Greetings.
Malfurion was the first mortal taught Druidic lore by Cenarius himself… Suffice it to say that Malfurion feels bad in HotS. Whitemane and Deckard are way better alternatives in almost all situations and Malfurion barely even plays like a Druid. Where’s all that versatility that Druid’s are known for?
As a WC3 player, WoW player, and HotS/Moba player, I’ve come up with the following ideas - numerical values would need balancing of course.
The Rework:
Malfurion Stormrage, the Archdruid
Ranged/Melee Multiclass Hero
Strengths:
-CC
-Sustain
-Poke/Peel
Weaknesses:
-High Mobility Enemies
-Silences
Trait: Shapeshifter - Malfurion can shapeshift into different melee forms, gaining new abilities and no longer using mana:
NumKey 1: (Cat) Feral Form - 5% faster movement speed, 25% faster attack speed
NumKey 2: (Bear) Guardian Form - 15% increased maximum health and damage
NumKey 3: (Humanoid) Balance Form - Trait (D) can cast Innervate on allies
Abilities work as you might expect. In Balance Form, Malfurion is more or less the same as he is now. Cat form and bear form are the big changes:
(Cat) Feral Form:
Q: Swipe - Casting Swipe builds combo points and each Swipe does more damage to the same target, at 3 combo points the next Swipe cast becomes Thrash, resetting the combo points - 2.5 second cooldown.
Thrash - Damages all enemies in a small area in front of the Feral Druid and does less base damage than Swipe - Thrash has no cooldown.
While under the effects of prowl, Swipe/Thrash slow targets by 25% for 0.75 seconds.
W: Rake - Rake does small base damage and applies a powerful scaling bleed damage by spending combo points generated by Swipe - 8 second cooldown.
While under the effects of prowl, Rake applies additional bleed damage.
E: Prowl - Enter stealth mode and gain bonuses to Feral Form abilities.
(Bear) Guardian Form:
Q: Maul - Damages and stuns the target for 1 second - 4.5 second cooldown.
W: Roar - Fears targets around the Druid for 0.75 seconds - 8 second cooldown.
E: Barkskin - Gain 25 armor for 3 seconds - 12 second cooldown.
Heroic abilities are where the Druid specializes as a multiclass, similar to Varian having to decide what to focus on. The Druid chooses from 3 distinct options at level 10:
Ferocious Bite - Feral Form heroic ability, the Feral Druid damages the target based on missing health. Ferocious Bite has no cooldown but needs to spend 3 combo points to be cast.
Ironfur - Guardian Form heroic ability, the Guardian Druid gains 75 armor, stacking with barkskin, and is Unstoppable for 5 seconds - 45 second cooldown.
Tranquility - Balance Form heroic ability, heals nearby allied Heroes, same as it is now.
And finally…
Z: Travel Form - The Druid transforms into a stag instantly, gaining 20% movement speed.
Additional Thoughts: Twilight Dream was cut for a few reasons, it doesn’t really fit the lore, it’s unnecessary in this rework, and it could still be part of a talent choice. The talent would swap Balance Form for Moonkin Form, resulting in Malfurion becoming a Moonkin, Regrowth being changed to some new version of Solar Wrath from WoW and Tranquility would be replaced by Twilight Dream as an option at level 10 or even retroactively. The healing tree form could also be tied in to Tranquility as a level 20 talent. Activating with Tranquility for a set time or until switching forms.
Regardless of my suggestions, I really hope we get a Malfurion rework that allows him to fulfill the role of a multiclass Druid like he should. You know it’s the right thing to do Blizzard.