Mannoroth, Lord of the Burning Legion

Durable melee tank, has the ability to fear nearby enemies by reducing their attack damage.

Strengths:

  • Durable
  • CC
  • Solo

Weaknesses:

  • Slow moving
  • Low mobility

Basic Abilities:

  • Fire Bolt (Q): Mannoroth hurls a bolt of fire that damages and stuns a single target.
  • Howl of Terror (W): Mannoroth howls nearby enemies, reducing their attack damage for a short time.
  • Rain of Fire (E): Mannoroth casts a rain of meteors dealing area damage overtime.
  • Cleaving Attack (Trait): Mannoroth’s basic attacks strikes through to enemies near the designated unit.

Heroic Abilities:

  • Doom (R1): Mannoroth targets a non-hero unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until its death. Upon its death, a Doom Guard will spawn from its corpse. Doom cannot be dispelled or cancelled.
  • Devastating Stomp (R2): Mannoroth channels his demonic powers to unleash a powerful stomp that deals heavy damage and temporarily stuns them overtime.

Backstory:
Loyal to the Dreadlord Tichondrius, Mannoroth is the great leader of the Burning Legion. He is responsible for spiking his blood into the fountain and granting the Warsong Clan under its leader, Grommash Hellscream an unstoppable power to defeat the Night Elf demigod Cenarius for him.

Talents:
Level 1:

  • Bloodthirster (Trait): Cleaving Attack restores a portion of health.
  • Hellfire (Q): Fire Bolt grants spell power
  • Flame Transfer (Q): Fire Bolt hits refunds its mana cost

Level 4:

  • Howling Wrath (W): Howl of Terror reduces armor
  • Howling Fray (W): Howl of Terror increases casting radius
  • Firestorm (Passive): Fire Bolt and Rain of Fire increases damage and reduces movement speed

Level 7:

  • Raining Soot (E): Rain of Fire increases spell power
  • Trembling Flames (E): Rain of Fire increases cooldown reduction
  • Butcher of the Legion (Trait): Cleaving Attack increases damage for a short time

Level 14:

  • Demonic Wrath (W): Howl of Terror debuffs and increases cooldown reduction
  • Double Bolt (Q): Fire Bolt fires twice after casting
  • Silent Defiler (W): Howl of Terror also silences

Level 16:

  • Rain of Damnation (E): Rain of Fire increases damage radius
  • Rain of Torment (E): Rain of Fire empowers Howl of Terror and Fire Bolt
  • Lord of Rage (Passive): Mannoroth’s abilities empowers basic attacks

Level 20:

  • Double Doom (R1): Doom grants two charges
  • Stomping Fury (R2): Devastating Stomp reduces movement speed and grants spell armor
  • Rain of Despair (E): Rain of Fire reduces armor
  • Howling Cleave (W): Howl of Terror empowers Mannoroth’s trait
1 Like

I’m always down for more demons.

Couple of thoughts, hopefully I don’t sound too naggy:
For a tank he doesn’t seem to have a lot of talents for survivability. Muradin gets away with this because he has regen built into his trait so he only needs two tiers for tanking and can bank everything else on dps. Could cut back on a few of the +spell power talents to give him more cc or sustain.
Mannoroth seems like he’d be another Arthas in that he’s strong against melee comps but doesn’t have a lot of tools for contributing to more generalized scenarios. Unless his skillshot abilities have some assassin-like numbers it seems like he’d have a lot of trouble initiating a fight or even peeling. And he seems somewhat mage-like because of those, kind of like a melee Azmodan. Maybe change his E to give him something that lets him stick to enemies better or forces a fight to center around him.

A bit more details on the talents would be nice to see what direction you’re aiming for.

Is it 100% cleave? Even on a tank it can be pretty strong against grouped enemies and lets you clear out minion waves with minimal mana spent.

Based off his total health or the damage dealt? When attacking any kind of target or just heroes?
The difference between Full Metal on D.va and something like Second Wind on Varian or Spectral Leech on Leoric is pretty massive.

Increased damage or attack speed? Does it activate on casting or is it a varying effect for how many enemies you hit with it?

Armor reduction on a 20 is pretty boring on it’s own. It can do a lot of good on an aoe but you usually want a Storm talent that really changes how you can approach a fight, not one that just augments what you’re already doing.

How long is the stun on it and how fast do the extra shots come down? Stunning someone 3 times with one ability seems pretty massive if you can do it without needing any extra CC or followup.

Does it apply a dot to them and periodically ministuns as well?