Imperius’ level 7 needs some changes.
Flash of Anger is a common source of frustration among people who play against Imperius, despite being a balanced talent, due to its burst damage. This talent is also largely responsible for Brand of Solarion’s rather excessive performance at level 20.
Blaze of Glory is, to be frank, garbage. Picking this talent is often like not picking a talent at all. It provides way too little value for how unreliable it is, and the fact that it consumes Valorous Brands is widely considered rather annoying.
Holy Fervor looks good on paper and can be quite strong in the right situations, but I believe its poor overall performance is due to the fact that it’s not up often enough to provide consistent value.
I think that Imperius needs a bit of a mini-rework in general, but especially focused around this tier, so I wanted to suggest some changes to these 3 talents that I think would help address these issues.
Flash of Anger
- Damage changed from 165 instantly to 120 instantly and an additional 60 over 3 seconds.
Notes
This is a minor nerf early- and mid-game via granting the target more time to react to a portion of the effect’s damage. That should help reduce some of the frustration surrounding its burst without hurting its performance too much.
This is also a more significant indirect nerf to Brand of Solarion at level 20, as the 60 DoT would not stack and Imperius would effectively lose out on ~60 damage (~130 factoring scaling at level 20), 1/3rd of the effect’s damage, every time he triggers a Q Brand.
Blaze of Glory
- Damage changed from 135 flat to 50% of Solarion’s Fire’s center line damage, and it also now applies 50% of Solarion’s Fire’s center line slow.
- No longer consumes Brands when it explodes.
- Now lasts 2.5 seconds before exploding, but can be triggered early (and multiple times) by consuming Brands applied to an enemy standing over the line.
- If Imperius is standing over the line when it explodes he heals for 25% of the damage it deals, increased to 50% against Heroes.
Notes
This ability has basically been overhauled because almost everything about it was just disappointing.
It’s damage, a single instance of 135, is both fairly low and incredibly easy to avoid. You have 2 seconds to walk 2 inches to the side to avoid it. Most people seem to dodge it accidentally without even noticing it, and the ones who don’t dodge it barely notice it anyway.
Additionally, the fact that it consumes Brands is a bit annoying.
Basing its damage off of Solarion’s Fire’s damage is a nerf to the talent itself but allows it to synergize with Consuming Blaze at level 1 (which it could not do before). The added slow is a straight buff and also synergizes with Consuming Blaze.
The baseline damage nerf is also mitigated by the fact that it can be triggered multiple times. Instead of the explosion triggering the Brand, the Brand triggers the explosion.
Furthermore, the talent now offers some extra self-sustain to help it compete with Flash of Anger’s hefty shield.
Holy Fervor
- Each Brand consumed while Holy Fervor is active reduces Holy Fervor’s cooldown by 2 seconds.
Notes
I considered increasing its bonus AA damage by 10%, from 30% to 40%, but I think this should be a good enough start for now. More uptime in teamfights may be sufficient on its own, but considering this talent’s latent potential, I don’t want to overbuff it.
I’d also like to see a new talent for Molten Armor, but I didn’t want to pack too much information into this thread up-front.
If you’re interested in more details and ideas, I’ve made a mini-rework concept for him on HeroesFire here:
https://www.heroesfire.com/hots/concept/imperius-11500