NEW HERO: Zakunda - Support

Hello. My name is Dmitriy. I am glad to present you my new hero concept.

Hero: Zakunda
Role: Support
Universe: Warcraft

Faction: Zandalari

Appearance of the character:

  1. https://i.imgur.com/AmeYUDE.jpg
  2. https://i.imgur.com/M8klAPT.jpg
  3. https://i.imgur.com/qVDeVSC.jpg
  4. https://i.imgur.com/t8FMYrv.jpg

Preface:

The earliest known trolls belonged to the Zandalar tribe, from which all other trolls originated. In general, the Zandalari valued knowledge above all else, but a significant part of the tribe craved conquest instead of knowledge. These disillusioned trolls left the tribe to create their tribes. As time went on, what remained of the Zandalar tribe was regarded as a caste of priest-shamans for all the trolls. The Zandalari have kept the history of the trolls, and they continue to work on the common goals of the society of trolls. Known to all of Azeroth for their high-tech machines and skills in magical art.

The former part of ancient Kalimdor, Zandalar is the birthplace of the trolls’ civilization, and also strictly neutral territory for all trolls. When the first Well of Eternity was destroyed, an explosion pierced a huge hole in Kalimdor. Deep cracks appeared throughout the continent, and Zandalar hastily began to create the strongest protective spells to save their home from destruction. But they could not protect the rest of the continent from cataclysm. The earth outside the Zandalar shield went under water, and the united Kalimdor turned into separate pieces of earth. When the Rift was finally completed, Zandalar saw that their home had become an island. Having restored their destroyed settlements, the trolls continued their research.


Resources:

Health - 1865 basically hit points.
Mana - 580 basically hit points.

Basic damage from auto attack - 97 damage on an area of 1.5 meters every 2 seconds.
For auto attack, the hero uses a combat staff that deals damage to the target in a whirls of wind. Radius of 5 meters.


\\ Abilities:

[Q] - «Whirlwind of Zakunda» - It launches a whirlwind in the selected direction, which travels 5.5 meters at a speed of 2 meters per second. Repeated pressing changes the direction of the whirlwind movement, but not more than once every 0.5 seconds. Slows down enemies in its path by 15% for 1 second. The ability interacts with [W]. The diameter of the whirlwind 1.5 meters. Requires 30 mana. Cooldown 12 seconds.

  • While working with the whirl, the character can move and use other abilities.

[W] - «Spatial Stasis» - During the movement of the whirl (Q), you can use the ability [W] to capture an ally, opponent or flying ability of the enemy hero to pitch it inside the whirlwind, in the direction of movement. A target nearest to the center of the whirl or flying ability is captured inside the whirl at the moment of pressing [W] from 1.75 meters in diameter. Hitting an enemy with a captured and redirected enemy ability will deal damage to him. While capturing and moving, all the during effects of this target stop in time. Repeated pressing releases the target or object in the direction of motion, and disperses the whirlwind. Reduces the cooldown time [Q] by the number of seconds equal to the distance traveled by the captured target with [W] multiplied by 1.5. Requires 30 mana.

  • A captured character becomes immune to damage and cannot perform actions; falls into stasis.

  • The ability can catch yourself, and it can be released prematurely, even while in this stasis, as Zakunda understands the interaction with the wind.

  • Global cooldown abilities [Q] and [W] among themselves is absent. This means that (Q)>[Q] or (Q)>[W] can be taken instantly at the right moment.

  • A whirlwind without an object or character passes through the characters, but not through obstacles.

  • Whirlwind with the character stops when confronted with other characters.

  • A whirlwind with a captured ability, when confronted with a character, causes this character to suffer damage from this ability. A whirlwind can capture one of the falling meteorites of Guldan’s ultimate ability, and redirect the damage of this meteorite to the target. The ability also catches Jaina’s one-volley falling ice fragments.

  • Frogs of Nazeebo caught do not do damage to the Nazeebo, but do damage to other enemies. I will not list all the abilities, there you can already just think logically.

  • Uther’s {W} ability and similar “intangible” abilities are not caught.

  • The ability does not dispel the potential of the captured abilities, but just redirects its.

  • For security reasons, it is not recommended to redirect enemy capabilities towards the allies.

  • Does not affect autoattacks and target abilities, like the Kael’thas fireball and the pathogen of Stukov.

  • Not valid for bosses.

  • With the help of the whirlwind, you can move to the fountain of the allied hero, who, under the influence of periodic damage, may not be able to reach himself, as the ability stops the duration of the effects imposed on the captured target.

[E] - «Earthquake» - Causes an earthquake at a specified location, inflicting 23 points of damage on an area of 3 meters every 0.25 seconds for 3.5 seconds. Auto attacks of Zakunda on opponents that are in the range of an ability slows them down by 12% for 1 second. Requires 45 mana. Cooldown 10 seconds.

  • The ability looks as if trembling cracks appear on the ground, from which fire flashes.

[D] - «Embrace of the Loa» - Uses the effect of the selected ability on talent level 1.


\\ Talents:

— 1 level

1) [D] - «Shrine of Akunda» - When used, increases healing received by 25% for 5 seconds. Cooldown 55 seconds.

2) [D] - «Shrine of Bwonsamdi» - When used, increases the damage from auto attack by 50% for 6 seconds. Cooldown 50 seconds.

3) [D] - «Shrine of Krag’wa» - When used, gives Zakunda a shield of 255 units for 6 seconds. Cooldown 50 seconds.

4) [D] - «Shrine of Gonk» - Increases transport mount speed by 15%. When used, it gives unstoppable for 1 second. Cooldown 65 seconds.

