you can’t tell me that if he’s good enough BLAH BLAH BLAH. His stats even as far as the pros are concerned are not good enough to use him in high ranked most games.

He’s detrimental to the team on Tomb of the Spider Queen.
He cannot contest in Temple of Anubis
He is almost worthless on Braxis because rotation doesn’t even happen frequently enough to go mines and locust don’t make it to the tower, plus he can’t contest.
He can’t do camps until 4 and even if he does, its super slow. He can take camps at 16, but only if you go full locust build.
He puts the team at disadvantage on all 2 laners.
Garden of Terror if he plays against a good sieger its possible you get crushed so bad before 7 because he can’t take camps or leave lane. The list goes on. Until aba gets changed it doesn’t matter how good you are with him you’re gambling on a win or a loss. If you are good its almost always the match up that causes the loss, but when its not its almost always teammates

TLDR: Abas WR is sitting at 42%. It basically doesn’t even matter how good you are with him, simply playing him is a gamble. Even if you’re god tier at aba and have a good comp there are some matches he loses simply because of how limited/situational he is, and thats the truth based on his stats. Until he gets reworked playing him is no different then going to the casino and trying to win against the house. Its luck.

But other heroes who are on lane need to constantly keep an eye out for ganks and general map map awareness while combating the enemy hero(es), in a constant vie for dominance, and needs to know when to rotate or get mercenaries.

That’s the case for ALL HEROES, not just Abathur. If I’m playing Nova, but all my moves are slow, I’m standing idle too much, I fail on ganks, I fail on protecting my team, I waste time on a merc we don’t need at a wrong time, then I would be likely to lose as well,

This depends a lot on the situation. There’s no problem in hatting one person for long periods if that person is doing good. Changing hat just for teh sake of it might be causing more problems as one person/hero might be able to make way more use out of hat than someone else.

First of all, spreading out a few mines isn’t that difficult.
Secondly, neither is soaking.
Thirdly, same for hatting for teamfights.

It is far from a “fact”

if your entire team is dead then your movements aer also limited. If you try to take a camp while you are completely alone on your team, you will most likely get ganked and die.
You might be able to get a kill on someone walking around solo, but it’s more likely to end up in you feeding and thus throwing as you then end up staggering your deaths and the team has to either try to 4v5 or wait even longer for you to ress.

You can maybe clear lanes if they’re literally in your base already. But same goes for Aba, as there should be something he can hat.

Or maybe your team was actually exceptionally bad, which would explain how you were the top on all stats…
Or your teammates were horrendously countered.
It’s weird to say that “I was topping all stats and soaking like a king, but we lost because Abathur is a huge handicap”

Where are you getting his statistics? According to heroesprofile, his overall winrate is at around 47%, diamond is 49%, master 46%.

Most heroes have maps they’re good and bad at.
Not everyone is good at taking camps.

How does this relate to you “doing 4x times the work” again?

And that’s unique to Abathur?

No other heroes can lose in the hands of a God tier player regardless of the composition of the teams?

Only Abathur has what I believe is called “counters”?

It really isn’t.

The impression I’m getting is that you’re probably not a very good Abathur. And you seem to have a weird fixation on Abathur that you’re like
“Look at me! I’m playing Abathur and contributing as much as anyone else on the team. Worship me and my amazing ability to do “4 times as much work” in order to be on the same level as you!”

While yes, Abathur is more active than other heroes, because he doesn’t have downtime such as running around or getting healed… or dying… but that doesn’t mean that he’s doing “4 times the amount of work/effort”

Just because you’re more consistently active doesn’t mean you’re doing more work than other heroes. It’s just that you’re using different skills that are unique to Abathur, compared to other heroes, while you’re not using more typical skills of all other heroes, except for very limited amount of times during copy — but without any true risk.

This really has been an abundance of nonsense. And most of it irrelevant as well to the original question of “what does it mean that you do 4 times as much work with abathur.”

1 Like

Nahra I’m going to argue with you about pointless technicalities. The very fact alone aba has a 49% WR suggests he is not good enough and playing him is a gamble. If you don’t understand that i’m done talking with you on it.

