NEW HERO: Uku'lar - Healer

Hello. My name is Dmitriy. I am glad to present you my new hero concept.

Hero: Uku’lar

Class: Healer (Melee)

Preface:

Uku’lar is one of the five creators of the Nexus, and participates in the competitive process to identify new ways to optimize interaction with the world.


Resources:

Health – 1870 basically hit points.

Mana – 460 basically hit points.


\\ Abilities:

[Q] - "Healing Trance" - Immerses an ally in a trance for 4 seconds and during this time heals him for 15% of his maximum health. If the target is an enemy hero, then the ability immerses him in a trance for 3 seconds, but it replenishes his health in the amount of 5% of the maximum reserve during this time. Pressing, moving or taking damage again interrupts the process and takes it out of the trance. With the ability [Q] you can choose yourself to go into meditation and restore 30% of your health and 25% mana in 4 seconds. Cooldown 15 seconds.

  • Ability type - Channelling

  • For healing using Q requires the absence of movement and incoming damage, both to the healer and to the target, which means the fighter will have to leave the battlefield for a sufficient distance for a while. The long recovery time of the ability determines the most suitable choice of target.

[W] - “Health Spheres” - After pressing, a sphere starts spinning around the Uku’lar, which in 3 seconds makes 3 turns and heals for 70 health units any ally hero that has fallen under the sphere, except mercenaries. Cooldown 8 seconds.

  • Uku’lar does not receive healing when the sphere revolves around it.

[E] - “Earthball” - After a delay of 1.5 seconds, Uku’lar throws the earth ball in the chosen direction, dealing 190 damage and stunning by 0.6 seconds the first enemy he encountered. After a hit, the earth globe breaks into pieces, inflicting 50 damage to enemies standing nearby. Cooldown 8 seconds.

[D] - "Fusion with Nature" - When activated, gives invisibility and unstoppable for 3 seconds, if the character at this moment has 51-100% mana. If the mana is 0-50%, then after clicking the character becomes unstoppable for 1.5 seconds. Cooldown 120 seconds.

  • For convenience of tracking, on the mana strip there is a dash in the middle, which disappears if the mana becomes less than 51%.

[R1] - "Tornado" - The character turns into a moving tornado for 6 seconds, capturing the enemies he has caught for 2 seconds, dealing 460 points of damage, and then throwing everyone into a random direction 10 meters. The fall deals an additional 150 damage on the touchdown area and slows the main target by 30% for 2 seconds. If the target is a minions or a mercenary, the damage in the area will be 60 units. The speed of movement in the form of a tornado slows down to 60%. At the same time, a tornado can catch 8 targets, of which enemy heroes can be a maximum of 3. In the midst of opponents, preference is primarily given to enemy heroes. Cooldown 120 seconds.

  • I propose the following priority formula: At the moment of activation of the Tornado, the script analyzes whether there are 3 enemy heroes within a radius of 2 seconds of movement with such a 60% speed. If there is, then the minions or mercenary maximum is captured 5 units. If the enemy hero 2, then 6 minions or mercenaries are captured. If 1 hero, then 7 units. Let me remind you that every 2 seconds "Tornado" throws out captured enemies, causing them damage.

  • The same character can be caught by the "Tornado" again if it is within reach after an ejection.

[R2] - “Ground Wave” - After a delay of 1.5 seconds, Uku’lar releases a wave of earth-shaking in the drawn direction, inflicting 350 points of damage to enemies and slowing them down by 70% for 3 seconds. The effect of slowing down gradually fades. Cooldown 80 seconds.

  • After clicking on [R], the player draws on the ground a trajectory a maximum of 20 meters long, and after releasing the paint, the hero begins to cast a spell, after which a wave of an earthen wave begins to move from him. For enemy heroes, the trajectory is not displayed.

  • You can not draw a broken or sharp path - at the time of drawing on the ground, the game gently smooths the drawing path. Gradually, the player will get used to and understand the principle of smoothing, and will draw effective trajectories.

  • The length of the trajectory in any case will be 20 meters, and if it was not completely drawn, the game will finish drawing it as a straight line in the direction of the last drawing. Thus, if you need a straight path, you can simply draw a short line in the desired direction.


\\ Talents:

— 1 level

1) - "Hypnologist":

  • 1 Quest: Heal the allied heroes 6000 units of health with [Q]

  • 1 Reward: Increases the amount of allied healing by 0.5% of maximum health for each subsequent second of trance.

  • 2 Quest : Hold the allied or enemy heroes in a trance for 40 seconds.

  • 2 Reward: Increases the radius of [Q] by 25%.

  • 3 Quest: Heal yourself 7600 health units with [Q]

  • 3 Reward: The ability to cease to restore the health of the enemy hero, and the trance time for the enemy hero will increase by 0.5 seconds.

2) - "Wellner"

  • 1 Quest: Heal with [W] 2600 health.

