Murky Shell Game talent treats spawn as an egg

When Shell Game is selected, if Murky places only 1 egg somewhere on the map, and later he dies, the game will randomly respawn Murky either at the egg or within the spawn point at core (even though no second egg is visible there).

This doesn’t seem like it’s intended - if Murky only places one egg, it should still use that egg as a guaranteed respawn point. It shouldn’t force Murky to have two respawn points even when he doesn’t opt for two.

This bug only happens before Murky places his second egg OR if both eggs are destroyed (and he goes into his exclamation mark state). If he’s already placed two eggs before and one is destroyed, it seems to correctly treat that one egg as his only spawn point. Once both eggs are destroyed, the game assumes the core’s respawn point is egg number 2 again, even if Murky puts out egg number 1 again.

Below further observations to shell game and murky.

Shell game: Cooldown for egg placement is 15s independent of the talent picked or not (Shell game tooltip mentions the cooldown increasing with 15s).

Lvl 1 “Fish eye”: Tooltip still mentions shields increasing for eggs, even though shields have been removed from eggs.

Lvl 13 “egg shell”: Tooltip says murky gains shield of 35 % of current health, but does not tell the player for how long the shield is active?