I think you meant “I’m NOT going to argue”

And you haven’t been arguing for much of anything, just sprouting a bunch of irrelevant nonsense.

Do you even understand how winrates work? Do you understand what they mean?

Oh please. I understand the game, I understand Abathur. I understand winrates.

You’re the one that doens’t understand anything.

Your claim that abathur is luck based on his winrates is the biggest nonsense ever. Are you saying that all heroes are luck? All heroes have various winrates.

Valla currently is sitting at a 50% winrate as of speaking. Are you saying that if I play Valla, that no matter how amazing or how terrible I am at valla, it’s all about luck and my winrate will always average out to 50%?

You’re the one that doesn’t understand how this game works or how abathur works or how winrates work in general.

If you don’t even try to argue for your own statements then just get lost.

PS: You never answered where your 42% abathur winrate statistic came from. Is that YOUR winrate on him?

What?

Alright, all heroes need to be exact 50% or they suck.

No i’m not arguing with you nahra because I know what I’m talking about. I have over 300 hours with the slug not including time I’ve spent analyzing his match ups strengths/weaknesses. Abathur is not OP, there are borderline OP characters in the roster that with abas buffs become OP. He only has one viable build despite this game claiming heroes have multiple options. If the other team has good waveclear he cannot go mine build or locust build because it usually just results in a loss. WR for all characters should be at least 50 because if its not they are a detriment to the team. I understand how his AA is considered broken, but its not an issue with him its the design of the other characters that with a little push goes over the edge.

This is wrong. Heroes should have around 47 to 53% winrate to be considered balanced. Basically all mobas look for something around that. And there are heroes who will have less winrate or even more winrate than that, and that will be fine as well because they are special cases and they will be considered balanced.

1 Like

Especially heroes that are map or comp dependent, or rely on team mates that know how to play with one. For example, Medivh has a consistently low win rate. Does this mean he is a bad hero and needs buffs? HELL NO!

1 Like

This was never the subject of what we were talking about.

Who cares?

Time spent does not equal skill gain. I’ve seen people over level 100 on heroes that are clueless on them.

Wrong.

Mine build is not for clearing minions.

That’s proof you don’t understand Aba right there.

I believe the aim for a hero is to have their winrate be between 45-55% or something like that, as some heroes can have lower overall winrates but that doesn’t mean that they are weak; it just means that they are either more situational or harder to play.

Genji is a hero who usually has a lower winrate, but he is still considered a strong hero due to his hero finishing power, which only becomes even greater in the hands of a good genji, or much much weaker in the hands of a clueless genji.

Meanwhile a different hero, like Kael’thas, can have a much higher winrate on overall statistics, but that’s because he’s stronger at lower ranks since lower ranked people are more likely to stupidly spread Living Bomb and killing themselves/each other, artificially inflating Kael’thas WR.


And you seem to avoid this question:

Where did you get that 42% aba winrate from?
Is that your own WR with him?

Can I ask everyone something?

Is the 5 letters of my name exceeding hard to read?
Is it like an optical illusion or something that I’m not aware of?

Because I don’t understand how you can repeatedly spell a name wrong that’s only 5 letters.


You’re just making it more and more clear that you’re one of those one trick pony’s that doesn’t understand your own pony but somehow thinks himself as an amazing player just because you’re doing something.

You can keep thinking yourself like that. I don’t have the power to fix other people’s wild delusions, unfortunately.

Go ahead and pretend that playing Aba normally is doing 4 times the work as your allies and that playing aba is 100% luck / gambling because reasons that make no sense.

I believe another option would be for an automatic game end when one or more players leave/ go afk. No penalties/ no prizes… and the player that’s the cause of the game ending is automatically given leaver status and can’t play in public games until they complete their 5 games.

It’s really kind of discouraging how many individual threads we have about surrender requests. So much virtual ink spilled over a subject where all the Dev teams have consistently said “there will never be a surrender option added to Hots.”

I don’t want a surrender option and I don’t think it would be healthy or needed in Hots, but I guess if you keep asking loudly enough you might get a surrender feature in 2026.

1 Like