  • 1 Reward: Around the hero starts flying second sphere.

  • 2 Quest : Heal with [W] 3500 health.

  • 2 Reward: Spheres will make 2 additional turns.

  • 3 Quest: Hold the spheres in flight for 20 seconds.

  • 3 Reward: The ability [W] can be applied to the allied hero from a distance, but in this case the recovery time will increase for next by 4 seconds.

3) - "Groundsman"

  • 1 Quest: Deal with [E] 1200 damage.

  • 1 Reward: Each hit on an enemy hero with this ability will restore Uku’lar health in the amount of 30% of the damage done.

  • 2 Quest : Get to the enemy heroes 15 times with [E], without dying.

  • 2 Reward: Increases ability damage by 20%.

  • 3 Quest: Get to the enemy heroes 25 times with [E], without dying.

  • 3 Reward: The mana cost of using the ability will decrease by 20%.

— 4 level

1) - "Deep Meditation" - If the ability [Q] is applied to itself, it restores 7% more health and mana, but in this case the duration of the meditation increases by 2 seconds.

2) - "Peace Trance" - The damage inflicted by an enemy hero after leaving the trance [Q] is reduced by 20% for the same amount of time he was in a trance.

3) - Active ability – "Spectral Vision" - After being activated for 3 seconds, Uku’lar gains the ability to see the energy of opponents through obstacles within a radius of 8.5 meters. Cooldown 45 seconds.

  • The ability does not reveal the terrain and opponents with their health / mana indicators, but creates translucent clusters of energy at their location. Allied heroes instead of clots of energy see graphic signs.

4) - Active ability - “Space Condensation” - After clicking, it thickens the space within a radius of 2 meters where Uku’lar is at the moment of pressing, slowing down enemies by 25% for 1.5 seconds. Cooldown 35 seconds.

5) - Passive ability - "Improvement Fusion" - Increases the duration of stealth from D by 1 second, and undtoppable by 0.5 seconds. Reduces cooldown by 10 seconds.

— 7 level

1) - "Earthgrip" - If a character does not take damage for more than 4 seconds, its walking speed is increased by 15%.

2) - "Expansion" - Increases the radius of rotation of the spheres by 25%. Pressing [W] again increases the rotation speed of spheres by 200% for 1 second. Replenishes 10 mana if spheres are not sped up by pressing again.

3) - "Boulder" - Ability [E] affects all opponents in its path, but the earth globe is no longer scattered to the side after hitting the hero. Reduces the range of use by 30%.

4) - “Ground Hammer” - The ability [E] instead of throwing the earth globe gives Uku’lar a ground hammer that lasts for 10 seconds and increases the damage done in melee combat by 35%, but slows down the attack speed by 15%. Each attack with a probability of 10% will stun the enemy for 0.75 seconds. Increases cooldown by 6 seconds.

  • During the application of [Q], the character puts the hammer on the ground. If the time of existence of the hammer is over, and the ability Q is still valid, then the animation of the suction and dissolution of the hammer with earth occurs.

5) - “Stones” - Ability [E] instead of throwing a globe, gives Uku’lar the ability to hit the target remotely within 5 meters for 6 seconds, creating earth stones every 0.75 seconds and throwing them at the enemy. Each stone deals 80 points of damage and costs 10 mana.

  • Animation throws carried out with both hands on the line.

  • At the time of the swing, an animation of the magical creation of stones from the earth to the hands takes place.

— 13 level

1) - "Multiple Spheres" - If the sphere [W] falls on the allied hero, the healing sphere also begins to rotate around it, the healing efficiency of which is reduced by 20% from the derivative. Maximum 3 retransmissions. On one hero of the sphere can go no more than 2 times.

2) - “Stability” - Every 650 units of restored health give Uku’lar 1 a renewal point. After accumulating 3 points, the maximum health is increased by 2%. The maximum is 20%. After death, Uku’lar loses 5% of the accumulated increase.

3) - "Crusher" - Every fifth auto attack inflicts damage to the enemy in the amount of 2% of his maximum health.

— 16 level

1) - "Indestructibility Trance" - Makes uninterrupted allied healing from [Q] by taking damage. But reduce amount of healing by 8%. During allied healing with [Q], the target for 2 seconds gradually receives a shield of 15% of its maximum health for the next 20 seconds.

  • Thus, if Uku’lar was attacked, he can go into a trance, and with the help of a shield and periodic self-healing, resist the incoming damage, gaining time.

  • If an allied hero is attacked, Uku’lar can lead him into a trance, and, despite his stillness and indifference, with the help of a shield and periodic healing, resist the incoming damage. There are only two ways to interrupt this process - to move one of the heroes, or to damage Uku’lar.

2) - “Open Channel” - If an enemy hero receives healing from his ally during a trance [Q], then 90% of this healing is sent to Uku’lar, 40% of which is redirected further to the allied heroes if they are nearby.

