Hey guys! This is my ideas to make Gazlowe a better choice and to align him with Blizzard new talent design philosophy. Since Blizzard will scrap the specialist role, Gazlowe’s role will be unclear and I wanted to try to give better tools at dealing damage while retaining great zoning capabilities. Let me know what you guys think!
**No changes in his base stats
Trait: Salvager - No change
Q: Rock-It Turret! - Damage slightly reduced to adjust to the rework.
W: Deth Lazor - Now reaches max range and damage over 1,5 seconds instead of 3 seconds (current Hyperfocus Coils made baseline). Damage slightly reduced to adjust to that change.
E: Explodium Charge - No change
R1: Robo-Goblin - Activate to gain 30 Armor and 50% bonus Basic Attack damage for 4 seconds. During those 4 seconds, Gazlowe also gains 50% increased attack speed and 50% increased movement speed that decays to 30% over 2 seconds.
Passive: Gazlowe permanently gain 50% increased Basic Attack damage.
R2: Grav-O-Bomb 3000 - Pretty much the same, but radius increased by 15-20%.
Talents
Level 1
NEW Goblin Repair: Regen Globes act as if they were scraps. They heal for 70% more health and mana.
Scrap-O-Matic Smelter: No change
Break It Down!: No change
Level 4
Ark Reactor (E): Reduces Xplodium Charge’s cooldown by 4 seconds (up from 2). If Xplodium Charge hits an enemy Hero, gain 2 charges of Rock-It! Turret.
Clockwork Steam Fist (Q): Damaging an enemy Hero increases the duration of Rock-It Turrets by 2 seconds. Basic Attacks against enemy Heroes reduces their cooldown by 2 seconds.
Hired Goons: Rock-It Turrets deal 50% more damage to Minions, Monsters and Mercenaries. Mercenaries near a turret deal 25% more damage.
Level 7
Extra Tnt (E): Increases Xplodium Charge damage by 50% per enemy Hero hit, up to 150%.
Superior Schematics (Q): Rock-It Turrets deal 8% increased damage every they deal damage to an enemy Hero, up to 40% for 3 seconds.
Goblin Fusion (W): Deth Lazor can be charged for 1 additional second to increase its damage bonus by an additional 75% (down from 100%).
Level 13
X-Tra Large Bombs (E): Increases Xplodium Charge radius by 30%. Being stunned. rooted or if Gazlowe reaches 40% of his max health causes an Xplodium Charge to drop at Gazlowe’s feet. This effect has a 10 second cooldown.
EZ-PZ Dimensional Ripper (W): No change (slow on Deth Lazor)
Engine Gunk (Q): Rock-It! Turret attacks slow enemies by 10% for 2 seconds, stacking up to 30%. They also gain 50 Spell Armor.
Level 16
Kwik Release Charge (E): Hitting at least 1 enemy Hero with Xplodium Charge reduces its cooldown to 1 second.
NEW Hyperfocus Coils (W): Hitting an enemy Hero with Deth Lazor at max charge refund its cooldown and mana cost by 50% and also deal bonus damage to Heroes equal to 3% of their max health.
Rock-It! Turret XL (Q): Rock-It! Turrets attack up to 2 additonal enemies for 75% damage and increase their maximum charges from 2 to 3.
Level 20
Mecha-Lord (R1): Passive Basic Attack damage increased from 50% to 100% and passively gain 25 Armor. Active bonus Basic Attack damage increased from 50% to 100%.
Miniature Black Hole (R2): Increases Grav-O-Bomb radius by 15% (down from 25%) and damage by 50%. It will trigger a second time after a 2 second delay.
Turbo Mode: Activate to increase Rock-It Turrets attack speed by 40% for 8 seconds. Every third attacks, they will fire their own Deth Lazor aimed for nearby targets, prioritizing Heroes (equivalent of current Firin’ Mah Lazorz). 60 seconds cooldown.
Passive: Increase Rock-It Turret attack range by 20%.
It’s Raining Scraps: Scraps from structures count increased from 1 to 2. Minions death have 50% chance to drop 1 Scraps and Heroes death drop 2 Scraps.