Remove forced 50%

Forced 50% is honestly a cow that’s been milked to the point of no return.

Find something else to blame your losses on.

At the end of the day, whatever matches the Matchmaker gives you it’s still gonna be random to every letter of the word “Random”.

Even if the matchmaker gives you people close to 50% Win rate
you’re still gonna experience inexperience, bad awareness, bad game sense, unintelligent, trolly, salty, angry, ignorant, stubborn, childish players.

Matchmaker can’t predict it. There’s many factors that can mess up an ally in your team causing them to drag you down with 'em and i myself have given up hope that preciesly that will change any time soon.
We just gonna have to live with it and keep on rolling the dice in SL.

Storm League is a gamble all the way up to Master League, after that every single step you take and every call you make with your hero is on you.
Keep Rolling the dice and hope you hit the mark.

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If I left this cherry-picked quote as is, people might agree with the sentiment and otherwise find it ironic that such a statement is being expressed by someone upset by a loss and blaming everyone else.

If I included the other half of the post, then that would put better context on what you actually meant.

A 32$ winrate is a cherry-picked stat; it could be a seasonal low from someone that finished 1/3 in their placements just as much as it could be 32/100 or 320/1000. It doesn’t indicate role, preferred heroes, or a number of other things that typical complainers neglect because they’re too focused on the wrong thing to have a better impact in their own games.

Esp if they’re the sort just looking for a reason to give up.

Of the times I’ve seen you post, most of them are complaints and ones usually aimed at “matching” with this topic just being par for the course. While aspects of the game are team-based, there’s a difference in outcomes that happens between players that keep on compared to those that don’t; a difference between players that think themselves ‘good enough’ and those looking to ever get better.

What I typically see is that those are look to blame anything else (inanimate or not) tend to hit a cap, and at that cap they get stuck and keep on complaining that they’re stuck. When I see players that ask for advise, or ask others to check their replay for tips, or suggestions on heroes/builds/etc etc, then then climb.

As a healer/support main, that role can arguably be padded and ‘carried’ by other players because their usual fixation is on simply healing, or at least attempting to keep other players alive. They may neglect waves, mercs, objectives, opportune gank or camp invades, etc etc

If someone is just going for cherry-picked stats then…

What happens when you’re the bottom rung of your own games?

Now for point of clarification, the point of posting this is because they are cherry-picked stats. There isn’t context, a hint of win or lose, the enemy composition and a lot of details that matter. However, in those select games you had lower contributions than on other averages, so the system Heroesprofile uses appraised you at low, if not the lowest in those games.

Because player performance can swing wildly – your own games stats can be seen as examples of that – the system can’t “force” winrates as people like to theorize.

The usual gimmick of that complaint is that people make those complaints because that’s all they know how to see. They don’t see how to contribute more in their games (get more seige, make calls, ping retreats, etc etc) they don’t know what the rest of their team is doing (because they’re not with them) they don’t know how to inspire their team to try a bit harder and coordinate a turn-around, and a number of other stuff that does matter.

The game doesn’t know if a healer or tank or ‘siege’ hero got carried, or had a good shot-caller in game to follow, or had a solo carry, or luck by winnions or any of that. Since it doesn’t know those things, it can’t use them to ‘force’ win rates.

For the players of this game
that don’t know how to look for that stuff,
they can’t see how to stand out from all the fluff,
and content themselves with things to blame.

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:slightly_smiling_face:

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Your logic will do no good if most players are emotional and as a result leave the game… and then join LoL for at least slightly more solo carrying

This guy’s been saying the exact same rhetoric on this forum for years. He complains because he plays this game. He’ll stop complaining about this game when he stops playing it. If he plays LoL, he’ll find some way to complain about that game.

The complaints have nothing to do with Heroes of the Storm when they’re as irrational as this. This is just a person who likes to be angry.

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or they just go on to more games and continue to cry about forced 50% in those games too.

It’s not as if LoL doesn’t have people complain about newbie que, reports nothing, small indy team, forced 50%, broken heroes, heroes unchanged after 3+ years, or posters that end up making fun of those tropes.

