I personally don’t see much difference between “this game” and any other game, or really “real life”. There’s a lot of “toxicity” all around, and while games try to be a disconnect (or escape) from all that, the unfortunate thing is all that stuff influences how people act in other games.
Some convince themselves they only vent if they act out, or take it to be “there turn” cuz they’re sick of others doing it to them, but I generally don’t see this as a symptom specific to this game (or genre at that) and see it as a growing consequence of the problems of life around us.
The means by which people act and consume media are trained things and more and more products try to push more consumerisms out of people and replace it with a bigger addiction to instant gratification.
People stop learning to have a bit more patience, a cautious eye, an understanding that there are different perspectives and they just see a single outlet, and make ultimatums if they don’t get that; it’s a spoiled brat mentality and the increasing isolation social media enables, the less people have to learn to not do that, and instead just keep looking for reinforcement of their bad and self-centered habits.
I’ve been sick if it for years and it hasn’t gotten any better. While I’m not a very social creature at all, the hard oart is that “evil” only triumphs when “good” [people] do nothing so I try to shift some game moods by attempting jokes, puns, quotes and encouragement to keep on keeping on.
I think I see a better impact than not from it, but I also get tired of doing it and can’t keep up as well as I used to do so; my “real life” is worse, and it is that much harder to try to be funny, courteous, instructive, here, in game, or elsewhere.
Part of the issue of biology (life) is that there’s an imbalance of voracious creatures compared to producers or decomposers. And the accumulating “waste” is just dragging everything else down.
I’d still say some optimism, comedy, and other positive outlets are needed (and better than just ‘muting’ chat) but it seems like more players have an underdeveloped scene of self-engagment, awareness and delayed gratification to do anything else but stifle others.
Functionally, it’s be nice if transitions for better real life circumstances improve i -game ones, but part of the issue of the increases breadth that video games get today (compared to years ago) it is increases the accessibility to a lower common denominator, and the lowest are these crabs trapped in a bucket that’s rather drag everyone else down instead of receiving a hand to help
them out.