3) - "Space Connection" - While the [W] sphere is spinning around the hero, his auto attacks fill him 10 mana points.

4) - "Ground Cloak" - Gives Uku’lar 50 shield for every 150 primary damage inflicted on enemy heroes with [E]. The maximum strength of the shield is 400 units.

— 20 level

1) - R1 - "Chaos Control" - Allows once again pressing to select the direction of ejection of targets that are inside the Tornado at the moment, but reduces the damage to the area by 10% for each enemy ejected, if there are more than 2 and they are thrown to one side with this improvement. Reduces cooldown by 25 seconds.

  • Throwing several opponents in the same direction, will create significant damage to the area.

2) - R2 - "Backward Wave" - After casting a spell, the same wave begins to move from the end point of the chosen trajectory in the opposite direction, passing all the way. In a place where the two waves intersect, a stone explosion will occur, dealing an additional 75 to 600 damage to the area, depending on the distance to the explosion.

  • The specificity of the improvement gives the player an interesting task - firstly, correct positioning to produce an explosion in the right place, and secondly, since opponents will see a return ditch going from the other side, you need to create such a trajectory so that it is not clear where the middle collision will occur.

3) - “Scooping Fusion” - As long as Uku’lar is invisible or unstoppable D, every meter of distance traveled restores his health and mana at a rate of 2.5% of the maximum reserve.

4) - "Resource Hypnologist" - The ability [Q] allows you to restore the durability of allied structures and allied electrical gadgets at 4% per second.

5) - “Mastering Trance” - If the [Q] ability has been applied completely, without interruption, then the recovery rate of all Uku’lar abilities is increased by 25% within 5 seconds.


Thanks for watching! :slight_smile:

Also see my other concepts:

REWORK: Whitemane, Healer - https://us.forums.blizzard.com/en/heroes/t/hero-rework-whitemane/27331

Charki, Melee Assassin - https://us.forums.blizzard.com/en/heroes/t/new-hero-charki-melee-assassin/27132

Strand of the Ancients, Map - https://us.forums.blizzard.com/en/heroes/t/new-map-strand-of-the-ancients/26872

Daelin, Bruiser - https://us.forums.blizzard.com/en/heroes/t/new-hero-admiral-daelin-proudmoore-bruiser/26623

Antonidas, Support / Assassin - https://us.forums.blizzard.com/en/heroes/t/new-hero-archmage-antonidas-support-assassin/26454

Bolner, Support - https://us.forums.blizzard.com/en/heroes/t/new-hero-bolner-support/24229

Ionar, Tank - https://us.forums.blizzard.com/en/heroes/t/new-hero-ionar-tank/24117

Tony, Support - https://us.forums.blizzard.com/en/heroes/t/new-hero-tony-romano-support/24025

Dyozi, Ranged Assassin - https://us.forums.blizzard.com/en/heroes/t/new-hero-dyozi-ranged-assassin/23965

HYDRA, Tank\Assassin\Support, Hero for three players - https://us.forums.blizzard.com/en/heroes/t/new-hero-hydra-tank-assassin-support-mega-hero-for-three-players/23664

Zakunda, Support - https://us.forums.blizzard.com/en/heroes/t/new-hero-zakunda-support/23564

Akama, Bruiser - https://us.forums.blizzard.com/en/heroes/t/new-hero-akama-bruiser/23389

KURKEN, Bruiser \ Melee Assassin, Hero for two players - https://us.forums.blizzard.com/en/heroes/t/new-hero-kurken-tank-melee-assassin-new-hero-for-two-players/22709

Kavetdren, Support - https://us.forums.blizzard.com/en/heroes/t/new-hero-kavetdren-support/22640

Kodorb, Support - https://us.forums.blizzard.com/en/heroes/t/new-hero-kodorb-support/22540

Monkana, Bruiser - https://us.forums.blizzard.com/en/heroes/t/new-hero-monkana-bruiser/22461

Mission “Covering”, New Map - https://us.forums.blizzard.com/en/heroes/t/new-map-mission-covering/22323

Sunny Glade, New Map - https://us.forums.blizzard.com/en/heroes/t/new-map-sunny-glade/22254

Floating Island, New Map - https://us.forums.blizzard.com/en/heroes/t/new-map-floating-island/22204

The Motorshell, Transport - https://us.forums.blizzard.com/en/heroes/t/new-transport-the-motorshell/15704

Reiker, Support - https://us.forums.blizzard.com/en/heroes/t/new-hero-reiker-support/15176

Girth, Tank\Support - http://us.forums.blizzard.com/en/heroes/t/new-hero-girth-tank-support/14830

Teron, Specialist - http://us.forums.blizzard.com/en/heroes/t/new-hero-teron-specialist/14631

Quick Messages - http://us.forums.blizzard.com/en/heroes/t/suggestion-quick-messages/5150

“Is one of the creators of the Nexus.” might be a too much important role for a fan-creation.

HotS is the allegory of our world :smile: