Was playing an SL game on Hanamura as Deathwing.
I went the 16 damage reduction (specifically to counter Sonya’s heal off of Whirlwind [E]) called “Gaze Onto Destruction.” I was waiting for my team to get an engage while they get camps/setup for a fight, and communicating with my team what I’m doing + my cooldowns to let them know they had the green light.
I get an AFK warning I had to immediately waste my Z as a result and waste my advantage.
After that lost fight (which we lost because of that), I’m in the air waiting for my team to engage on a turret for about 45 seconds and the game kicks me entirely.
When I rejoin we lost all our turrets and I’m dead. Fortunately we won the game, but I had to constantly waste my Z so the game wouldn’t kick me again because of this terrible oversight. So I got next to zero value out of that Level 16.
This really obviously needs to be fixed. It blatantly punishes you for smart micro play, being patient, and playing as a team.
If you’re going to punish that, IDK what the point of having a ranked mode even is.