Regardless of game, the same type of attitudes lead to stagnation and people that resort to complaints and expect something else to magically fix what can often be a ‘them’ problem tend to keep on doing that until they reach the magical rank of Enlightenment and figure out how to get around all that.

Because it obviously takes Super Sadjen Zhaggy Heavily Cultivation Jiant Yobot ckharma to realize such a profound mantra of success that people have to transcend reality to realize the basic stuff they were told all along actually does matter.

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Every “toxic” player that leaves may give the remaining players comfort as “good riddance” to the game. But every person who leaves makes HOTS one step closer to dying unless somehow more players come because that one person left

trouble with that claim stems from all the people that keep claiming to leave, but don’t. That’s part of why they keep on complaining.

Similarly, for all the ‘ded’ game rants that keep going, how many times do they get to be wrong before they sing a different tune? Lol and Dota get those too and they’re metrically far more popular than HotS; but that’s the point of complaints: it’s done by people who don’t see otherwise, refuse to see otherwise, and then fault everyone else instead.

And they carry that on through all the other stuff they do; they’re just a terrible a driver or as terrible a customer as they are a gamer. It’s not “good riddance” till they learn to get over themselves and learn to be a ‘normal’ person instead of their own worst enemy.

Far as HotS goes, since it’s cashcow probably stems from ai, it could probably get an easy activision ‘save’ by just converting it into pve modes with assets pulled from other games (reformed/immortal) and revamp the business model to be better sustained by whales.

It’d be more likely to have internal issues than playerbase ones, even if people cite playerbase as part of the reactions, the common scapegoat stems from people conflating correlation with causation.

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you got to read past the russian botting. lol.

I think the “forced 50%” as an expression is a meme for a set of experiences, some of which are supposedly design choices.

There was a post some time ago where Blizzard explained that a raw matchmaker is not funny, as people enjoy a range of difficulties and also don’t enjoy streaks, so they are supposed to be broken.

What I find weird is that there are people with massively different skills at the very same MMR, despite having played thousands of matches. Just like I’m complaining that I seem to be held down somehow, I don’t quite understand how people with bad teamfight, no understanding of map, camps, objectives, or even gathering experience, can stay the same rank as people with great shotcalling, roaming just like a GM, timing camps to the second, stuff like that. Both accounts level 800, with extensive league participation and very little variance at that.

The only sensible explanation that doesn’t involve some kind of a conspiration theory is that about 50% of HOTS players are high, drunk, watching TV, are being sexually pleased during the game, stuff like that. In other words, distracted :slight_smile:

The learning engine behind PBMMR can be used to hold people in place.

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Possible answers:

  • Team Work
  • Smurfs/Boosting
  • You overestimating your skill conpared to theirs
  • they playing their best most the time vs you playing Heroes you “shouldn’t” often enough to get dragged down to their lvl

And many others (like average mmr so you two actually are not at the same lvl).

The matchmaker was busy forcing on hunterbees44 …
give it time, it will come on you too :smiley:

thts a myth!

nope, hes just a noob who is playing for fun,
if ur matched with someone like tht again and again, try taking a break to make coffee and the queue in again :slight_smile:

2k soak, 7 deaths. I dont remember what the seige damage was but I know it was low.

Okay, then it proves your point that this Jaina was bad. I just asked, because I remember having low dmg, but a lot of siege and exp in exchange. And still get flamed for “no dmg”. :joy:

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Nah if they had good soak then it wouldnt be a problem. Soak is most important stat. I swear it was just somene queing for ranked to do quests.

And still most players in low elo just look on “hero dmg” and ignore everything else. :joy:

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Oh its the same in diamond trust me. This game really does not have much difference between diamond and gold.

Interesting, because I can’t tell this for platin or diamond, but in bronze - gold I see indeed almost no difference, only small mechanical.

I would really have to try hard to get there damage wise, even in a GM match where I’d be eaten, spat out, eaten again, and so on. :smiley:
I think that’s either an AI / bot, or someone really, really not in control (drunk, high, etc).

I get stuff like 10k damage if my teammates are so dominating that I don’t even get to hit twice with Blizzard.