Suggestions for reworking some ana talents

Mind Numbing Agent - (Formerly: Reduce enemy Heroes Spell power by 10% for every active Dose on them) Moved from level 7 to 1. New functionality: Applying a Dose to an enemy Hero decreases their Spell Power by 25% for 3 seconds. Double this on Heroes with 5 Doses.

  • Reasoning: Ana weaves in AAs occasionally, but not often. This allows her to tap somebody and reduce their damage as a bit of utility, but doesn’t require them to sit there and let you auto them for meaningful SP reduction.

Vampiric Rounds - (Formerly the AA quest) Moved from level 1 to 7. New functionality: Healing Dart also deals 30 damage and applies a Dose to enemy Heroes, and Shrike heals 50% more.

  • Reasoning: Old AA quest bad, this gives her a way to apply doeses and heal more safely + potentially stack up level 1.

Biotic Enhancements (level 4) - (Formerly: increase heal bonus for Ana from 25% to 75% and reduce cooldown by 3s) New functionality: Biotic Grenade’s healing boost now applies to all sources, and reduce its cooldown by 3 seconds.

  • Reasoning: Just think it would be cool to create a talent that synergizes with multi healer and/or self heal abilities, you can nade a solo laner before they tap the fountain then leave etc…

Concentrated Dose (level 16) - (Formerly: Increase Healing Dart’s healing by 12% for every dose active on enemy Heroes) New functionality: Every 10 seconds, Ana’s next healing dart heals for 75% more. Each Dose applied to an enemy Hero reduces this cooldown by 2 seconds.

  • Reasoning: Same as mind numbing agent, synergizes with new level 7 too.

Deadeye (level 20) - (Formerly, weird recharge eye of horus every 10 seconds thing) New functionality: Eye of Horus damage and Healing is increased by up to 100% based on the target’s missing health. Low HP heroes are revealed to Ana.

  • Reasoning: Old talent weird and bad, you don’t really need to spam eye of horus and it gets much worse later in the game cause you usually arent splitting up much, this makes it more usable in teamfights.

Armored Stance (level 20) - (Formerly increase shrike damage by 50%, 25 armor while ADS active) New functionality: Ana gains 25 Armor while Aim Down Sights is active, and it no longer reduces her movement speed.

  • Reasoning: The increased trait damage is kinda weird… you usually aren’t AAing people with aim down sights active anyways, dynamic optics is way better for damage, and 25 armor isn’t a ton for such a squishy immobile hero who’s already reducing her mobility. This gives it a legitimate use case where you can get longer range and piercing darts, plus some armor, without making yourself super easy to kill.
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Aww, but I love the current iteration is deadeye.

3 Likes

extra shrike damage with lvl 20 armor stance is very pointless, I hope it is changed.

It’s gimmick is to have a 50% multiplicative increase on the sustain from level 1. Add armor and she’s “”“sturdy”“” to survive an engage despite the fact she can do the same by being out of range in the first place.

This is straight up evil for a level 1 talent.

There is a reason why they removed this effect from Biotic Grenade in the first place.

Making a clunky ability toxic is not the best idea.

This would make her very oppressive, especially at level 1. You can apply 4 Doses with the Overdose talent to multiple Heroes and watch this talent shut down the enemy team without effort. Even just 25% is too high for 1 Dose.

While I agree Vamp Rounds genuinely needs a rework, I’m not a fan of talents that turn healing abilities into damaging ones. Feels generic. Also, again, Healing Dart is on a 2 second cooldown.

That’s how Nade used to work before nerf, and there’s a reason for that. In most matches, Double Healer is unlikely, but when there is, this would make that meta work (pretty sure that’s how it was. Back then, Healers became really oppressive due to the Double Healer meta that the whole role was nerfed, and Ana’s nade boost became exclusively for her own healing)

I can see this work. Concentrated Doses is underpicked and for good reason.

I like the current Deadeye as it is. Returning charges overtime was one of the best buffs they’ve given to this Hero. I’m surprised it wasn’t like this at launch.

Armored Stance is really slept on. It’s one of my go-to talents at level 20.

Also, removing the movement speed penalty makes the whole trait functionality obsolete. Like, what’s the point of exiting ADS if you’re gonna have permanent Armor without any drawbacks? (Yes, Ana is squishy and diveable, but a permanent Armor source without any drawbacks is just bad design)