Hunterling Hero Suggestion

Introduction

Hunterling was introduced in starcraft 2's coop gamemode, they only ever appeared on a planet that was infested named Meinhoff, a refugee world. Hunterlings appear during the night, hunterlings had a tendency to harass workers and small groups of units and were known for good ambushes, hunterlings are a variant on the brutalisk unit.

Design

Hunterlings are small zerg creatures that can jump up and down cliffs by using there wings, in there starcraft gameplay they had 1 ability with 2 uses, when targetted on the ground they jump to the location, when targetted on a unit, they jump on the units back stunning it and allowing the hunterling to stab it multiple times in the back.

Hunterlings if added to hots would require some interesting changes to be properly implemented, you never actually get hunterlings to play with in the game but when using them in the editor they are very fun to run around with and are quite mobile, I think that should be captured in the hero, while also possibly calling back to the brutalisk to keep it interesting.

Abilities

Q

Leaping Strike: Select a hero or minion up to 12 units away move towards them at 100% of your movement speed making a loud audio noise while doing so, while this is occuring you can move 35% of your base movement speed, after 2 seconds the ability can be cancelled, its immediately cancelled after the hero or minion moves 14 units away or out of vision range. Upon reaching a hero, stun them for 3 seconds

Cooldown: 20 seconds

W

Latch - The hunterling extends its long tongue in a trickshot, going up to 8 units away it latches onto the first enemy or piece of terrain it hits, dealing 125 damage immediately and moving the hunterling towards it at 45% of its base movement speed for 2.5 seconds or upon reaching it.

Cooldown: 5 seconds

E

Slice: Move the hunterlings two claws inwards over .25 seconds, dealing 90 damage for each claw thats hitting the enemy, the range of this ability is very small. for each claw that hits an enemy hero lower the abilities cooldown by 4.5 seconds.

Cooldown 12 seconds

Trait

Blind Hunger: The hunterlings reliance on scent make it only have 50% of a normal heroes vision range

Active:Select a hero in a radius of 4, mark their location for 10 seconds.

Cooldown: 25 seconds

Special Mount

Deep Tunnel: The hunterling and brutalisk's similarities allow the hunterling to deeptunnel, travelling to any visible location after a 2 second channel

Cooldown:60