Basically just a few ideas updates to underpicked talents and balancing his tree a little more. Tell me what you guys think!.
Level 1:
- Convection
– Adjusted functionality: Hitting a Hero affected by Living Bomb with Gravity Lapse immediately detonates it and restores 50 Mana. - Fel Infusion
– Moved to level 16 - New Talent: Arcane Dynamo
– Hitting a Hero with a Basic Ability increases Kael’thas’s Spell Power by 2% for 6 seconds, stacking up to 20% (periodic damage from Living Bomb does not trigger this effect). While this bonus is above 10%, all of Kael’thas’s Basic Abilities cost 20 Mana.
Level 4:
- Mana Tap
– Added functionality: While Kael’thas is above 60% of his maximum Mana, his cooldowns recharge 50% faster.
Level 13:
- Backdraft
– Adjusted functionality: Living bomb deals 30% additional damage to targets affected by Stuns and Slows.
Level 16:
- Twin Spheres
– Removed - Fel Infusion
– Adjusted functionality: Empower Verdant Spheres bonuses, but increase the cooldown by 1 second.
– Verdant Spheres now causes Flamestrike to deal 30% more damage, Living Bomb to have 1.5 longer range, and Gravity Lapse to reduce the target’s Armor by 20 for 2.5 seconds in addition to their other bonus effects.
Level 20:
- Master of Flame
– Adjusted functionality: Activate to detonate all active Living Bombs. 45 Second cooldown. Passive: Targets with Living Bomb applied to them are Revealed.