Muradin and ETC should deal less damage with their stun

Currently they have extremely powerful basic ability stuns. 1.25 seconds at a decent range is very powerful.

It starts to get ridiculous when you realize that these heroes also deal some of the highest damage of any tanks. Muradin can literally gank by himself as a main tank, and ETC comes very close to having that level of damage.

Can these heroes stop doing so much damage if they’re going to have amazing CC? There are plenty of tanks who manage to be good WITHOUT stupid damage, such as malganis, garrosh, and anub.

Please reduce the auto attack or ability damage of both of these heroes. Diablo needs to hit a wallbang to deal the kind of damage these heroes do unconditionally. It’s pretty silly

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Muradin only have damage on Q with a quest and lots of stacks.
Etc can only have damage on stun with echo pedal.
Unless you mean W damage after stun which is a talent and requires you to stun before W meaning you have no 7 talent if:

  • you use W then stun
  • you use only use W to peel
  • you don’t W after stun to allow your mates to follow up.
    Far from being non conditionnal.

Assassin should have less hp than a lane minion with 0 cc and 0 self sustain or protection.There are lots of assassins that manage to be good without it like lunara, greymane,samuro,hanzo.
Damn this more dumb than i thought.

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Requires a very specific build which only works against single targets and blows away a lot of his tanking and CC potential. Specifically it relies on the damage from his clap hitting just a single hero target and then using rewind to immediately cast it again for 2 storm bolts and 2 claps in short succession with a haymaker to finish plus his boosted high auto attack damage mixed in-between. After doing this he has blown all cooldowns and so could easily be killed.

ETC is low damage. His ability damage is pretty much pathetic and auto attack is not even that good. I would rate his damage even lower than Anubarak.

Did you just put malganis in the line up of low damage tanks?

One of this game’s bigger issues is the trade-off for cc not being a big enough penalty to damage. It is very rare for players to really think hard on choosing between raw damage and cc, because quite frankly the cc comes with enough damage to kill anyway, just more easily.

It is one of the game’s downfalls, leads to a pretty narrow roster in terms of high-tier picks and lowers the overall mechanical skill ceiling of this game. It is part of the reason the eSports scene became a joke (oh look my team did that “pro combo” in HL the other day and we didn’t even use voice chat…).

You know someone is just spamming complaints about random heroes when ETC’s damage is considered too high. Seriously? Diablo has been much more of an issue for a long time now. Playing mostly ETC instead of Diablo feels like an uphill battle I can only turn around by outplaying the enemy tank… and hard.

OMG another Trolling post. You are the king of trolls. First I see you say Genji needs stealth and Mura / ETC does too much DMG… WHAT???

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