Mind Numbing Agent - (Formerly: Reduce enemy Heroes Spell power by 10% for every active Dose on them) Moved from level 7 to 1. New functionality: Applying a Dose to an enemy Hero decreases their Spell Power by 25% for 3 seconds. Double this on Heroes with 5 Doses.
- Reasoning: Ana weaves in AAs occasionally, but not often. This allows her to tap somebody and reduce their damage as a bit of utility, but doesn’t require them to sit there and let you auto them for meaningful SP reduction.
Vampiric Rounds - (Formerly the AA quest) Moved from level 1 to 7. New functionality: Healing Dart also deals 30 damage and applies a Dose to enemy Heroes, and Shrike heals 50% more.
- Reasoning: Old AA quest bad, this gives her a way to apply doeses and heal more safely + potentially stack up level 1.
Biotic Enhancements (level 4) - (Formerly: increase heal bonus for Ana from 25% to 75% and reduce cooldown by 3s) New functionality: Biotic Grenade’s healing boost now applies to all sources, and reduce its cooldown by 3 seconds.
- Reasoning: Just think it would be cool to create a talent that synergizes with multi healer and/or self heal abilities, you can nade a solo laner before they tap the fountain then leave etc…
Concentrated Dose (level 16) - (Formerly: Increase Healing Dart’s healing by 12% for every dose active on enemy Heroes) New functionality: Every 10 seconds, Ana’s next healing dart heals for 75% more. Each Dose applied to an enemy Hero reduces this cooldown by 2 seconds.
- Reasoning: Same as mind numbing agent, synergizes with new level 7 too.
Deadeye (level 20) - (Formerly, weird recharge eye of horus every 10 seconds thing) New functionality: Eye of Horus damage and Healing is increased by up to 100% based on the target’s missing health. Low HP heroes are revealed to Ana.
- Reasoning: Old talent weird and bad, you don’t really need to spam eye of horus and it gets much worse later in the game cause you usually arent splitting up much, this makes it more usable in teamfights.
Armored Stance (level 20) - (Formerly increase shrike damage by 50%, 25 armor while ADS active) New functionality: Ana gains 25 Armor while Aim Down Sights is active, and it no longer reduces her movement speed.
- Reasoning: The increased trait damage is kinda weird… you usually aren’t AAing people with aim down sights active anyways, dynamic optics is way better for damage, and 25 armor isn’t a ton for such a squishy immobile hero who’s already reducing her mobility. This gives it a legitimate use case where you can get longer range and piercing darts, plus some armor, without making yourself super easy to kill.