They only buffed the underperformimg ones.
I never bothered to take Starwood and probably will not now either, but i will use it a few times just in case.
Q-build could still need a 2-stack damage bonus, but those changes are interesting to say the least.
D.Vaâs Rush-Down nerf was still needed. Itâs a fair one.
I like the new Leoricâs changes. I need to try Unyielding Despair(W lvl 16) with Burning despair (W lvl 20). It has the perfect ability cycle with Consume Vitality (Q lvl 1).
You Q, then W. When W finishes, your Q and W are up again for an other rotation.
I might try Dehaka again. I said it before that he needed 3 dmg increase on Dark Swarm. And, now that Apex Predator is even better, itâs getting more interesting, as I always picked it 4 years ago.
Kerrigan got fixed.
Alarakâs Mocking Strike got a noob friendly buff, which could be dangerous in the long run. It was already balanced, I donât know why they said that itâs âslightly underperforming compared to other optionsâ. It doesnât seem right by looking at over 7k games in high elo.
Orphea and Gazloweâs changes seem fine for now.
Sgt. Hammerâs Graduating Rangeâs buff⌠Oh God, no.
QM players will suffer a lot vs her.
Interesting Anub and Azmodan changes.
edit: donât know why I replied to you, firesnak921
Yeah and I will claim that nerf wasnât enough rush-down should be 50%, not 70%.
I pick it as a tech talent to deal with long ranged stuff. I would usually pass on it and make due with whatever build Iâm going, but this buff makes it more appealing in those situations where having extra range could help.
I donât think the Lvl 20 changes for Leo will make a difference. It still doesnât compete with an immobilizing silence.
I also donât think the Dehaka changes will make much of a diff. His Lvl 16 tier wasnât touched.
For Malthael, the buff to throwing shade is less reliable than Die alone in the solo lane. But a bit more reliable during fights.
The problem with memento Mori is not the damage bonus. Itâs the fact that it doesnât do anything unless you apply your trait for more than 4 seconds. And if you CAN stick to your targets. Then why wouldnât you pick the Q cdr or the 8% damage on W?
Dehaka and Leo got baseline buffs.
And since they werenât bad, these changes are not supposed to be big ones.
Same with Malthael and his talents.
Both Leo and Dehaka had win rates below 50%. I stopped playing Dehaka some time ago, specifically because I found him too weak to be competitive.
I will say, the 25 second global was kinda dumb on dragonshire. Will likely also be dumb on sky temple, and cursed hollow.
Not when everyone beats you in lane. If there isnât someone there with you all you can do is delay them.
The buff changes the speed at which she reaches the full +3 bonus range from 9 to 6 seconds, it doesnât improve her range beyond what the talent did previously.
as malth player i like those buffs but i wish they change R2 too
Anubâarak buffs is sure want to some Tank I forgot that where Tyrael in this balance update patch?
I agree but Iâve had matches where having additional range has made a difference. The buff makes this talent more competitive on a very competitive tier and viable as a stand alone talent for specific situations.
some improvements said that Nova being outdated compared to some heroes. I see that both remained key leaders wasnât update in this patch I have a chance in sometime.
Last December during AMA devs said that she is on their radar. Unfortunately, donât have any new information since then.
If you check DWâs hero select portrait. He had his updated with this balance patch.
so in this patch Alarak is included to balance changes. I must recovered this hero alongside Li-Ming, Lt. Morales, Cassia & D.Va to victory having more fun time!
if your buffing based on win rates, wheres the medivh buff
Hmmm actually as a lunara player I pick Q at 16 not for the Q build, but for splintered spear at lvl 7 to spread. This makes it sooo much more appealing to pick if there isnât additional slow / CC on the team for unfair advantage.