I had some time and just thought about throwing this together as Augmentation Evoker is my main class in WoW. Hope you enjoy!
Wow: Dragonfight: "Scalecommander Emberthal , "The Adament Vigil “”.
The idea is similar to Varian, except pure ranged assassin and no flexing into other roles. At level 4 you would choose between “Devastation” or “Augmentation”. Augmentation would be a mage leaning towards a bit more support through CC and buffing her allies with Ebon Might while Devastation is solely focused on damage dealing. Once you hit 4 and choose your specialization another window will pop, the same as a new talent tier, which will allow you to choose your ult at lvl 4. Although being gained at lvl 4, the damage scale between 4-9 will be minor but the moment you hit 10 they scale far better so you don’t have a massive “early-game ult” advantage.
Abilities:
Trait: Obsidian Scales - Active: Reinforce your scales, reducing damage by 10%. Last 5 secs.
Q: Living Flame - A damaging, quickly channeled line skill-shot, does not hit minions.
W: Fire Breath - Frontal AoE cone of fire. It can be held down (similar to WoW mechanics) to empower up to 3 levels. The lower the empowered level is, the more DoT effects and less up-front damage it deals while higher empowered levels increases up-front damage at the costs of less DoT effects.
E: Hover - Short range, straight line (similar to Li Ming’s teleport without blinking). Dash in a line and take “flight”. You can auto on the move (like Orphea) and channel non-empowered spells, non-empowered ults like Disintegrate and Eruption are included, while moving.
Devastation Spec : This spec. focuses on damage.
R1: Disintegrate - Non-empowered ult. A heavy damaging, and channeled, straight line beam of blue magic, it does not pierce like Li Ming’s, however it does significantly more damage. Can be channeled while hovering (similar to Aurelion Sol’s breath/Q while flying in League of Legends).
R2: Eternity Surge - Empowered ability. Shoots out a salvo of magic for “x” damage. The higher the empower level the more targets it will hit and the wider it can reach from the original target. 2/3/5
Augmentation Spec : This spec is not damaged focused, the utility and buffs are the focus of these abilities.
R1: Eruption - Slightly spammable and targeted non-empowered ult. A circular AoE at your target that applies a slow. “Ebon Might” will be applied to nearby teammates which will grant them a temporary boost of their main stat. The more enemies hit, the longer the buff will persist.
Tanks=Armor, Mage=Spell Power, AA=Attack Power. All heroes would have to be categorized under those 3, bruisers would be the trickiest as it varies hero to hero. Can be casted while hovering.
R2: Upheavel - Empowered ability. Knock-up at your target, the higher the empowered level, the longer and larger the size of the knock-up spread (larger radius).“Ebon Might” will be applied to nearby teammates which will grant them a temporary burst of their main stat. The more enemies hit, the longer the buff will persist.
Talents:
1: a. Flickering Flame - Each time your target is struck by “Living Flames”, you gain a stack. At 50 stacks your “Living Flames” now applies a small AoE around the target. You also gain a 2nd charge.
b. Improved Scales - Your trait, Obsidian Scales, now grant you an additional 10% but you are no longer able to cast while moving while under the effect of “Hover”.
c. Unburdened Flight - Your hover now grants you a temporary boost of 15% MS.
4: a. Augmentation - Embrace the black dragon flight, choose Eruption or Upheavel as your R.
b. Devastation - Embrace the blue dragon flight, choose Disintegrate or Shattering Star as your R.
7: a. Azure Strikes - Targets hit by your “Living Flame” also are struck for additional damage and “Permeating Chill” is applied to that target which will slow the affected target by 15%.
b. Trailblazer - Hover’s initial dash travels further the effects of “Hover” lasts longer.
c. Unrelenting Siege - For each second you are in combat, your abilities deal increased damage, 1% per second up to 10%.
10: a. Blistering Scales (Targeted hotkey) Apply to you or your ally 15 scales, for a few seconds it grants them a % of what your passive would be if activated (Obsidian Scales), after the armor fades away, the scales stay and detonate to deal damage around the targeted Hero when that hero takes damage.
b. Renewing Blaze (Activate hotkey) - While effect is active, you regen % of the damage taken over 8 seconds.
13: a. Nullifying Shroud (Activate hotkey) - The next 3 loss of control abilities are reduced by 50% (Stuns, fear, polymorph, Sleep, etc. Stasis is not applicable). Lasts “x” seconds.
b. Scouring Flames - Fire Breath reduces armor/spell armor by % based on empowered level. %/%/%
c. Reinforced Scales - You gain another charge of Obsidian Scales at the cost of an increased CD.
16: a. Fly, you fools! - Hover now grants you 15% spellpower while under the effects of “Hover”.
b. Tip The Scales (Activate hotkey) - Activating “Tip The Scales” will cast your next chosen empowered ability at full empowered level.
c. Dragonrage - Flame Breath now applies “Living Flames” on the affected targeted, damaging them at 120% effectiveness of LF’s value. Azure strikes will also be applied post “Living Flames” if the talent is chosen.
20: a. Scintillation (Disintegrate upgrade) - Disintegrate will fire an Eternity Surge at the effected enemy once every every .5 seconds.
b. Shattering Star (Eternity Surge upgrade) - Eternity Surge will now fire a “Shattering Star” at each enemy Hero affected by the ability which will reduce their armor by 10% (this will stack with Purging Flames, lvl 13).
c. Mass Eruption (Eruption upgrade) - Lesser eruptions travel to other enemy heroes near the primary target and are damaged and slowed at 70% effectiveness. These lesser eruptions also increase the duration of “Ebon Might”.
d. Forger of Mountains (Upheavel upgrade) - Upon landing, enemies affected by Upheavel are also rooted.
e. Adamant’s Armaments - Activating Obsidian Scales will apply to nearby allies.
f. Deep Breath - Fire Breath now has a scaling damage increased, based on how close to the center the enemy Heroes are.