With all the threads popping up about long queues due to the decline of the player population, I thought it would be nice to have a thread to consolidate all the suggestions about how queue times could be improved to set up HOTS for a sustainable future (before it bleeds more and more players due to queue times).
Please post what you think can be done based on your experience.
My own suggestion is as follows. Please note that I play on the Singapore server, a comparatively low populated server compared to EU or NA, so my suggestion is based on this much lower population.
The Singapore server doesn’t have enough players to support so many game modes.
Therefore, there can only be 2 game modes. Ranked and unranked draft. In other words, quickmatch to be REMOVED. BUT, to compensate:
Unranked draft needs to be blazingly fast, almost as fast as quickmatch currently is.
Also, players need to be able to, most of the time at least, lock in what they want to play.
Therefore, unranked draft would work like this:
- No bans
- Very short picking times, no pick order. If no one on the team picks within the alloted (and short) time frame, player 1 randoms a hero (then player 2 etc)
This would work a bit like dota 2’s unranked mode (and there won’t often be battles over who can click faster to insta-lock heroes, contrary to popular belief, except for new hero releases).
Ranked mode also should be made way faster:
- For the first 2 bans, top 2 MMR of each team bans. Both teams and all 4 banning players to BAN SIMULTANEOUSLY. Doesn’t matter if a hero is banned more than once, he just gets banned. 10 seconds for bans.
This will reduce the entire starting banning phase (that usually takes 3-4 minutes) to 10 seconds.
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Pick order can remain or be removed, not sure which would be better. Picking time can be reduced.
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Players who don’t pick in time, instead of kicking everyone to lobby, they just random a hero. Also, if possible there could be a small MMR penalty imposed on the person who randomed if he hasn’t pre-selected a hero.
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Loss forgiveness. If either team has an AI for more than x number of minutes, the game doesn’t count and becomes “safe to leave”. This would prevent situations where someone afk randoms a hero in draft then continues to afk in game and gets replaced by a bot, causing their team to lose.
Can you guys share your thoughts and suggestions relevant to your regions too?