Well, since I’ve been bedridden for 4 days, I actually had time to listen to it (though I spaced out a few times.) But there was a lot of interesting info.
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HotS, was actually the most successful franchise on Twitch. The concistency of viewership was at the top. Twitch really liked HotS. There’s been a lot of speculation in the past about it. It seems most of it was wrong.
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HotS had the largest dev team of any Blizzard game. The team was larger than WoW’s. So it was at least understantable that at some point, someone would wonder why a game that didn’t bring as much cash as WoW had a larger team, and cut it down. And once that was done, it made no sense to keep funding e-sports for it.
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In Europe, viewership had been consitently rising until HGC’s cancellation. In fact, all the numbers were going up steadily. Twitch had gotten an exclusivity deal for HotS Esports content in 2018 (it didn’t show anywhere else, and could not be put on Youtube intil 24 hrs after the event) You don’t do that for a declining game. The fact that things were doing so well made it even harder to understand the decision to cut it.
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Fabien said that it’s better that HGC was cancelled, rather than try to somehow keep things going with 30% of the original budget. It would have put the game in a horrible state, teams would have left, players would have been frustrated etc. Every game at that time were getting cuts, with the exception of Overwatch league.
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Blizzard has never lost money with HotS. The game was never in the red, and was always profitable. Just not as much as other Blizzard IPs
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The main goal of Blizzard with HotS was to compete with LoL, and reach for their playerbase. They were releasing as many heroes as they could to catch p with LoL’s roster. HotS 2.0’s skin system was also greatly motivated by having LoL players having acces quickly to close to as many skins as they had in their game.
WC3: Reforged:
- Fabien was involved with this game as well. At some point during the game’s development, they decided to change the game’s direction. Which meant that a lot of things that were announced for it would not be included. But this was never communicated to the players before the game was released, or internally to employees. Even Blizzard marketing was not told about it. (I believe the product page may still show the wrong info right now)
Activision and Project :Titan
- I have seen a LOT of players blame activision for a LOT of stuff. Issues with the game, releases, monetisation model etc. The truth is, Blizzard is 90% independent. Activision is almost never involved in decisions, and rarely imposed anything. Project Titan had devs working on it for 10 years, and then it was scrapped. 10 years of development time went out the window, but Activision was never involved. Like Fabien said, they didn’t need help to screw something up. So if you blame Activision for any specific issue, there are 90% chances you’re wrong.
Diablo Immortal:
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People like us who can afford the last generation consoles, have solid high speed internet connections, with good gaming pcs, we are the minority. For the majority of the world, the best option for gaming is playing on 4G with a 1st generation iphone. Diablo immortal was created for this purpose. It wasn’t filler or anything else people speculated.
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There originally was supposed to be a Diablo IV teaser following Diablo Immortal at Blizzcon, but for whatever reason, it was pulled out. People think the first Diablo IV announcement was created to calm players down, and was hastily made to try and recoup the reaction to DI. But this isn’t true.
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The amount of potential players that Blizzard would give up by not going mobile (Billions) meant that Diablo Immortal was going to happen no matter what. It wasn’t a bone thrown until D4 came out.
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After giving hands on time to several people, D.I. did not get any actual negative comments about the quality of the game. But a lot of reviews were 70% about the fanbase reaction, and 30% on the actual game. Which didn’t help.
HearthStone:
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Hearthstone was not expected to be successful. The dev team were often told by co-workers that an electronic card game would never work, and the project wouldn’t last long.
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When the player BlitzChung made his free hong kong comments. The reason he was penalized actually had nothing to do with the Hong Kong protests. Every player sings a contract with Blizzard where they are not allowed to make any religious or political comments. And he was penalized for being in breach of contract. (Casters must follow the same rules)