[My Wish and My Idea] Nerub'enkan

Nerub’enkan

Once a fearsome warrior during the war of the Spider. she succumbed to her wounds and was raised into un-death as an obedient minion of the Scourge. Now she is the Nerubian guards a ziggurat in Stratholme as fiercely as she defended her home in life.

Generality

A strong and sustain assassins who inflict high amount of damage on her enemies.

Base

Health: 1894/1894
Health Regeneration: 3.86
Basic Attack Damage: 93
Attack Speed: 1.00
Basic Attack Range: 5.5
Role: Ranged Assassin.

Scale Value=4% per level.

Trait//Summon Mount

Z) After 1 second, gain 30 % movement speed.

Note: Nerub’enkan shape is a specific mount and there is no need a mount.

D) Crypt Scarabs

Each Nerub’enkan basic attack is a small wave of crypt scarabs, deal 93 damage on the target (defined number), then the wave return to herself heal her for 75% of the amount.

Basic Abilities

Q) Poison of Scarabs

Active Q to Nerub’enkan get acid of scarab Poison, her next 3 basic attack dealing 62 bonus damage plus 32 poison damage for 2 seconds (10 seconds cool down and 45 mana cost).

W) Raise Undead Scarabs

Nerub’enkan summon some undead scarabs that persist for 3 seconds, the scarabs heal Nerub for 44 amount per second and deal 54 damage every 0.5 seconds on nearby enemies, also slow nearby enemies by 20% for the duration, usable during Burrow (10 seconds cool down and 60 mana cost).

E) Burrow

Nerub’enkan digs into the ground, becomes invisible for 2.5 seconds, and gain an additional regeneration rate of 25 hit points per second, Nerub cannot deal attack while burrowed (12 seconds cool down and 50 mana cost).

Heroic Abilities

R1) Web

Every 15 seconds Nerub’enkan automatically throws a spider-web trap at the closet enemy hero, (range=8) dealing 256 damage and root them for 1.75 seconds (45 mana cost).

R2) Overcoming

Nerub’enkan stands almost half-standing form and strikes the enemy with his paw, dealing 300 damage on the enemy and the surrounding area also stun them for 1.50 seconds (40 seconds cool down and 80 mana cost).

Talents

Level 1 Talents (Tier1)

[Plagued sample]. While The Undead scarabs are alive, basic attacking to the target cause the (basic attack’s) scarabs to stick to the target, deal 30 damage every 0.25 seconds for 0.5 seconds.

[Crypt restoration]. Regeneration globes increases Nerub health regeneration by 1.

Reward: After collecting 20 globes, the duration of Burrow is increased by 0.5 seconds.

[Creature attack]. Nerub 5rd basic attack deal an additional basic attack damage on the target.

Level 4 Talents (Tier 2)

[Resistant insects]. Increase the duration of Raise Undead Scarabs by 2 seconds, the Scarabs damage dealt cause to restore 12 mana.

[beast stalker’s boot]. After exit of Burrow, Nerub gain 20% movement speed for 3 seconds.

[Viscid Acid]. Poison of Scarab also slow enemy heroes movement speed by 30% for 2 seconds.

Level 7 Talents (Tier 3)

[Carapace]. While Undead Scarabs are alive Nerub gain 25 armor, reduce damage taken by 25%.

[ Corruptor of Scarabs ]. Undead Scarabs deal 200% more damage on non- heroic targets.

[Burrow’s sustain]. After exit of Burrow, Nerub instantly healed for 200% of the regeneration amount that healed her at the Burrowed time.

Level 13 Talents (Tier 4)

[Improved creature attack]. Basic attacking on the target increase Nerub attack speed by 15% for 3 seconds, stack up 4 times.

[Dark spine]. After end of the Burrow, Nerub all damage dealt is increased by 30% for 5 seconds.

[Crypt Fiend Warrior]. Active it to summon a Crypt Fiend warrior, Crypt Fiend deal 74 damage and has 682 health, after death of the Crypt Fiend Nerub instantly gain the Undead Scarabs.

Level 16 Talents (Tier 5)

[Acid secretion]. Basic attack reduces cool down of Poison of Scarabs by 2 seconds.

[Undead regeneration]. While Nerub channel Burrow, she is healed for 3% of her maximum health per second.

Passive: Increase duration of Burrow by additional 0.5 seconds.

[ Advanced Creature Attack ]. Increase basic attack damage by 25% and basic attack range by 1.1

Level 20 Talents (Tier 6)

[Encasing Webs]. The Web also blind enemy heroes. Also its cool down is by 5 seconds but reduce the duration by 0.5 seconds.

[Overcome again]. Getting a take down within 3 seconds of casting Overcoming, reset cool down of Overcoming.

[Corruptor’s scourge stone]. Active it to respawn at Hall of Storm (180 seconds cool down).

[Spell Book of Ziggurat]. Active it to reset cool down of Nerub basic and heroic abilities (90 seconds cool down).

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A picture of Nerub’enkan.

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