Queued up for a match. Teammates are steller and our comp is much better than the enemy’s. Should have been an easy win, but then the enemy started doing this weird thing where they run away from our team whenever they are at a disadvantage.
It was sooooooo annoying. They were never willing to just let us kill them. They peeled for each other and went to great lengthes to disengage if they were losing a fight. We didn’t get a single kill on them.
The worst part is that the only time they wouldn’t retreat is when they had the advantage! If the odds were in their favor it was only then that they would attack us. Between their constant retreats and their tactical engagements they got several kills on our team, but only because they were too cowardly to face us at our strongest.
Anyways I’d like to propose a change to the game. Lets double the movement speed of all characters when they are moving in the direction of an enemy. I want both teams to crash into one another in the middle of the map like a pair of trains. I want there to be no tactical cohesion or positioning whatsoever, just a nonstop series of butcher charges as players ram into one another as a way of moving across the battle field. As an added bonus change this eliminates the fog of war since all you have to do is walk in circles and note the direction you are moving fastest in to find enemy players.
I think this change would make the game 1000000 times better. What are your thoughts?