— 4 level

1) [R1] - «Earth Shield» - Covers an ally with a shield of the earth, which, when receiving damage, restores him 51 health. The shield has 10 charges. The duration of the shield is 3 seconds. Requires 40 mana. Cooldown 10 seconds.

2) [R2] - «Windflaw» - Makes a windwave of his staff in the specified direction, and repels all the allies and opponents by 2 meters. Radius 4 meters. Requires 25 mana. Restore 12 seconds.

— 7 level

1) «Intense Wind» - Увеличивает диаметр вихря [Q] на 0.5 метра, а область захвата на 0.75 метра.

2) «Landscape Warming» - Repeatedly pressing [E] for 1.75 seconds after the first use produces a fire explosion that deals 150 damage to all targets in the action field. When pressed again, the ability will continue to operate only up to a value of 1.75 seconds.

  • That is, if you press [E1], then after 1 second press [E2], the ability will make an explosion, and then it will work another 0.75 seconds, up to 1.75 seconds in total. If [E2] is not pressed, then the ability will still work for 3.5 seconds.

3) «Elemental Coordination» - Pressing again [E] moves the earthquake to the specified location at a speed of 1 meter per second, but reduces the radius of the earthquake by 0.5 meters. Can be used no more than once every 0.5 seconds.

4) «Wandering Loa» - Using [D] gains 10 armor points for 10 seconds.

** — 10 level **

1) [R1 ^] - «Zandalari Defense» - Transforms the ability to level 4 talents. After activation, all damage taken by Zakunda begins to heal him in a 1 to 1 ratio, and the power of his abilities increases by 20%. Duration 4 seconds. Requires 65 mana. Cooldown 120 seconds.

  • The ability [E] deals 20% more damage and increases its diameter by 20%, whirl [Q] lasts longer by 20%, and released enemy abilities [W] inflict damage on enemies 20% more damage.

  • Ability becomes applicable only to itself.

2) [R2 ^] - «Air Servant» - Transforms the ability to level 4 talents. After pressing, Zakunda turns into an Air Elemental for 8 seconds, is freed from the effects of slowing down and restores 15% of his maximum health to himself. His abilities increase and cease to require mana. Movement speed increased by 15%. You can pass through the characters. The range of auto attack increases by 0.5 meters. Ability [E] reduces the power of abilities of affected heroes by 15% for 1.25 seconds. The whirlwind [Q] moves 40% faster, and its cooldown time is reduced by 70%. Reuse [R2^] uses the base version [R2], but with an increased range of 0.5 meters and a repulsion distance. Requires 65 mana. Cooldown 110 seconds.

  • In the elemental state, the mount cannot be used.

3) [R1] - «Shield with Fire» - Increases the number of shield charges by 2 and deals 65 damage per second to nearby enemies while it is active.

4) [R2] - «Cyclone» - After applying the ability [R2], the cooldown time of basic abilities is increased by 30% for 3 seconds, and the recovery rate of mana by 70% for 3 seconds.

5) «Ritual of Zanchuli» - Increases maximum mana by 310. All allied heroes within a radius of 4.4 meters around Zakunda will use their abilities by 20% at the expense of Zakunda’s mana.

** — 13 level **

1) «Core Wind» - Each auto attack inflicts an additional 87 damage on the main target in 5 seconds.

2) «Twist» - If an opponent caught by the combination (Q)+[W] remains inside the whirlwind to the end, then after the end of the action he takes 220 damage and 154 damage is additionally applied to the area around him within a radius of 2 meters after the end of the whirlwind.

3) «Multiple Vibrations» - Increases the duration of the ability [E] by 0.5 seconds, and increases the earthquake radius by 1 meter.

** — 16 level **

1) «Wind Direction» - The whirlwind [Q] begins to move not in a straight line, but in the specified point, and stay there if no new point is indicated. The whirlwind lifetime becomes equal to 2.5 seconds.

2) «Windmill» - If the whirlwind [Q] is not launched, then the ability [W] can be used anyway, and then it will release a swhirl wave around Zakunda to a radius of 3.5 meters, and inflict 140 damage to all enemies. Requires 25 mana. Restore 6 seconds. If an ally or opponent is caught by the combination (Q)+[W], then pressing again [W], in addition to releasing the target, will create a swhirl wave in this place and will also cause 140 damage that area, but does not require mana costs.

3) «Wind Tread» - While the whirlwind (Q) is in effect, the character’s movement speed is increased by 15%. Ability [Q] slows down enemies by 8% stronger.

  • The increase in speed movement does not work during the action [R2^], because the speed of movement there is already increased by the wind.

** — 20 level **

1) «Paths of Wind» - Whirl [Q] reserves a trail, which increases the attack speed of the allies by 25% and the speed of their movement by 15% for 1 second. The lifetime of the created trail is 1.5 seconds.

2) «Filling» - Auto attacks on allies give them 7 mana and replenish 40 health points. One such auto attack on an ally spends 10 mana. Auto-attacks on allies also operate in the area, and I fill up 3 mana and 20 health points in the same radius of 1.5 meters to nearby allies. Using the ability [D] additionally increases the speed of Zakunda’s auto attack by 40% for 4 seconds.

3) «Wind shards» - The enemy inside the whirlwind (Q)+[W] takes 64 points of damage every 0.5 seconds.

4) «Core Bloating» - While the whirlwind [Q] is in the area of during (E), the earthquake lifetime increases by 1.25 seconds for each second the whirl is there. Increases damage from active ability (E) by 10% for each second of the whirl there (Q). Decreases the time between whirlwind coordination (Q)>[Q] by 0.25 seconds.


Thanks for watching! :slight_smile:

Also see my other concepts:

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Quick Messages - http://us.forums.blizzard.com/en/heroes/t/suggestion-quick-messages/5150