(maybe not so ez but still)
First of all, her current “meta” build is fine, maybe with an exception of 1 and 7. Those 2 were switched a while ago as some sort of nerf, but it didnt work out. Raw healing is more useful early game, while armor/“cleanses” are more useful later, especially right before lvl 10. But I guess this is detail.
Secondly, unpopular talents at higher tiers are not exactly a bad thing. Everlasting Light / Trueshot Aura / Moonlit Arrows / Quickening Blessing are not optimal picks, but consistent and easy to use. Its good when heroes got such talents, when you are new to Tyrande or comps/QM kicks you in the nuggets (when nothing else works).
So, Tyrande is missing competetive talents/build.
Why D talents do not really work? Because those are talents that give you more value the longer enemy is alive, while trait alone is supposed to help you melt enemy as soon as possible. This is some major lack of synergy. D talents rely on “playing bad” (by design).
Now, for the sake of argument, without getting into details, change all D talents into W talents. Suddenly, it gets much better.
Mark of Mending
Tyrande’s Basic Attacks heal her for 2% of her maximum Health. Basic Attacks against targets with Hunter’s Mark heal the attacker for 2% of their maximum Health.
After change
Tyrande’s Basic Attacks heal her for 2% of her maximum Health. Basic Attacks against targets revealed (hit) by owl heal the attacker for 2% of their maximum health.
Cool buff with this talent is that owl early game, except scouting, is pretty useless during teamfights + it combos very well later on. The issue with this talent is that it affects basic attacks only. It can get out of hand in AA heavy comps if you buff that 2%. So why not 2% from basic attacks and 1% from spells? Would 2% for both break her? You know, it competes with one of the best lvl 1 talents in the game.
Ranger
Activate to make the next Sentinel pierce through all Heroes hit and increase the duration of reveal by 3 seconds.
Passive: Sentinel’s width is increased by 25% and deals up to 250% more damage based on distance traveled.
Seriously, this talent needs MAJOR buff. With new lvl 1, I think its major.
Since we are at lvl 4 and I mentioned changing D talents into W talents - what about trait talents?!
The only relevant buff to trait is increased armor debuff. Even “reduce cooldown” is not that useful, since with a bit of luck and proper use of D, you are 4v5 already anyway. You need talent that helps you get the first. The only way to avoid overkill, imo, is to place this talent in the same tier as Lunar Blaze.
How about
Basic attacks against enemy heroes increase next Hunters Mark armor reduction by 1%, up to 5%. This bonus is lost on death, when Tyrande attacks non-heroic target or Hunters Mark is used.
Now, while this is a lot, it has to be a lot. Lunar Blaze increases E range, what is already a major buff. It also increases damage by 150. So bonus to D, in order to be competetive, should include that damage, but also the fact that all heroes benefit from it. 1-2% is tops imo. I would push it to 2%, remember - you cant use non-heroic targets to CDR Q because you will lose D stacks.
And so on. Following this logic…
New talent tree:
(would still consider 1 and 7 switch)
Level 1
Everlasting Light
If Light of Elune’s second charge is cast on a different target from the first, it heals for 40% more.
tiny buff wont hurt
Elune’s Chosen
Cooldown: 30 seconds
Activate to make Tyrande’s Basic Attacks heal target allied Hero for 200% of the damage dealt. Lasts for 8 seconds.
“Some name”
Tyrande’s Basic Attacks heal her for 2% of her maximum Health. Basic Attacks against targets revealed by Tyrande heal the attacker for 2% of their maximum health.
Level 4
Lunar Blaze
Increase Lunar Flare’s range by 30%.
Quest: Hitting a Hero with Lunar Flare increases its damage by 5%, up to 100%.
“Some name2”
Basic attacks against enemy heroes increase next Hunters Mark armor reduction by 1%, up to 5%. This bonus is lost on death, when Tyrande attacks non-heroic target or Hunters Mark is used.
Trueshot Aura
Cooldown: 30 seconds
Activate to reset the cooldown of Sentinel and grant 15% increased Basic Attack damage to other nearby allied Heroes for 5 seconds.
Passive: Basic Attack damage increased by 15%.
Ranger
Cooldown: 30 seconds
Activate to make the next Sentinel pierce through all Heroes hit and increase the duration of reveal by 3 seconds.
Passive: Sentinel’s width is increased by 25% and deals up to 250% more damage based on distance traveled.
Level 7
Stays the same.
Level 10
Stays the same.
Level 13
Quickening Blessing
Gain 5% Movement Speed. Light of Elune increases the target’s Movement Speed by 15% for 3 seconds.
increasing Q movement speed bonus a bit and decreasing duration a bit could be a small buff
Harsh Moonlight
Sentinel Slows the first target hit by 40% and reduces their damage dealt by 40% for 4 seconds.
“Some name3”
Basic Attacks against revealed by Tyrande targets increase the reveal duration by 0.5 seconds. Affects reveal duration of all targets hit by Sentinel.
I have a feeling I need someone with better english here
Level 16
Darnassian Archery
Basic Attacks against enemy Heroes grant a stacking 10% increased Attack Damage bonus for 6 seconds. This bonus is lost when Basic Attacking non-Heroes.
Tiny buff?
Empower
Reduce Sentinel’s cooldown by 4 seconds. The first Hero hit by Sentinel takes bonus damage equal to 7% of their maximum Health.
“Some name4”
Increase the cast range and duration of Hunter’s Mark by 25%. Tyrande’s Basic Attacks against revealed targets splash to nearby enemies.
PS - I really want to switch 13 with 16
So, there is a lot of focus on “reveal” mechanic (but only from Tyrande), which would also work with lvl 20 Eyes of the Huntress upgrade btw.
Rcw?
TLDR - I should learn spoilers
TLDR 2 - dont mess up Tyrande plz D: