Millhouse Manastorm Concept (done up a bit)

Redid this concept since it was a year ago and I’ve had time to think about it, plus I don’t have anything better to do

Milhouse Manastorm

Title: Master of Magics
Role: Ranged Assassin
Difficulty: Hard
Franchise: World of Warcraft
Health: 1250
Health regen: 4.4
Resource: Mana crystals (10)
Unit radius: 0.65
Attack speed: 1
Attack range: 6.6
Attack damage: 42
Strengths: Sustain damage, spell resistance
Weaknesses: Mobility, crowd control, dive

Q - Arcane Blast

  • 2 seconds
  • 1 mana, 7 unit range
  • Instantly deal 140 damage in a long, narrow cone in front of you. Deals 50% damage to structures.

W - Arcane Explosion

  • 4 seconds
  • 3 mana, 2.5 unit range
  • After 0.25 seconds, deal 170 damage to all enemies around you.

E - Mirror Image

  • 11 seconds
  • 6 mana, 6 unit range
  • Create a duplicate of yourself at the target location for 5 seconds. This image mimics your basic abilities dealing 25% damage and has 50% of your current health.

Trait - Just you Wait

  • Start with 1 mana, increasing by 1 whenever you level up, up to 10. Regenerate 1 mana every 2 seconds.
    Active: Spell Studies
  • 4 second cooldown
  • Become unable to act, but gain 25 armour and regenerate 1 mana every 2 seconds (stacks with base mana regeneration).

R1 - Counterspell

  • 25 seconds
  • 5 mana
  • Gain 100 spell armour for 3 seconds. Upon ending, restore health equal to 50% of the damage prevented. Passive: Gain 2 charges of spell shield, reducing the next source of spell damage by 50%. 15 second cooldown.

R2 - Evocation

  • 50 seconds
  • 5 mana
  • Activate to increase your spell power by 25% and increase base mana regeneration by 50% for 4 seconds.
  • Passive: Your basic attacks are now split into 50% physical damage and 50% spell damage.

Lvl 1
Arcane Intellect - Hitting 2 or more heroes with arcane blast returns 2 mana. Passive: Damaging an enemy hero with a spell increases health regeneration by 75% for 2 seconds.
Arcane Missile - Enemy heroes hit by Arcane Blast also have an arcane missile fired at their current location dealing 90 damage, taking 0.65 seconds to land. Hitting an enemy hero with Arcane Missile increases your movement speed by 15% for 1.5 seconds.
Arcane Proficiency - Quest: Damage enemy heroes with Arcane Blast. Reward: Each enemy hero hit increases its damage by 5, up to 125. After hitting 25 heroes, gain additional 75 damage.

Lvl 4
Touch of Flame - Enemy heroes hit by Arcane Explosion also take 20% of its damage over 3 seconds after.
Touch of Frost - Enemy heroes hit by Arcane Explosion are slowed by 20% for 1.25 seconds.
Mana Storm - Increase the cost of Arcane Explosion by 1, but restores 60 mana to all allies within range. Passive: Increase the range of Arcane Explosion by 0.75 units.

Lvl 7
Splitting Image - Casting Mirror Image also creates a Mirror image at your location. Passive: Reduce the cooldown of Mirror Image by 2 seconds.
Duplicate - After Mirror Image is destroyed, a second is summoned in its place that lasts 2 seconds. Passive: Increase the damage of Mirror Image to 50% of your damage.
Echo Of Millhouse - Activate to swap places with your Mirror Image. Passive: Increase the health of Mirror Image to 100% of your maximum health.

Lvl 13
Tome of Intellect - Decrease the cooldown of Spell Studies by 1.5 seconds, and decrease time taken to generate 1 mana by 0.5 seconds.
Devolving Missiles - Damaging an enemy hero with Arcane Blast reduces their damage dealt by 25% for 4 seconds, stacking up to 50%. Duration is refreshed whenever you damage them with Arcane Blast.
Mana Bind - Active - Damaging an enemy hero with spell damage steals 10 mana from them. Stealing 200 mana causes allows you to activate mana bind, causing your next basic ability to recharge 50% faster.

Lvl 16
Font of Power - Dealing damage to enemy heroes with spell damage increases your spell power by 1% for 4 seconds, up to 20%.
Conjure Mana Biscuit - Mirror Image leaves a mana biscuit on the ground whenever they are destroyed, lasting 10 seconds. Mana biscuits restore 3 mana.
Cram Session - Activate to cause Arcane Blast and Arcane Explosion to refresh 50% faster, and reduce their cost by 1 mana (not less than 1). 25 second cooldown.

Lvl 20
Master of Magics - Reduce the cooldown of Counterspell by 10 seconds, and increase its duration by 2 seconds. Increase healing from damage prevented to 100%.
Here it comes… - Increase split basic attack damage to 200% physical and spell, but reduce attack speed by 25%. Enemy heroes hit by basic attacks have their armour reduced by 15 for 1.5 seconds.
Power of Creation - Casting Mirror Image grants stealth for 8 seconds. Passive: Increase maximum mana to 12.
Dark Magics - Upon dying, create an invulnerable Mirror Image that you control until you respawn that deals 25% damage and have untalented abilities. Passive: Reduce your death timer by 25 seconds.